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miceliux

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Everything posted by miceliux

  1. I'm experiencing game freezes since 1.2. I can play for about 5 to 30 minutes and suddenly the game freezes. I can still move the mouse around, but cannot do any action in game. I can switch windows to my OS and the system is working normally. The only way to exit KSP is to kill the process. I'm thinking that maybe it is related to run it under XWayland. My system is: KSP x86_64 1.2.0 Build ID 01586 running from Steam. OS: Fedora 25 x86_64 Radeon HD 6870 with radeon driver. Gnome wayland session. These are the logs of a vanilla KSP installation, playing the scenario of Jool aerobreaking. When the ship exploded in the Jool atmosphere, the game freezed: https://drive.google.com/file/d/0B8khQ0spNXHebHlvd3I5OU0zeEE/view?usp=sharing
  2. My experience shows that it's better to reenter without dropping the last stage, that is with the empty tanks and the engine. This way I can survive steeper reentries, probably because the extra mass is able to store more heat. When I have decelerated enough, I drop the stage and do the final part with the pod and the heat shield.
  3. @sal_vager, Thank you, the text is displayed with that option, I can begin to play KSP 1.1
  4. I'm also experiencing this issue in Fedora 23. I have the MS TT fonts installed, and had not problems with older versions of KSP.
  5. My 5 year old son enjoys building rovers (with my help) and hanging around the KSC, mainly at the swimming pool. He also likes staging the rockets and when something "goes wrong".
  6. I used to set that variable some time ago, but the support for it was removed in mesa and it doesn't work any more.
  7. I'm also with AMD. Just to confirm, is there any way to force AA with radeon?
  8. The only thing I miss in Linux is Anti-Aliasing support. Apart from that, I'm very happy with it.
  9. I was experiencing this same issue in 1.0.2 while aerobreaking on Jool at 10km/s. I tried different apoapsis, and I was able to do it at a height of about 195 km. Even 1 km of difference could make my ship explode.
  10. I have tested the radiators in a ship with one orange tank and one nuclear engine, but the engine exploded before the radiators were beginning to get hot. I attached the radiators the nearest possible to the engine on the orange tank. I think you should add a heatsink part, similar to what heat management has. This way the heat will be drained from the engines quickly and the radiators could be attached there.
  11. Noooooooo!!! I've discovered this too late! I'm going to aerobrake on Duna right now. Fingers crossed.
  12. I think this problem happens only in Linux, and maybe only with radeon cards. I'm also experiencing it. In the Linux thread there are more info about it.
  13. Hello, I just stack one pod over the other. Then, in the VAB assign a pilot to one seat and the tourist to the other.
  14. After upgrading to 1.0.2, the version available in CKAN is 3.2.3.0, so something must be wrong with the metadata.
  15. Hi, Did you do something special to enable AA? I used to enable it with GALLIUM_MSAA=8, but it doesn't work in Fedora since several months ago. I have a Radeon card. Anyone knows how to enable anti-aliasing? Edit: I see that the option GALLIUM_MSAA was removed in this commit. It should be enabled in the game somehow.
  16. I'm also from Spain. But I've been unable to find someone else who likes the game. Everyone looks at me like I'm crazy
  17. I don't see this mod in CKAN for 0.90, is it due because its metadata is not updated for 0.90 compatibility?
  18. I think there is a bug which causes the automatic alarms to no get deleted. I have configured the automatic alarms for SOI changes and maneuver nodes to "kill warp and no notification" and also "delete on close" for all alarms defaults, but those alarms aren't deleted. This image is an example of a past alarm:
  19. That's fantastic. Thank you. I have another doubt. I installed MechJeb2 with CKAN, and then, updated the .dll to a dev version manually. After a ckan scan, it says my MechJeb2 is up to date. Wasn't supposed that ckan detects when a user has modified a mod? will it overwrite my changes in an upgrade?
  20. Totally agree. Running dev versions of MechJeb is very important. With this 0.90 release they are releasing needed updates every day. I would love to see a way to subscribe to the dev version in ckan.
  21. Thanks for this mod. Just a little request: could you add its metadata to CKAN?
  22. But when you hover out, the window persists. In other mods, when you hover out, the window closes. You can pin the window actually clicking in the icon. Just seems like an inconsistent behaviour to me. Anyway, thanks for your work.
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