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joker169

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Everything posted by joker169

  1. OMG i cant believe I just found this:confused: Looks awesome downloading now.
  2. Thanks sarbian for update, keep up the awesome work. Hope to see 2.3.2 out soon.
  3. Hello bjbeardse, you can download this mod from Mediafire and Dropbox from the OP(original post), under the mirror part of the post.
  4. @ CSVoltage, Hope you can "fix" the things that NathanKell(buzz kill) suggested and progress with this mod. Been looking for this sort of mod for some time.
  5. (Waits patiently for update) I have been getting errors when launching craft from launch pad, when i re-added tweakable everything, only problem is a updated several other mods. As well as added some new.
  6. Thanks for the reply Nathan, had a page open from last night and was looking at it when i posted. Didn't see the others till i came back to check on post. My bad
  7. Is this working for the 64bit version? I have used this in the past with 32bit version, but when i start with the 64bit KSP, it doesn't seem to be saving any RAM, it usually pauses right at start, then loads mods. Now it starts loading mods right away. it stops loading right at when resource usage for app reaches 7GB, I have 12GB installed on Windows 8.1 64bit. I have tried removing the mod(s) it stops on but still stops at 7GB memory usage. FYI i have the latest mods for .24 except KAS and a total of 76 folders in Gamedata DIR.
  8. If "someone" were to provide a download in a reply, would that be considered wrong and/or a violation of forum rules?
  9. Ok, Thanks, will give that i try. wasn't sure my post went through, it gave me an error when i attempted both times. Hmm.. interesting approach. I'll also give this a try, wonder in I-beams or girders would work as well. I only use the engines to position the pad, so maybe it wont be an issue. If it is there is always the robot arms on the lander to help with positioning or "disassembly gently" of it when it doesn't cooperate Thanks for the help and insight. Thanks again to both of you guys
  10. Sorry if this has been answered before i looked for a bit on this forum and couldn't find anything about this. When I deploy the Launchpad 2 on the surface of a or any planet, after a short time it disappears, usually when I go esc to the Space Center to switch pods or ships. Is there something that I'm doing or not doing correctly? I have tired several methods attaching solar panels, resource cans, pods, struts, structures,....etc. I have even seen it once disappear, any help would be appreciated.
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