Jump to content

zxczxczbfg

Members
  • Posts

    334
  • Joined

  • Last visited

Everything posted by zxczxczbfg

  1. To me, the payload and the rocket are almost synonymous when it comes to "firsts" in space: Sputnik's rocket engine is still Sputnik.
  2. There are a couple of mods that add tanks filled with nothing but the IntakeAir resource, and lots of it, allowing you to operate outside the atmosphere. Other mods add airbreathing jet engines that can run off Oxidizer as well, for when the IntakeAir runs out. Some craft with particularly powerful jet engines can just fly really fast to pick up speed, then "slingshot" themselves into orbit unpowered, using only its high inertia and low drag to get itself onto a suborbital path. Allows for airbreather-only engines, but can make orbital maneuvering difficult without some kind of non-airbreathing thrust system.
  3. I usually just put them into a Mk3 pod on wheels, which I then wheel off the launch pad to a safe distance. Then just pop the brakes on, and if you included an antenna, you've got a decent command staton.
  4. Because I forget to turn it off, and end up taking my rocket to the Mun and trying to land with all the stages attached.
  5. Always good to see a new arrival. Happy flying (and crashing, and inevitably exploding)!
  6. The torpedo bombers crashed because of lack of MechJeb.
  7. My experiences are that it takes a lot of downforce to submerge something.
  8. I was thinking something more along the lines of a real-ish asteroid belt.
  9. All manned pods now come with SAS built right in, and by default they use capsule torque. The new SAS modules are now "Reaction Wheels", a new control device. Aerodynamic control surfaces provide control using aerodynamic effects, RCS provides directional thrust via small jets, and Reaction Wheels provide additional torque. I think the ASAS modules allow the built-in SAS functions to use control surfaces and RCS rather than just capsule/RW torque. This is just me guessing based on what I've heard, I'm not entirely certain myself. In short, answers: 1) The SAS module is now a torque-providing Reaction Wheel, the ASAS module is basically the same as it always was, albeit with the new turning-friendly SAS. 2) The command pods now have integrated SAS functions. If you have no ASAS module, it uses cockpit torque and reaction wheels. If you do have one, it uses RCS and control surfaces. IMPORTANT note: Probe cores have no SAS functionality. Learned that the hard way
  10. Building stock ordnance on a large scale (i.e. based around the large SRB) is VERY difficult unless you carefully calculate the center of mass, lift, et cetera. Otherwise it will just end up careening out of control.
  11. I recommend that, when you get around to modding, install MechJeb to simulate mission control and/or slide rules. It drastically cuts down on the number of missed transfers because of an accidental mid-burn spin, as well as cutting down on the tedium of manual docking with its docking autopilot.
  12. It's good to see everyone's getting back to their feet. We're like kerbals: No matter how many times you crash your massive Eloo rocket . . . Screw it, I'm gonna build a bigger one this time. With more struts, probably.
  13. On the other hand, you could lower the fuel consumption (tried to do it for my Poodle landing engines, but couldn't find the value).
  14. Not bad at all. Reminds me of the "Blue Marble" photograph of the Earth.
  15. Seconding the flag-planting device. Might also be awarded for creating a static structure with no practical purpose other than decoration or as a landmark. (Tombstones for dead crew, monuments to missions, navigational beacons, etc.)
  16. Counter-hiya from Arizona! If you need help with anything Kerbal, post on the forums or drop a message towards one of the more experienced (i.e. not me) forumgoers. Chances are, you will get a reply in a day or less.
  17. Three words: After Action Reports! Launch a mission to wherever the heck you want, take notes on everything that happens, and build a short story around it!
  18. Greetings. If you need help with anything Kerbal, shoot a message at one of the more experienced (i.e. not me) forumgoers. One of my favorite things about the KSP community is that if you need help with something, post on the forums and chances are you'll get a reply in less than six hours.
  19. Not a bad idea, esp. the testing facilities. They'd go a long way to figuring out exactly how many struts you need to add to your mobile Kethane mining rig's wheels.
  20. Theory: The modern pronunciation is "muhn" but the pronunciation in whatever language is the Kerbal equivalent of Latin is "myoon".
  21. I think the EVA for the science command pod should show a bundle of equipment strapped into the empty chair. Right now it just shows the stock IVA, but I bet someone here could make a custom one for you. It seems very Kerbal to me to just kick out a crewman to make room for some equipment strapped into his seat.
  22. At first I pronounced it "muhn" but after watching a few of Scott Manley's videos, I started pronouncing it "myoon" like he does.
  23. I personally make unmanned autonomous landers for planets too dangerous for a manned landing (Minmus and those @#$% hills tipping my landers!). However, to truly demonstrate how awesome probes are, I recommend two mods: the aforementioned ISA MapSat, and RemoteTech, which requires all unmanned craft to have a communications dish capable of forming a continuous connection (whether directly or through a relay) with the KSC. Without unmanned communications satellites, your missions will be effectively dead in space.
×
×
  • Create New...