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MagpulMasada

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Everything posted by MagpulMasada

  1. Problem solved. In case someone has a similar problem : remember to activate your radiators, those aren't passive.
  2. Oh weeeeell I guess you pinned what was wrong, i thought those were passive radiators. All those hours for that... EDIT : It does work a lot better when i actually activate those radiators. Thank you very much for taking the time to help me !
  3. Just tried putting subsonic radial intake, temperature does stabilise on my single reactor design. but it's very sensitive to airflow changes, such as turning or going up and down. On my Bi-reactor design, it's very variable. Sometimes i would just shut some of my intakes and the temp would decrease madly, so i'd remove all the intake except one per precooler, but then on a new flight it would overheat again. I suspect this has something to do with the flow rate of air. EDIT : TBO even with my 1 reactor design it's rather variable.
  4. Already tried that, even with multiple precooler for a single engine on a static test right, and also on this design, by attaching the precooler right before the turbojet. Thank you for helping BTW.
  5. Here are the pics. In the SPH screenshot i removed the KSPI radial radiators in order to have visibily of both the reactor and the thermal turbojet. reactor and thermal turbojet are 1,25m diameter, the fuselage is all stock parts.
  6. Hello everyone ! While testing one of my beautifulest plane to date (never actually succeded to make one that flies), I encountered a limitation regarding the Molten Salt Reactor / Thermal turbojet combo : the temperature of the later doesn't stabilize during flight, it goes up and eventually reaches 2750K and explodes. Of course I have KSPI radiators for thermal waste, air intakes. I also tried the engine pre cooler, the stock radial radiator, the big-ass KSPI folding radiator, and it still overheat, eventually. I posted in the " KSP interstellar for dummies", in case i was doing something wrong, but they were unable to give me further options, besides coming here. I reproduced the problem with a stock install with only KSPI installed (the latest version), and it still does it. Something I noticed is that when manually limiting the thermal turbojet thrust, it accelerate the rate at which the temperature rises in the engine. Could it be a bug in the temperature/thermal system ? Then again, it is highly possible that i missed something and am doing something wrong. Here are both the output.log of my latest test and the craft file used for that same test : https://www.dropbox.com/s/lk960z3wcugqwr3/output_log.txt?dl=0 https://www.dropbox.com/s/0uyh23h0yae5i3x/Glowing Creçerel I.craft?dl=0
  7. Just tried with precooler, doesn't do anything. Something else i noticed is that when the engine is running and i limit the thrust (thermal jet engine window), the temperature litterally skyrocket in the +2750k (max temp of the engine). Could it be a bug ?
  8. Thing is i've tried the precooler, but it's doesn't fit my design, as those are meant to be used on nacels.
  9. Hello everyone. Recently i began playing KSP again, and for the first time i designed a plane that is both stylish and actually flies. Problem is, using the Molten Salt reactor with a thermal turbojet, the later always overheat VERY quickly, even with more air intakes, even with more Insterstellar radiator and stock radial radiator, i also tried smaller/bigger reactor and turbojet combos, and it still does not work. Am I missing something ? Here's the craft file, should be only stock and Interstellar parts : https://www.dropbox.com/s/0uyh23h0yae5i3x/Glowing Creçerel I.craft?dl=0
  10. Hi everyone ! I've been playing KSP since a while, but now that i'm on vacation, i'm full in my Space Program, alongside a ton of greats mods that made my launch loading worth its 15min ! My first large scale project was to launch a Probe Cluster to prospect for Kethane around Minmus, and it was a full succes. I'm now looking for extraction and exploitation of this precious gaz. Here i come, moons of Kerbin ! Anyway, great game so far, i hope it will become more and more good with the time, with all the things that i know are planned, adding with that a great community of modders that ! Mag' out !
  11. Hi Everyone, I've just launched my first scanning cluster around Minmus, and i would like to know if there is a way to have all my 4 probes scanning at the same time without having to follow them one by one, as rapid scanning was the main purpose of this trip ? Great mod anyway, i'm planning to deploy mining lander as for now, and maybe a refuelling grid alongside with Extraplanetary Launchpad for later !
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