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Everything posted by HeadHunter67
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That sounds like a nice idea. I know there are other similar things, you could look into them for ideas. I think a generator in the HOME pack does something like that.
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Those are beautiful! I love the commander one the best, but they are all nice. Will you be releasing them?
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Worked fine the second time around - so I cannot reproduce the glitch.
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I'd also like to recommend NavyFish's Docking Port Alignment Indicator. It's super helpful for making sure you are lined up properly to dock. He has a new release coming out very soon but the current version is rock solid. It's more useful than Docking Cam because it gives you easy to interpret visual data on your alignment, including roll. It works from whatever port you have set for docking control, so I was even able to use it to back one of the pods in this tutorial onto one of the station's docking ports with no problem. That's right, I did it backwards! Anyone who still has difficulty docking between this tutorial and that plugin, just needs to keep practicing. It will become second nature after a short time.
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There might be a little glitch in the second part of the tutorial. First docking goes fine, second part says "please wait while I'm positioning the pod" and it's been quite some time as the pod tumbles away slowly. It's now over 300m from the dock and appears to be uncontrolled, though occupied. This didn't happen the second time I tried the tutorial, so I can't say what the cause might be. Only thing I van think of, is the first time I tried it I docked before clicking "next", so Gene detached the docked pod and I had to do it again. Not sure how that would mess up the next part though. I really do love this tutorial - between your assistance and MechJeb's inability to dock in anything but ideal circumstances (i.e., when I don't need it), I have learned to dock fairly well. What I'd really love to see next - what would help me immensely in KSP - is a similar tutorial mission on rendezvous. It doesn't need to include docking (but you could encourage users to demonstrate what they learned in this module), but something where one ship starts in a different orbit than the other and you explain how to set and move maneuver nodes to close distances, etc. Is that something you think you could do?
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The Black EVA Suit looks pretty cool - but I'd still love to use the Crash Test Dummy skin even more, it's so perfect for this game.
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A word of warning to users of this mod: Check your existing craft designs, because when I loaded my craft files in the vAB, anything that had a regular radial parachute before was now a drogue. And not just the texture - the actual item had been replaced. Probably because of the file structure that puts this into Squad (never a good idea). I think further work is necessary to get his operating right.
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I would love one with a beard and an orange flight suit (like my Kerbalized avatar)
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[21.x] What Mods/Add-ons Should I Try?
HeadHunter67 replied to Zerro's topic in KSP1 Mods Discussions
I'm about the same as Van - I have a lot of little plugins and mini-mods, and I prune my parts packs mercilessly. So even though I'm running KW, NP, and AIES, a high-res skybox and Kerbin texture, and nearly 3 dozen other mods and plugins, my GameData folder is still less than 1.5GB (which I've discovered is when things start to crash). -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
HeadHunter67 replied to Tiberion's topic in KSP1 Mod Releases
Thank you for this mod - the parts are great, I find nearly all of them useful. There are maybe 4 items in the whole pack I think I'll never use. It's allowed me to build bigger rockets for bigger payloads and I imagine I'll be using a lot of NP tech to put my next space station in orbit. What I like most is the elegance - rockets that look like the rockets we grew up watching. None of these ugly strutted Jumbo asparagus nightmares. I did need to import the old 1.25m ASAS from the previous version because the Light Launcher craft file that comes with the new version still calls for it. -
I think that the space in the item name folder might be an issue for non-Windows users. Not certain.
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Exactly! Hopefully the OP will integrate your texture into the part (if not, please let me know and I'll do it for my own use).
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About all I could recommend is to make the stripes orange rather than blue, like the other drogue. But I understand the difference between modifying the CFG on a part and actually reskinning it - I encountered the same challenge when making the Hitchhiker look like the old Crew Tank.
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The RCS Build Aid plugin is invaluable to me. It allows me to place my thrusters where they will be balanced and I know they'll operate properly.
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[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
HeadHunter67 replied to Athlonic's topic in KSP1 Mod Releases
One other minor issue I've noticed: Aside from the multiple launch clamps problem, the "start countdown" box really needs to go away once it's been initiated. As it is, it remains there throughout the countdown until ignition - not really a hindrance, but a plugin that's supposed to make launches more immersive should not block the view, if you know what I'm saying? -
Thanks for the heads-up. It's OK if the only difference is appearance - BIL-9000 is the more benign, intelligent one (Binary Interface Link, perhaps?) while JEB-900 is the more rsky, dangerous one (Jury-rigged Emergency Backup, no doubt). Just for flavor of course, but you're welcome to use that if you like.
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He has a version of it in 4k, yes.
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That is absolutely gorgeous! My main istall is too bloated with mods to use it, but my stock install should have plenty of room. Thanks!
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[21.x] What Mods/Add-ons Should I Try?
HeadHunter67 replied to Zerro's topic in KSP1 Mods Discussions
My "necessary" mods (that is to say, mods I install on all builds) are: Chatterer Universe Replacer (use the lower-res textures and it's not so bad for loading and performance) RCS Build Aid KSPX Docking Port Alignment Parts packs are nice but not ultimately necessary unless they add different functionality or features - and they can bloat your mod install folder significantly. For building, I use TAC Part Lister, Subassembly Manager, Parts Catalog and SelectRoot. -
How useful do you find fueling stations?
HeadHunter67 replied to Valley's topic in KSP1 Gameplay Questions and Tutorials
I built one, but I'm so bad at unassisted rendezvous that I have yet to actually use it. -
The passengers aboard my space station prior to launch: Those same unfortunate souls AFTER launch: