Chirality
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Everything posted by Chirality
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I can't seem to get the CRP to load resources into the game. I need CarbonDioxide as an atmospheric resource for a mod I'm working on, but the database in the debug menu says that it has loaded 0 resources. Am I doing something wrong?
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I'm trying to get the ModuleResourceHarvester working for atmospheric CO2, but it doesn't show up on the part menu. Here's the cfg: PART { name = CO2Compressor module = Part author = Chirality mesh = compressor.mu scale = 1 rescaleFactor = 2.1 node_attach = 0.03, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = precisionEngineering entryCost = 6400 cost = 20 category = Utility subcategory = 0 title = Surface Mount CO2 Compressor manufacturer = Chirality Technologies description = Filters CO2 out of the atmosphere and compresses it. Fuels CO2 thrusters! attachRules = 0,1,0,0,0 mass = 0.01 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 bulkheadProfiles = srf MODULE { name = ModuleResourceHarvester HarvestorType = 2 Efficiency = 0.15 ResourceName = CarbonDioxide ConverterName = CO2 Filtration StartActionName = Start Filtering CO2 StopActionName = StopFilteringCO2 AutoShutdown = true UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 10 } } MODULE { name = ModuleResourceConverter ConverterName = CO2 Compressor StartActionName = Start Compressor StopActionName = Stop Compressor AutoShutdown = true GeneratesHeat = false UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = CarbonDioxide Ratio = 1.0 FlowMode = ALL_VESSEL } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 20 } OUTPUT_RESOURCE { ResourceName = LqdCO2 Ratio = 0.1 DumpExcess = true FlowMode = ALL_VESSEL } } } The converter function works (or at least, it shows up). Any ideas?
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Chirality replied to Souper's topic in Kerbal Network
Ha, I've been trying to move a lot of my accounts on various forums from Bouncingbunny, but it is quite a cheerful username! Very kerbal Thanks for the username change! -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Chirality replied to Souper's topic in Kerbal Network
Hey, can you change my name to "Chirality"? (Without the quotes, of course.) -
Ion engines for Days! Here's the craft file if you want to mess around with it: https://drive.google.com/file/d/0B4y...it?usp=sharing 1. accelerate to 30 ish m/s on runwway 2. pull up to a 90 degree angle (straight up) 3. level out at around 17-18 k 4. try to keep your vertical speed to between 100m/s and 10m/s by changing your pitch 5. accelerate to 2400 m/s on the turbojet 6. feather the turbojet to keep your apoapsis aound 100k - 125k 7. When you get to 1:30 ish before apoapsis, fire up the ion engines and circularize 8. Profit. I'm not sure how much delta-v it has in orbit, but it is a lot. Enough to get to Duna and back. Might even be enough for a Laythe Roundtrip.(With Laythe landing.) 9. Still has a good 1/5 Xenon remaining on final landing. Action Groups: 1. Toggles turbojet 2. Toggles Ion engines 3. Toggles intakes 4. Toggles Solar Panels (Don't use in atmosphere.) I posted this craft in the SSI thread a while back, but nothing came of it. Also, this craft needs a good name. Feel free to suggest one. EDIT: I realize that the link for the craft file doesn't work. I'll put up a new one tomorrow hopefully.
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SSTOs! Post your pictures here~
Chirality replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Yeah... That's not going to work. -
Cupcake's Dropship Dealership...
Chirality replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Cupcake, how do you think of designs for the VTOLs? I've tried making one, but it ended up looking just like your Equinox. -
Showcase: Kraken Drives
Chirality replied to Comrade Jenkens's topic in KSP1 The Spacecraft Exchange
OK, quoting the wiki again: -
Showcase: Kraken Drives
Chirality replied to Comrade Jenkens's topic in KSP1 The Spacecraft Exchange
Quoting the KSP wiki, -
Showcase: Kraken Drives
Chirality replied to Comrade Jenkens's topic in KSP1 The Spacecraft Exchange
My Dual Kraken Engine ssto to Anywheretm. The workhouse (And only) ssto in the KnoefCo fleet. Check them out here. -
SSTOs! Post your pictures here~
Chirality replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
SSTO to anywhere without refueling. There's a kraken drive in there... -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Chirality replied to ferram4's topic in KSP1 Mod Releases
Can you post a picture of the Ugly Duckling lifting body craft?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Chirality replied to Starwaster's topic in KSP1 Mod Releases
Well, how can I increase the DRE heat tolerance of a chute?- 5,917 replies
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- reentry
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Chirality replied to Starwaster's topic in KSP1 Mod Releases
Can you add a drogue chute that can withstand the heat of reentry and will help with keeping a craft oriented right?- 5,917 replies
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- reentry
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Chirality replied to stupid_chris's topic in KSP1 Mod Releases
Oh, BTW, with .23 dropping soon, I'm sure tweakables will have support for mods, so you could use that. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Chirality replied to stupid_chris's topic in KSP1 Mod Releases
Two questions. Why is the material important? And, When will you add procedural chutes? -
Er, Experimentals are basically Final bug testing. It is the last thing that the devs go through during development of a new update.
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All craft from my Constellation mission vid
Chirality replied to katateochi's topic in KSP1 The Spacecraft Exchange
Can you share that mod detector script? -
[SSI] Neutron Class Shuttlecraft
Chirality replied to inigma's topic in KSP1 The Spacecraft Exchange
How many intakes are on this SSTO? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Chirality replied to stupid_chris's topic in KSP1 Mod Releases
Is there actually a combo drogue/main parachute part in the mod yet?