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Javster
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Everything posted by Javster
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In no specific order and in bold if heavily modded: Prison Architect KSP GTA IV (will probably be replaced by V when it comes out) TF2 FTL I quite like the Powder Toy, DEFCON and I used to be obsessed with Minecraft (who hasn't?)...
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Seeing that must be amazing... Naked eye is cool enough.
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The search is pretty awful...
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If you make a command pod, you'll get loads more users if you add an IVA. Sometimes I've ignored a really cool capsule due to a lack of IVA...
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Diving to the deepest part of the Kerbin ocean
Javster replied to Algomeysa's topic in KSP1 Gameplay Questions and Tutorials
One of the submarine mods limits the maximum depth to 600m -
Maximum weight for astronaut/space tourist
Javster replied to Pawelk198604's topic in Science & Spaceflight
In space no one really cares. Getting there takes more fuel if you have a large payload -
I don't know why NASA are wasting their time "designing" this. We know so little about warping that it's similar to asking people to design space capsules in the 1800s
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How much dV to set Minmus straight?
Javster replied to airelibre's topic in KSP1 Gameplay Questions and Tutorials
More fuel than all of Whackjob's ships combined. -
Obviously snacks and explosions.
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Curseforge won't accept my craft
Javster replied to Uberlyuber's topic in KSP1 Gameplay Questions and Tutorials
Maybe it was a secret plot by Dropbox! They paid SQUAD to switch to a mod site so terrible no one would use it, and switch to Dropbox instead!! -
Meh is all I have to say... Is it any mod with parts? Or any mod at all? I'm trying to see if I can narrow it down... EDIT: certainly won't be doing it today. I *might* try tomorrow, or I'll just not bother with this mod. My worst fear is that I won't find the mod which breaks the game in my search, and it will be a huge waste of time...
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Tarkata`s Basic Flag Pack! - Volume 2 Released!!!
Javster replied to GunTuga's topic in KSP1 Mod Releases
I think the rubber ring thingy doesn't fit the Kerbal theme -
Dev speed and what should be next in the pipeline
Javster replied to MKI's topic in KSP1 Suggestions & Development Discussion
I'd rather have frequent small updates. Just to keep me interested. -
I've just done a GCSE. The theme was order and disorder. Naturally I made it about space debris And yeah we got 10 hours too!
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I assume you used ion engines? Try the Firespitter propellers.
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ART Aesthetic & Realistic TechTree Mod - [ RELEASE ]
Javster replied to Splasher -ART Inc-'s topic in KSP1 Mod Releases
Apologies for the bump, but I would also like a picture of the tree. -
Starting career mode YOUR way
Javster replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
So do you have a mod which starts with spaceplanes? -
Any mods known for wiping every single ship on a save?
Javster replied to Javster's topic in KSP1 Mods Discussions
Here is the output.log Initialize engine version: 4.2.0f4 (38efbd14869d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1422] Renderer: NVIDIA GeForce GTX 560 Ti Vendor: NVIDIA VRAM: 978 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\KSP_win\Launcher_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\KSP_win\Launcher_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\KSP_win\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\KSP_win\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\KSP_win\Launcher_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\KSP_win\Launcher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain - Completed reload, in 0.042 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Platform assembly: D:\KSP_win\Launcher_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\KSP_win\Launcher_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\KSP_win\Launcher_Data\Managed\Mono.Security.dll (this message is harmless) Local BuildID: 333 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecPath = D:/KSP_win/Launcher_Data\../KSP.exe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: D:\KSP_win\Launcher_Data\Managed\System.Core.dll (this message is harmless) SettingsPath: D:/KSP_win/Launcher_Data\../settings.cfg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BakPath: D:/KSP_win/Launcher_Data\settings.cfg.bak (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Backup exists (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Hi, from check patcher,,,,,,,,,,,,,,,,,,,,, (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Checking patcher at https://kerbalspaceprogram.com/kspstore/dp/patcher/index.php (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) E5150 path: D:/KSP_win/Launcher_Data\E5150.cfg.bak (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Settings... (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Last BuildID: 276 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [updater] Server reports that Patcher has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [updater] Our own copy of D:/KSP_win/Launcher_Data/../Patcher.exe has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ALLOW UPDATE? False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Stats sent. Value: ENABLED (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) -
It would be much fairer. I don't want to see a spaceplane which "gets to the Mun in easy and LKO in hard"