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KSP2 Release Notes
Everything posted by JimmyAgent007
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Kerbal Space Program update 1.1 “Turbo Charged” is now available!
JimmyAgent007 commented on KasperVld's article in Developer Articles
Really Awesome! Kinda miss not having the communications network though. Also want the barn but thats ok lol I did notice a very minor bug. When I right click a materials lab and run the observation the menu will jitter while the lab doors are opening. -
id very much like this, i dont want to rely on mods like hyperedit, also i dont want to have to redo the trip to Duna just to tweak parts on my lander or rover. the crappy effects sim containing only data that your previous missions have gathered would be ideal. the whole point of the feature is to quickly go between the VAB and the sim to make sure that you really have enough fuel in your lander to soften your decent on Duna. rather than fire off your rocket, fly to Duna, try landing a bunch with quicksave, decide it cant be done with what you got, then reverting back to the VAB and doing it all over again. So even if you use revert, even if you use quicksave/load, it would still save a lot of time. Not saying its a priority feature but it would be nice to have eventually.
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They should make a planet in the outer system. But have it not show up on the tracking station and not tell us about it. If you get a ship close it shows up like an asteroid mystery signal. Then see how long it takes for someone to find it.
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New reentry and parachutes.
JimmyAgent007 replied to MathmoRichard's topic in KSP1 Gameplay Questions and Tutorials
Ive had to relearn how to do chutes, I actually like the extra challenge now that they dont kill your speed all at once. Though even at 120% and a steep angle of entry, the heat doesnt seem to do much damage to the heatshield. -
The problem with the atomic engine now is bulk
JimmyAgent007 replied to RocketBlam's topic in KSP1 Discussion
No new tanks unless its a size we dont have. What we do have now should be adjustable so we can tweak what fuels we have in it. An old suggestion I know but really, it makes more sense and less clutter in the menus. -
What is the rationale behind playing completely stock?
JimmyAgent007 replied to falloutaddict's topic in KSP1 Discussion
I played total annihilation totally stock. I didnt know about mods back then. So i have not experienced that. I feel like i missed something wonderful now... -
What is the rationale behind playing completely stock?
JimmyAgent007 replied to falloutaddict's topic in KSP1 Discussion
Ive tested out mods but when im playing for fun I use stock. Part of the reason is suppose is to reduce the clutter in the VAB and on screen. The main reason is that I want to be able to test things and if something goes wrong I want to be able to report a bug, not complain and wonder what mod is causing the issue. Im like this with every Early Access title I play. I also still consider Kerbal to be in Alpha since they are still adding features. On the other hand, a game like Skyrim I mod like crazy to customize it to my desires. So Ive got nothing against modding in general, its one of the reasons I think the PC is best. Once Kerbal reaches my concept of finished I will probably start modding it. -
Veteran players reminisce: What was your first Munar landing like?
JimmyAgent007 replied to Tex's topic in KSP1 Discussion
In .17 ish i think, After several way too fast landings due to late burnings and/or insufficient fuel. (i didnt know about the quicksave or load at this point so new launches for each ettempt) I eventually got it right(ish) and fell over sideways because i didnt quite get how to kill horizontal movement. its been a long while, i think thats how the first one went. -
What is the avatar of the person above you saying/thinking?
JimmyAgent007 replied to Gojira's topic in Forum Games!
Some kind of pelvic exercise? Practicing lunges? -
Harv is online and 'creating content'
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A little sign pointing to the sky that says "Fly in this general direction!" Start facing the water so you can just pitch forward rather than rotate 90 in the VAB?
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its not clouds, they would take more than two days and he already said that nobody has guessed it and that was the most common guess.
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SlowMo replay of our failures? 5 second revert?
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a lot of the things mentioned would be nice, but my money is still on mid-flight action group editing. no denying its something we have wanted for a long time.
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Im going to say, mid-flight action group editing.
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Surface Samples and Ore
JimmyAgent007 replied to Windspren's topic in KSP1 Suggestions & Development Discussion
How about using surface samples to locate ore before you have the scanning tech unlocked? Say we get the drills before the scanner, gotta take samples to figure out the best place to drill. -
Upstream: Why does it matter
JimmyAgent007 replied to Fel's topic in KSP1 Suggestions & Development Discussion
Ive never used any mods for a DV display and I enjoy learning on my own without it. That being said, I wouldnt object to having it for other people or for just figuring out how badly I over engineer some of my rockets. -
5 days seems a tad soon. Not complaining but I would expect this release to take a lot of extra time. Though if harv is spending his time doing lots of little tweaks like he seems to be doing then maybe things are almost ready and hes looking for things to do.
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The ROUND8 memorial thread - UPDATE: It's alive!
JimmyAgent007 replied to ShadowZone's topic in KSP1 Discussion
I dont usually hop on the bandwagon but... -
Upstream: Why does it matter
JimmyAgent007 replied to Fel's topic in KSP1 Suggestions & Development Discussion
Personally I play stock. I dont have anything against modding at all, you should see my Skyrim load list. I just dont mod anything in Early Access really. Ive tested some mods out of course but until KSP is finished (not 1.0 but when I feel they are finished) I will wont be adding mods. That being said, any mod that brings back the Round-8, if they dont change it back, will be on my list as soon as it comes out. -
The ROUND8 memorial thread - UPDATE: It's alive!
JimmyAgent007 replied to ShadowZone's topic in KSP1 Discussion
I dont always use such small L-F/O tanks. But when I do I use the Round-8 -
Why are flags considered "flights"?
JimmyAgent007 replied to Johnny Wishbone's topic in KSP1 Discussion
also since debris is something that you can choose not to leave laying around (the slider in the options) they dont want you loosing flags because of that. that being said, they can make it a pseudo debris that never gets cleaned up. -
I got told to stop using Comic Sans in my webcomic. I figured since it was a.. you know... comic... that it would be ok. But no... it was not.