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Synapse
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Everything posted by Synapse
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Jool and beyond without docking
Synapse replied to Synapse's topic in KSP1 Gameplay Questions and Tutorials
I launched from KSC with 5 mainsails. So yes, Kerbin orbit with the full nuclear tank. -
I like and will actually take your rules on board! But I have no idea how not to implement number 7.
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How To Orbit Guide?
Synapse replied to Mirai The Kerbonaut's topic in KSP1 Gameplay Questions and Tutorials
Sorry, I should have explained. I use 5 mainsails for getting any nuclear engine based craft into orbit. My generic craft for anything between Eve and Jool consists of a X3-200 fuel tank with a nuclear engine on it. The 5 mainsail setup works well for getting this into orbit. -
Both take place on cramped ships on lengthy voyages, but SH3 manages to make those voyages more fun than KSP. And the suggestions of crew that have been made for KSP reminded me of the crew screen of SH3, which was very well done.
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Agreed, this isn't a suggestion thread though. I'd specifically like to discuss SH3 and it's similarities and applicability to KSP.
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need help with launching a rover.... tank...
Synapse replied to Pirate_Ray's topic in KSP1 The Spacecraft Exchange
I used that website estimating the weight of your rover and it says that landing on Eve is impossible. -
How To Orbit Guide?
Synapse replied to Mirai The Kerbonaut's topic in KSP1 Gameplay Questions and Tutorials
My 5-mainsail orbit guide (using asparagus staging). Engage ASAS. Engage all 5 engines and release docking clamps, throttle at one half. Release first two engines when fuel runs out. At 5000m, reduce throttle to one quarter. At 10000m, adjust inclination to 10-15degrees, heading 090 degrees. At 20000m, adjust inclination to 50 degrees, heading 090 degrees. Detach second two engines when fuel runs out (should be about the same time). At 50,000m, adjust inclination to about 80 degrees. As soon as you leave the upper atmosphere, burn direct prograde until the final mainsail runs out. You should be in orbit (may need a tiny bit of fuel from your next stage to circularise. Sorry about the 1's, my list failed. -
Now I think anyone can agree that it was a great game, one of the best simulation games, and KSP can learn many things from it, such as Crew Promotions/Medals/Experience Crew controlling the ship by issuing orders to crew (extend all solar panels for example) Upgrading your submarine (consider starting career mode with a small rocket, and adding parts to it rather than building afresh) The atmosphere inside the subs/command modules Going on deck? Like a restricted first-person EVA, would certainly be nice. Immersion via sound and lighting Tension...I'm thinking docking should be a lot more immersive and scary. Maybe you must dock in first person view.
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Jool and beyond without docking
Synapse replied to Synapse's topic in KSP1 Gameplay Questions and Tutorials
Okay thanks. Can you provide me with some ideas of fun things to do at these kind of long distances? -
need help with launching a rover.... tank...
Synapse replied to Pirate_Ray's topic in KSP1 The Spacecraft Exchange
I think your weight is tripled on Eve, that slight bump is gonna be an earthquake -
Jool and beyond without docking
Synapse replied to Synapse's topic in KSP1 Gameplay Questions and Tutorials
So is RCS essentially defunct? What about my 2 Ion engines and solar panels, are they worth their weight? Also I don't understand the aerobraking, won't I crash into the surface? Also is there any efficiency at burning full throttle in space? -
From the launchpad to the Mun in 13 seconds
Synapse replied to Ninety-Three's topic in KSP1 Mission Reports
How far does it go if Mun isn't in the way? -
need help with launching a rover.... tank...
Synapse replied to Pirate_Ray's topic in KSP1 The Spacecraft Exchange
That thing is gonna land HARD on Eve -
I would never dare step foot in the science labs forum
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Hey I've just established my first Jool manned orbiter, using a large X3-200 fuel tank, a nuclear engine and 2 electric engines. I ran out of liquid fuel pretty much exactly as I circularised orbit. So what strategies can I use to get further out without docking, or to plan a return mission? Just more fuel and more nuclear engines? Should I asparagus in space? Turn gimbal off? tips please.
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http://www.theregister.co.uk/2013/07/12/aerovelo_wins_sikorsky_human_powered_helicopter_prize/
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War is natural to humans, therefore we endeavor to practise it across all walks off life, even simple games like KSP It hones our engineering ability, creativity which we somehow abstractly think will be applicable to helping us to survive
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Isn't that pretty much the question of humanity? Why destroy when we can create? Sadly I do not know the answer
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That's amazing!!!
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My ship to Duna was just a large fuel tank and a nuclear engine. 5 mainsails to get it on its way, and land via parachutes. I used a mk2 lander pod. The attempt to land went disastrously wrong when I decoupled the engine at a Periapsis of 25k expecting the atmosphere to slow me down. It didn’t. and I was trapped in orbit forever. But the concept was fine...
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Hey those aren't cannons!!
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The small round torpoidal fuel tanks, so they explode on impact.
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does noone like my ship
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Pre-Launch Sub-Orbital Maneuvering/Planning?
Synapse replied to BananaLee's topic in KSP1 Gameplay Questions and Tutorials
No but it should definitely be a planned feature. I would like to see, instead of mechjeb, a kind of "launch planner" where IF YOU WANT, you can program your launch, staging and direction on the map like manoevring, and an on-board flight unit carries it out. -
For space piracy! Handles horribly, I'd like to see somebody design a better one. Requirements - Must have a mast attached with struts and XL solar panels for sails - Must have functioning cannons - Must have a manned capsule - A flat deck and boat-shaped hull (i used a nose cone and flat plates on the underside) - Rudder control surfaces The ship: A broadside: On the deck: And the cannonballs float on in space...