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KatzOhki

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Everything posted by KatzOhki

  1. I think NerdCubed is worth a mention in terms of most improved performance (he landed on the Mun you guys!).
  2. Go to map view, focus on Mun and the buttons on the right side of the screen will allow you to turn overlay on and off.
  3. Land everything on the small island and it will become a ship's graveyard.
  4. ksp mods ksp wiki ksp forums ksp interstellar ksp isp ksp iss ksp iss mod ksp isa mapsat ksp a mechanic is jeb ksp a potato like rock ksp a-10 ksp a cake oddyssey ksp why can't i revert flight ksp why build a space station ksp why is my ship spinning ksp why use probes ksp how to orbit ksp how to transfer fuel ksp how to dock ksp how to use cargo bays
  5. @Fel: NASA aren't the only players in the game. Private companies launch satellites into orbit for other private companies. Those satellites are private property. See Globalstar, Intelsat (operators of the Galaxy series of satellites), DirecTV and Dish, GeoEye and etc. Not sure if you were aware of them, it seemed like your argument was suggesting that all satellites are government owned. As it applies to Kerbal Space Program, there's no reason to suspect that the Kerbal laws are written anything like ours in the US or even anywhere on Earth.
  6. If you reject contracts he just says "yeah that was a crazy idea anyways..." and stuff like that.
  7. Kind of, but its well enough in-universe that it doesn't really feel like abuse unless you repeatedly reject contracts to get the ones you want. I don't think anyone cares if you do it, but you could also just adjust your in-game currency by editing the save file.
  8. OK yeah, guess I misunderstood too. I'm planning on having pilots serve a more ambassadorial role in late-game as the captains of huge interplanetary ships.
  9. The Avionics hub only works if you have a Kerbal onboard, otherwise it's useless even with a probe core.
  10. Yeah, that's a point. I've seen a few contracts that want spaceflights to the Mun or even Duna, but the pay is comparatively low. Oh well, guess it could use some tweaking.
  11. The only reason I'd avoid Pol is that it's gravity is so light that it actually can make landing more difficult.
  12. A note on the cargo bay: The cargo bay will NOT contain a part that isn't in some way attached to your vessel, so when you time warp they will separate. To use the cargo bay you must still use something to secure the part, e.g. the claw.
  13. I got a contract last night to rescue (what turned out to be) an empty in-line command pod (the aircraft single seater one). It was my first rescue using the KLAW, but I was like "really? next time can I just buy you a new pod and you can pay me the 6x it cost, ok?" I was a little disappointed the part to recover wasn't more interesting.
  14. You might be able to change the UI ratio in the in-game settings. Changing the anti-aliasing settings might improve the pixel-ness look (more anti-aliasing?). Edit: Also on your Mac, Ctrl+Click will often function as a right-click.
  15. He's on a Mac so Notepad and Notepad++ won't help, but the general idea is the same. Open it with TextEdit.
  16. It has a bit, but I would definitely play an Acid Trip mod like that for giggles! I had a bit of a thought today on this. I don't know if anyone here follows legal discussions, but one of the official terms used in law (you know, courts and stuff) is "reasonable person." For example, "would a reasonable person expect their car to stop when applying the brakes." You can almost translate reasonable person into a concept of "average person" and I think if you apply this logic to KSP you might see where some of the difficulty in tuning the realism aspect of KSP comes from. You can expect a reasonable and average person to have a certain perspective on "fun and realism" when it comes to video games. But then since KSP is inspired by somewhat of a scientific concept (explore and study the solar system) you can expect that the audience of this game includes a lot of people very concerned with scientific realism. I think that's the difficult bit really, is understanding what the audience really is. (Are the realism-lovers a vocal minority or not?) And then balancing public opinion with what the creators of (let's call video games "art") their creation want it to be. Maybe I'm not helping. Just a thought. Again, if anyone wants to make an Acid Trip mod please let me know. Rave mod would be good too (replace music with techno and program all the lights to blink in cycling colors).
  17. Can you try changing the Key that it uses in Settings?
  18. The whole realism debate has been a bit of a hot-button topic. At least lately. I lean towards fun and approachable over realism, personally.
  19. I don't pretend to understand all this better than anyone else, but see here: http://wiki.kerbalspaceprogram.com/wiki/Specific_impulse#Comparing_engines
  20. If you're on Mac try Ctrl instead. I can't remember which I used on my Mac. You can also rebind the keys (in KSP or in System Preferences, whichever you prefer).
  21. Agree. Also see a lot of attitude towards "developer needs to fix X" when really it's not necessarily broken, just something they would prefer. OP: What was your other idea besides the fuel thing?
  22. Yeah I think the two mistakes I had were: Cumulating the ISP and omitting the 9.82. Somehow, in at least the one case, that made the numbers come out almost correct.
  23. That definitely could be the error in my calculations. My ISP adds all the ISPs, which I think is not the right way to do it. The KSP Wiki page on ISP has another different way of doing it. Using that I get an ISP of 421s. That formula calculates dV directly as 4131, using that ISP in the standard way gives me dV=3252. Those numbers seem more "realistic" and here's the weird thing, getting rid of the *9.82 going back to the original values I had gives me dV=3832. Somehow all these numbers all seem really close.
  24. Oh yeah sorry I just copied the quantity numbers that time. Here's the full data I have. Part Full Dry # Mk1-2 Pod 4 4 1 X200-8 4.5 0.5 2 LV-909 0.5 0.5 4 FL-T400 2.25 0.25 4 Docking Sr. 0.2 0.2 1 Sepratron I 0.0725 0.0125 0 Mk16-XL Chute 0.3 0.3 4 24-77 0.09 0.09 12 Sratus-V Cyl Mono 0.75 0.75 2 RV-105 0.05 0.05 8 Mk25 Chute 0.2 0.2 1 LT-1 0.05 0.05 4 RCL01 0.5 0.5 1 OX-STAT 0.005 0.005 4 Telus-LV 0.005 0.005 1 Communotron 16 0.005 0.005 1 Tiny Science 0.005 0.005 4 The spreadsheet: https://docs.google.com/spreadsheets/d/1WVAbl1HUctPlSr0fT5ijVUB9LgEvQ6qmZNBCwWY9qzs/edit?usp=sharing
  25. I was thinking it wouldn't really work that way because I think the heatshields only occlude (shield) parts that are placed in-line with them. It's not 100% physics accurate the way they have it, but the calculations are easier on your PC. I think besides fairing you could also try a cargo bay.
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