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miceliux
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Everything posted by miceliux
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[Linux][1.2] Game freezes
miceliux replied to miceliux's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks, will try if the freezes disappear in X11. -
I'm experiencing game freezes since 1.2. I can play for about 5 to 30 minutes and suddenly the game freezes. I can still move the mouse around, but cannot do any action in game. I can switch windows to my OS and the system is working normally. The only way to exit KSP is to kill the process. I'm thinking that maybe it is related to run it under XWayland. My system is: KSP x86_64 1.2.0 Build ID 01586 running from Steam. OS: Fedora 25 x86_64 Radeon HD 6870 with radeon driver. Gnome wayland session. These are the logs of a vanilla KSP installation, playing the scenario of Jool aerobreaking. When the ship exploded in the Jool atmosphere, the game freezed: https://drive.google.com/file/d/0B8khQ0spNXHebHlvd3I5OU0zeEE/view?usp=sharing
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
miceliux replied to rbray89's topic in KSP1 Mod Releases
That would be great. -
Does the 1.25 heatshield matter anymore?
miceliux replied to Firemetal's topic in KSP1 Gameplay Questions and Tutorials
My experience shows that it's better to reenter without dropping the last stage, that is with the empty tanks and the engine. This way I can survive steeper reentries, probably because the extra mass is able to store more heat. When I have decelerated enough, I drop the stage and do the final part with the pod and the heat shield. -
missing fonts on Arch Linux
miceliux replied to mralext20's topic in KSP1 Technical Support (PC, unmodded installs)
@sal_vager, Thank you, the text is displayed with that option, I can begin to play KSP 1.1 -
missing fonts on Arch Linux
miceliux replied to mralext20's topic in KSP1 Technical Support (PC, unmodded installs)
I'm also experiencing this issue in Fedora 23. I have the MS TT fonts installed, and had not problems with older versions of KSP. -
My 5 year old son enjoys building rovers (with my help) and hanging around the KSC, mainly at the swimming pool. He also likes staging the rockets and when something "goes wrong".
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My biased opinion: try Fedora.
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I used to set that variable some time ago, but the support for it was removed in mesa and it doesn't work any more.
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I'm also with AMD. Just to confirm, is there any way to force AA with radeon?
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The only thing I miss in Linux is Anti-Aliasing support. Apart from that, I'm very happy with it.
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Aerocapture in 1.0.4?
miceliux replied to Casper139's topic in KSP1 Gameplay Questions and Tutorials
I was experiencing this same issue in 1.0.2 while aerobreaking on Jool at 10km/s. I tried different apoapsis, and I was able to do it at a height of about 195 km. Even 1 km of difference could make my ship explode. -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
miceliux replied to Nertea's topic in KSP1 Mod Releases
I have tested the radiators in a ship with one orange tank and one nuclear engine, but the engine exploded before the radiators were beginning to get hot. I attached the radiators the nearest possible to the engine on the orange tank. I think you should add a heatsink part, similar to what heat management has. This way the heat will be drained from the engines quickly and the radiators could be attached there. -
Can't retract solar panels in 1.0
miceliux replied to RedsBone's topic in KSP1 Gameplay Questions and Tutorials
Noooooooo!!! I've discovered this too late! I'm going to aerobrake on Duna right now. Fingers crossed. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
miceliux replied to Claw's topic in KSP1 Mod Releases
I think this problem happens only in Linux, and maybe only with radeon cards. I'm also experiencing it. In the Linux thread there are more info about it. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
miceliux replied to TriggerAu's topic in KSP1 Mod Releases
After upgrading to 1.0.2, the version available in CKAN is 3.2.3.0, so something must be wrong with the metadata. -
The Linux Thread!
miceliux replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Hi, Did you do something special to enable AA? I used to enable it with GALLIUM_MSAA=8, but it doesn't work in Fedora since several months ago. I have a Radeon card. Anyone knows how to enable anti-aliasing? Edit: I see that the option GALLIUM_MSAA was removed in this commit. It should be enabled in the game somehow. -
I'm also from Spain. But I've been unable to find someone else who likes the game. Everyone looks at me like I'm crazy
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I don't see this mod in CKAN for 0.90, is it due because its metadata is not updated for 0.90 compatibility?
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
miceliux replied to TriggerAu's topic in KSP1 Mod Releases
I think there is a bug which causes the automatic alarms to no get deleted. I have configured the automatic alarms for SOI changes and maneuver nodes to "kill warp and no notification" and also "delete on close" for all alarms defaults, but those alarms aren't deleted. This image is an example of a past alarm: -
That's fantastic. Thank you. I have another doubt. I installed MechJeb2 with CKAN, and then, updated the .dll to a dev version manually. After a ckan scan, it says my MechJeb2 is up to date. Wasn't supposed that ckan detects when a user has modified a mod? will it overwrite my changes in an upgrade?
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[1.0.2] Navball docking alignment indicator v7
miceliux replied to mic_e's topic in KSP1 Mod Releases
Thanks for this mod. Just a little request: could you add its metadata to CKAN? -
[1.3] Smartstage, intelligent VAB reset button 2.9.7
miceliux replied to xytovl's topic in KSP1 Mod Releases
But when you hover out, the window persists. In other mods, when you hover out, the window closes. You can pin the window actually clicking in the icon. Just seems like an inconsistent behaviour to me. Anyway, thanks for your work.