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The Space Man

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Everything posted by The Space Man

  1. Hmm, so what happens if BahamutoD and StarVision get the same amount of votes?
  2. If anyone wants the welded tank parts you can get them here http://speedy.sh/tfvB3/Welded-Tank-Parts.7z You'll need these mods for the parts to show: Triangular Structural Plate - http://forum.kerbalspaceprogram.com/threads/69539-0-23-Stockalike-parts-for-useful-esthetics AIES BAE-R Battery - http://forum.kerbalspaceprogram.com/threads/35383-0-23-AIES-Aerospace-v1-5-1 B9 Aerospace for the railings - http://kerbalspaceprogram.com/0-20-2-b9-aerospace-pack-r3-1/ Due to a ksp bug with nodes you have to start with the tank base as the first part. Have fun!
  3. I'm sorry if my post sounded as if i was pi$$ed off, that wasn't my intention. If anyone wants i can upload the tanks base and turret part cfg, they're made using part welder.
  4. If i was using 0.23.5 the tracks wouldn't work. I don't have access to the dev builds
  5. Reactive armour plates (They're just batteries) - http://forum.kerbalspaceprogram.com/threads/35383-0-23-AIES-Aerospace-v1-5-1 Fuel tanks - http://forum.kerbalspaceprogram.com/threads/15771-0-23-CORE-Anvil-Dune-Raider-Fire-Hawk-18JAN14 Gatling Gun mod - http://forum.kerbalspaceprogram.com/threads/42189-0-22-GatlingGun-mod Lazor Guided Weapons - http://kerbalspaceprogram.com/lazor-guided-weapons/ Cannons - http://kerbalspaceprogram.com/0-18-2-pirated-weaponry-jawrd-redux/ THSS - http://forum.kerbalspaceprogram.com/threads/24849-WIP-THSS-Tri-Hexagonal-Structural-Strut Triangular Structural Plate - http://forum.kerbalspaceprogram.com/threads/69539-0-23-Stockalike-parts-for-useful-esthetics B9 Aerospace Infernal Robotics KAS
  6. Can't you release the dev build public like the mechjeb dev builds? surely you'd find more bugs that way as well as enable me to use these amazing tracks in 23.5
  7. Oh i see. Does BahamutoD's engine plugin support ModuleEnginesFX? I've tried adding Nazari1382's custom engine fx but it doesn't seem to work.
  8. Easily the best easter egg i've came across yet. Spot the kerbal
  9. Do you know the layout of the torgue curves? Now unless i've completely misunderstood something this is how the tracks torgue curves are setup: TorqueCurve (Mark Three) { key = -300 1.0 - Reverse RPM & Torgue key = -70 6 - Reverse RPM & Torgue key = 0 18 - Idle RPM & Torgue key = 70 6 - Forward RPM & Torgue key = 200 3.4 - Forward RPM & Torgue key = 800 1.0 - Forward RPM & Torgue }
  10. I'd rather be able to use the tracks than use the new ARM update so i'll still be using .23 for the time being. Here's hoping it doesn't push the release back to much though.
  11. Oh bugger. The new 23.5 update seems to have completely borked the old tracks , i can no longer turn on the spot and the torgue seems to be acting strangely. Anyone else having problems with the new update?
  12. Made an interplanetary shuttle tug and put the EFT to good use
  13. Nice! What structural panels are you using for the ring?
  14. I seem to have a strange bug that's also now affecting some kso parts, every time i reload a craft a dim light source will spawn on the ground next to it. If i move away the light will stay in the position it spawned at and won't move with the craft. Anyone know what could be causing this to happen?
  15. @AntiMatter001 Here's the PNG's http://www.speedyshare.com/V6X8w/Brighter-Tracks.rar
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