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The Space Man
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Everything posted by The Space Man
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Hmm, so what happens if BahamutoD and StarVision get the same amount of votes?
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The Open Part Mod - Week of 4/11 project started
The Space Man replied to frizzank's topic in KSP1 Mod Development
Link appears to be down. -
Will this still work in .23?
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If anyone wants the welded tank parts you can get them here http://speedy.sh/tfvB3/Welded-Tank-Parts.7z You'll need these mods for the parts to show: Triangular Structural Plate - http://forum.kerbalspaceprogram.com/threads/69539-0-23-Stockalike-parts-for-useful-esthetics AIES BAE-R Battery - http://forum.kerbalspaceprogram.com/threads/35383-0-23-AIES-Aerospace-v1-5-1 B9 Aerospace for the railings - http://kerbalspaceprogram.com/0-20-2-b9-aerospace-pack-r3-1/ Due to a ksp bug with nodes you have to start with the tank base as the first part. Have fun!
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[0.90] Kerbin Shuttle Orbiter System v4.13
The Space Man replied to helldiver's topic in KSP1 Mod Releases
How large will the super 25 update be? -
Reactive armour plates (They're just batteries) - http://forum.kerbalspaceprogram.com/threads/35383-0-23-AIES-Aerospace-v1-5-1 Fuel tanks - http://forum.kerbalspaceprogram.com/threads/15771-0-23-CORE-Anvil-Dune-Raider-Fire-Hawk-18JAN14 Gatling Gun mod - http://forum.kerbalspaceprogram.com/threads/42189-0-22-GatlingGun-mod Lazor Guided Weapons - http://kerbalspaceprogram.com/lazor-guided-weapons/ Cannons - http://kerbalspaceprogram.com/0-18-2-pirated-weaponry-jawrd-redux/ THSS - http://forum.kerbalspaceprogram.com/threads/24849-WIP-THSS-Tri-Hexagonal-Structural-Strut Triangular Structural Plate - http://forum.kerbalspaceprogram.com/threads/69539-0-23-Stockalike-parts-for-useful-esthetics B9 Aerospace Infernal Robotics KAS
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Oh i see. Does BahamutoD's engine plugin support ModuleEnginesFX? I've tried adding Nazari1382's custom engine fx but it doesn't seem to work.
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Show off your awesome KSP pictures!
The Space Man replied to NuclearWarfare's topic in KSP Fan Works
Yep! You win a cookie -
Show off your awesome KSP pictures!
The Space Man replied to NuclearWarfare's topic in KSP Fan Works
Easily the best easter egg i've came across yet. Spot the kerbal -
Do you know the layout of the torgue curves? Now unless i've completely misunderstood something this is how the tracks torgue curves are setup: TorqueCurve (Mark Three) { key = -300 1.0 - Reverse RPM & Torgue key = -70 6 - Reverse RPM & Torgue key = 0 18 - Idle RPM & Torgue key = 70 6 - Forward RPM & Torgue key = 200 3.4 - Forward RPM & Torgue key = 800 1.0 - Forward RPM & Torgue }
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
The Space Man replied to UbioZur's topic in KSP1 Mod Releases
So is this still working in 0.23.5? -
[0.90] Kerbin Shuttle Orbiter System v4.13
The Space Man replied to helldiver's topic in KSP1 Mod Releases
Made an interplanetary shuttle tug and put the EFT to good use -
[0.90] Kerbin Shuttle Orbiter System v4.13
The Space Man replied to helldiver's topic in KSP1 Mod Releases
Nice! What structural panels are you using for the ring? -
[0.90] Kerbin Shuttle Orbiter System v4.13
The Space Man replied to helldiver's topic in KSP1 Mod Releases
I seem to have a strange bug that's also now affecting some kso parts, every time i reload a craft a dim light source will spawn on the ground next to it. If i move away the light will stay in the position it spawned at and won't move with the craft. Anyone know what could be causing this to happen? -
[0.90] Kerbin Shuttle Orbiter System v4.13
The Space Man replied to helldiver's topic in KSP1 Mod Releases
Why did i even try...