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FleetAdmiralJ

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Everything posted by FleetAdmiralJ

  1. I haven't heard anything, but I don't know why one wouldn't be able to keep saves. The main thing that may be effected are any space planes or craft that use space plane parts on them.
  2. It is Tuesday. How close is zero-hour? xD Same here - well, I have some Kerbals still in orbit at a station, but they'd be easy to return. All other missions completed, including landing at Tylo and Laythe and returning.
  3. you need TWO kerbals to process the data and clean the instruments (which means if you plan on bringing them back, you just as well bring the science with you, unless you're running out of time on a contract or something). I personally don't find it very useful in most places, though they can be useful if you reuse ships in the Jool system. It will also become a lot more useful when they add biomes to other planets in .26
  4. HypeTrain careening off the rails into an abyss! I kid, I wasn't expecting it today so I'm cool Oh oh I know what it is. They are going to delay it again in hopes that we try to buy them pizza again, right? xD
  5. There has been an issue with ejection forces (on decouplers too) on 0.24. It at least APPEARS that issue has been fixed in 0.25, though I guess we'll know for sure when it comes out.
  6. Maxmaps had already tweeted out that biomes on every planet will (probably) be in 0.26: https://twitter.com/Maxmaps/status/518040350716600321 Edit: Oh, derp, it would have helped if I can comprehended the whole thing. I wouldn't read into it that that specific mod will be integrated. I think was just that, as biomes are coming in 0.26 anyway (probably), that he just as well play with expanded biomes now.
  7. Ha! I thought about it. I very nearly did it for the video. But I found that building rockets that 1x1 meter blocks don't lend themselves to building things that are use fractions of a meter (2.5, 3.75m), though I suppose I could have fudged it. It's rather amazing how SMALL most (KSP) rockets would be within the building though.
  8. IIRC once you enable a strategy, you're stuck with it for X amount of time (I haven't heard how long). So it may not be worth it to do it for a 1 time thing unless you are going to bring a lot of (large) things back from orbit. Also, I think all of these have start up costs, so even if you could toggle it on and off easily, the start up cost is probably more than the savings you would get, at least for a single launch.
  9. I, with several other people, have been working on building the VAB in Minecraft in 1:1 scale for a while, and we finally declared it finished (enough). So I made a video to show it off. I hope you enjoy
  10. I don't think reputation is fully fleshed out yet, so for now trading in things for reputation (unless you just recently blew up a ship with 50 kerbals on board and thus have few contracts to choose from due to bottoming out your reputation) isn't that big of a thing. Also they have hinted that reputation will should matter more in the future. As to what that entails...we don't know yet.
  11. Think of it as essentially Beta testing the release, with experimental testers and media group people putting it through it's final pacing to iron out any bugs that the QA team might have missed, and to give input on whether the game mechanics make sense or are balanced.
  12. My impression with the admin building is that exchangeable currencies is what they had planned on doing, and found it didn't work well, so that's why they're doing what they're doing now. So I'm not sure I would expect direct currency-for-currency exchange now. But I guess we'll see. One thing I did thing of is that biomes seemed to be one of the things they wouldn't really do until the game was close to scope completion, so maybe that's a sign that it's getting there or will be there as of 0.26 and we'll see more "filling in" in the future. Who knows, though. Well, on Squadcast a while ago MaxMaps basically admitted as much. He suggested that maybe something like NEAR would be a good compromise, but it would be something they would have to look at closely because they didn't want to make the game to difficult for new users who may just recklessly build whatever rocket and hit go (which things like NEAR and FAR may not like as much as stock)
  13. Probably just because it wasn't high enough on the priority list until now, or they've been working on it internally for a while and it's now finally done *shrugs*. Good question about Jool and the Sun
  14. NICE! Also, I dunno if there is any way to embed a twitter post (get on it kasper! ), the link is here: https://twitter.com/Maxmaps/status/518040350716600321 Also, off topic but I remember seeing an article about how gaming companies were getting scammed by people pretending to be YouTubers trying to get game codes. Unfortunately it doesn't look like Squad was excluded from that. Just saw the tweet about that on MaxMaps twitter as well and thought about it.
  15. That's a good question - what constitutes increasing science costs? Getting less science from missions, making the price of buying stuff with science higher (I'm assuming this is definitely the case), or both? I doubt they've removed science from places, but I do wonder if they reduce how much you get from collecting science or not. I wonder if there is a plan to essentially save custom game modes either for your own use (so you can just select your custom settings at the start of a new game and go) or to share? I have not heard anything about that this update, so I'm assuming that they are probably not doing that. At one point I think I heard something about them wanting to implement some sort of Final Frontier system earlier but that it got pushed back because it wasn't ready enough. Perhaps in 0.26? Yeah, you could see the problem in that, if a calculation relies on another physics calculation, you can't do the first calculation before the other. Perhaps what one could do is do calculations in parallel until it is forced to wait on another calculation ton continue. That might at least marginally speed it up. Where it might help is if you have TWO large ships near each other in physics range, perhaps the two ships can be calculated in parallel, at least until they dock, but yeah, a single ship may have to still be calculated in series since all of it's parts affect all of it's other parts, at least in theory.
  16. Ugh that bug is annoying where you can't make the node. There are supposed to be physics improvements in Unity 5 as well right?
  17. Gotta love it! "Give us 64-bit!" *gives 64 bit!* "Squad should focus on 32 bit for now!" I know it's a bit more complex than that, but again I kinda have to laugh. Eternally cursed regardless of what they end up choosing to do.
  18. Oooh I see. So let's say one had a return mission from Kerbin to Laythe, one could put this under the lander engine, use it as a heatshield down, open it up for a powered landing (if needed - or for the burn back home) and then close again for kerbin re-entering, without having to use multiple headshields...interesting
  19. Definitely sounds like they PLAN on releasing it next Tuesday, barring any last second major bugs, as usual.
  20. Yep where those of us with no further life can see when they are uploading things to steam and to which group http://steamdb.info/app/220200/history/ When they update "Previous" instead of experimentals, it's time to start getting excited because that means they're moving the current release to previous and the new release is the next thing to go up
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