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Koolkei
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Everything posted by Koolkei
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The Elcano Challenge : Ground-based circumnavigation
Koolkei replied to Fengist's topic in KSP1 Challenges & Mission ideas
lol the exact opposite for me, i just cant be patient, i think i'm going to restart my try ,this time with mods, to make it amphibious yup, just downloaded 2 days ago (had work on weekend, cant play) -
The Elcano Challenge : Ground-based circumnavigation
Koolkei replied to Fengist's topic in KSP1 Challenges & Mission ideas
tried doing this...... but as im not a patient man.... i also built my craft, blazing fast (for a ground based unit). STOCK btw http://imgur.com/a/GTy6j#0 im taking a 'safe' speed of roughly 110-130m/s on medium terrain (on 25-30% throttle), recommended 40-60 on highly uneven terrain like mountain, 80m/s limit for uneven on perfectly even terrain, 150-180m/s is achievable, 200m/s is also achieveable but unsafe. on average, i cover about 10km per 3 to 5 minutes now i also found a bug that really makes this craft scarier than it should be. on some terrain, above 40m/s i think. braking actually accelerates you, and this accurs REALLY often, and the effect are somewhat stronger than the engine power itself. this makes it hard to actually slow down, but once you have slowed down enough, it works fine, excellent actually. -
The Elcano Challenge : Ground-based circumnavigation
Koolkei replied to Fengist's topic in KSP1 Challenges & Mission ideas
now is a amphibious vehicle allowed? i want to try building one if so -
The Super Rover-Pull Cup 2014
Koolkei replied to mangekyou-sama's topic in KSP1 Challenges & Mission ideas
i got some complaints..... the weight distribution is not spread well enough. i can't go more than 100m without breaking at least 5 wheels..... and is using the small port on purpose? this thing literally cant be turned..... oh doing the ultra heavy weight btw -
oh shoot been out for about more than a week it's already starting??? did i miss the first turn?
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what GMT zone are you on?
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for the .24??? i still got the original .23.5 gamedata folder zipped.
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sure. since that 3 mods (skillfull, ICE, Boat parts) are created by the same person and is intended to work with each other
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this thread need to be recovered and a request please. and 1 more mod to the game data folder would you? this one http://forum.kerbalspaceprogram.com/threads/61717-InfiniteDice-ICE-An-alternative-Engine-Module-for-Atmospheric-Vehicles he's also the author of the skillful mod, and it is awesome....
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wait.... this thread is opened again? does this mean the mods allow us to continue this war role-play??? this thread was closed before
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What should be worked on after .24?
Koolkei replied to skyace65's topic in KSP1 Suggestions & Development Discussion
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sepi maning......
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Better Stock Crafts 2: This Time it's Personal!
Koolkei replied to Whirligig Girl's topic in KSP1 Challenges & Mission ideas
here's mine it have impressive amount of deltaV it can carry a small load from LKO to Duna (and possibly back without the cargo if you're good enough, i took like 10% of the deltaV just to dock) -
The Ultimate Stock Rover Challenge!
Koolkei replied to TheBrisbyMouse's topic in KSP1 Challenges & Mission ideas
thx for that. but i said playable, not yellow. i go into yellow like 30 part when on the ground, 50-60 in space. but yellow only means the the physics calculation time delta is going slower from what it was supposed to, it doesn't translate directly into fps, although it does have a strong connnection -
The Ultimate Stock Rover Challenge!
Koolkei replied to TheBrisbyMouse's topic in KSP1 Challenges & Mission ideas
another request. what EXACTLY do you mean by half a decent computer? i mean any computer that couldn't get 150 parts to be at least have playable fps rate when flying, just dont cut it to play KSP. besides, i dont think there are that many computer that are THAT bad. i'm running on a low clock speed(bad!) quad core(worse! KSP unity engine only can take advantaget of 2) AMD APU laptop(just plain stupid combination), and can only run on the IGP (world. eat me already!) and i can still at least fly a plane with around 175 parts with almost decent fps, and around 150 parts to get it fully decent fps. so to make a rover of your standard (and beyond that) with only 40 parts is outrageously hard. so my request is, double the part count rules please? -
The Ultimate Stock Rover Challenge!
Koolkei replied to TheBrisbyMouse's topic in KSP1 Challenges & Mission ideas
i dont get the mini challenge any pics to help? -
ok. im nowhere near US. im in SEAsia and that's ok for flag, but for emblem/something that we need to put on our vehicles.... i think we need something simple now if i could remember my old and never used skype....