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zxczxczbfg

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Posts posted by zxczxczbfg

  1. I'd recommend using emptied-out fuel tanks as pontoons, with long tailcones and short nosecones to keep them stable. Make sure to keep the body of your plane clear of the water unless you're making a flying boat that requires it; water drag is a harsh mistress.

    For a first seaplane design, I'd recommend a nice low-speed setup (a single basic jet engine, or a propeller if you're into modding) with twin underslung pontoons and a nice high wing. Something like a DHC-2 Beaver, maybe. Design conservatively; high-performance seaplanes are going to be a bit beyond your ken for the time being.

  2. RainDreamer said:
    Soo...why is that a bad thing? If the engine ignite the whole place will be on fire either way right?

    Not quite. Having extra hydrogen built up in the engine bells when the main engines ignite is what engineers call a Very Bad Thing. You're sitting on many tons of highly explosive substances; having some leaking when the rocket engines start is a disaster waiting to happen. It wouldn't matter much to the launch pad, but it might matter a lot to the spacecraft.

    Edit: Ah, gorrammit. Ninja'd!

  3. Plane landings: Never actually landed a plane on anything but the broad, totally flat northern ice cap of Kerbin.

    SSTOs: Never built one that actually worked. Not one.

    Memory: I'm playing KSP on a rather old laptop.

    New aero: It's harder than I thought to re-jigger my old designs to work without running out of fuel due to too much drag, or overheating and exploding due to too little drag.

    EDIT: Finally managed to take off and land an Aeris A3 on the SPH runway. After buzzing the tower for the first time, no less!

  4. Send up an unmanned retrieval ship with a reentry-worthy capsule for Jeb to ride in. You'll probably need to look up tutorials for rendezvous maneuvers. Until then, though, just leave Jeb in orbit (Kerbals don't need life support in the stock game and there's no time limit for EVA).

    Failing that, I don't think Kerbals can die from re-entry heating. You could just nudge Jeb out of orbit (make sure to land him on his head, which is the toughest part of any Kerbal, believe it or not).

    In any case, if Jeb dies he respawns automatically.

  5. All stock rover wheels have some form of suspension except t̶h̶e̶ ̶"̶r̶u̶g̶g̶e̶d̶i̶z̶e̶d̶"̶ ̶w̶h̶e̶e̶l̶ ̶a̶n̶d̶ the small landing gear bay. However, I don't think this suspension is adjustable (though it is lockable). Keep in mind, however, that all wheels have a maximum speed; when they reach it, they will be destroyed, terrain quality irrelevant.

    A screenshot of your craft would help with the design issues, of course.

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