If something is too easy, then I'm all for nerfing the engines: you don't want to be saying: "Look, I've landed on Eeloo!" "Meh, it's not hard, you just need 2 engines and a fuel tank."
I'm thinking of making a black box/flight recorder in stock KSP. I could make it surrounded in panels and a parachute. If it's designated as debris, you have to actually search for it with planes.
Maybe old, faraway debris from previous rockets could be classified as "unknown" after a certain time. This is mainly due to an asteroid in between the Moon and the Earth suspected of being a spent Saturn V stage.
How do you count points? Also, Eeloo is very different from the Mun in terms of getting there without time warp. What about PhysWarp? Can we use that? Also, what are the rules? Can't we just use infinite fuel and an array of mainsails to brute-force this?
I think that there should be a rule against talking about the balance of the ARM pack engines, and whether mechjeb is cheating. It's just pointless to have these stupid arguments about a singleplayer game, which everyone plays their own way.
I don't, then I spend lots of it on a trip to the ISS. If you press the button, you get an electric shock, but if you don't, you'll be electrocuted in some other way.