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Everything posted by Sirine
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Congratulation. I share yours happyness.
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I can open FULL parachute while entering DUNA. At high altitude. and check the illumination (light) position while at VAB or SPH.
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Try not to do the 1-4x physical warp. Anywhere near your Sat. For true I have no ideal. High possibility the game is not precise enough.
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No. they generate different categories of science.
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Play KSP without mod... and learn precision docking, landing, EVA. Is hard enough. Hope you sometimes will try my posted challenge... 1) Master of EVA. (Gilly version). 2) Master of EVA. (Minmus version). 3) Master of EVA. (Mun edition). 4) Master of Pinpoint Lander. (Kerbin Edition) 5) Master of Pinpoint Lander. (Mun Edition) 6) 33.1km Emergency Rescue on Jeb's Burger! 7) Christmas-is-near-Jeb-decided-to-practice-his-dancing-skill
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Temperature scan can't be done...why?
Sirine replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
FYI. heights for Kerbin: -flight (0 m - 18 km) -upper atmosphere (18 km - 69.1 km) -space near Kerbin (69.1 km - 250 km) -space high above Kerbin (250 km - SOI limit) heights for Mün: -space near Mün (0 m - 60 km) -space high above Mün (60 km - SOI limit) heights for Minmus -space just above Minmus (0 m - 30 km) -space high above Minmus (30 km - SOI limit) heights for Kerbol -space near Kerbol (0 km - 1,000,000 km) -space high above Kerbol (1,000,000 km - ∞?) heights for Moho -space near Moho (0 km - 80 km) -space high over Moho (80 km - SOI limit) heights for Eve -flight (0 m - 22 km) -upper atmosphere (22 km - 60? km) (variable) -space near Eve (60? km - 400 km) -space high over Eve (400 km - SOI limit) heights for Gilly -space near Gilly (0 m - 6 km) -space high above Gilly (6 km - SOI limit) heights for Duna -flight (0 m - ~11.5 km) -upper atmosphere (not detected or highly variable detection) -space near Duna (~11.5 km - 140 km) -space high over Duna (140 km - SOI limit) heights for Ike -space near Ike (0 m - 50 km) -space high over Ike (50 km - SOI limit) heights for Dres -space near Dres (0 km - 25 km) -space high above Dres (25 km - SOI limit) heights for Jool -flight (-250 m - 118 km) -upper atmosphere (sometimes not detectable; variable height range) -space near Jool (118 km - 4000 km) -space high above Jool (4000 km - SOI limit) heights for Laythe (needs more verification) -flight (0 m - 10? km) -upper atmosphere (10? km - 15? km) -space near Laythe (15? km - 200 km) -space high above Laythe (200 km - SOI limit) heights for Vall -space near Vall (0 m - 90 km) -space high above Vall (90 km - SOI limit) heights for Tylo -space near Tylo (0 m - 250 km) -space high above Tylo (250 km - SOI limit) heights for Bop -space near Bop (0 m - 25 km) -space high above Bop (25 km - SOI limit) heights for Pol -space near Pol (0 m - 22 km) -space high above Pol (22 km - SOI limit) heights for Eeloo -space near Eeloo (0 km - <60 km) -space high above Eeloo (<60 km - SOI limit) -
How do you think rings will work in KSP?
Sirine replied to TheGeoninja's topic in KSP1 Suggestions & Development Discussion
Planet Ring....2.5km...how many ice/rocks are there? How many "rock object" can your PC handle? I don't think "Ring" will be available in near future. Except, they make it like Kerbin Ocean...Which is a sheet of...image. -
Temperature scan can't be done...why?
Sirine replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
Well, you finally got the ideal. 'All' high-above-a-planet-temperature are unable to log... is a bug, or the Dev make it this way. -
SSTO R.A.P.I.E.R. (Ver 0.23) Challenge (Closed)
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
@XolotlLoki I was thinking about part 2 for this challenge. All basic rules remain the same. With some twitch on the scoring site. Lets say:- 1) Less part. (1 points each part less) 2) Fastest times to get to LKO. (10 points for every 1 minutes less: Max 10 minutes: after 10 minutes 0 marks.) 3) Fuel remain. (5 points for every 10 units of fuel left) Will that be interesting ? It will totally revise the engineering design part. -
SSTO R.A.P.I.E.R. (Ver 0.23) Challenge (Closed)
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
@ XolotlLoki I was able to land it too...just not that 'undamage' type. But well, if I careful enough. I believe I can land it in 1 piece. Just...the electricity drain out before I can properly land it. @tntristan12 Welcome. Looking forward for your entry. NOTE: Challenge guideline. 2) You must start from the runway. Liftoff horizontally and able to land horizontally. -
Need help with parts disappearing after 2.5 km
Sirine replied to jchad's topic in KSP1 Gameplay Questions and Tutorials
There are "mod" to prevent the disappear of the object. But the calculation part for reentering atmosphere, only done in 'focus' object. So, your parachute (for object further than 2.5km) will not open. -
Temperature scan can't be done...why?
Sirine replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
Try get a reading..."Temperature High above the Sun". About....690071k + another four 0 at the back...6900710000km. or simple enough launch a probe high above Kerbin >350km, and get the temperature log done. -
Temperature scan can't be done...why?
Sirine replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
Try press, the "Log Temperature data"... via career mode. -
Temperature scan can't be done...why?
Sirine replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
Temperature scan can't be done... In space High over Kerbin, Mun, Minmus...perhaps...all the planet... Ok, confirm that..."all" in space high altitude, temperature scan can't be done. No science for that...duhhhh -
Temperature scan can't be done...why?
Sirine posted a topic in KSP1 Gameplay Questions and Tutorials
Temperature scan can't be done at >350km above Kerbin. So, Why? Why as in 2 part:- 1st why: why dev not including "science" for this? 2nd why: why "science" in not included in 'High Space' over a planet? -
SSTO R.A.P.I.E.R. (Ver 0.23) Challenge (Closed)
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
Welcome XolotlLoki. -The #1 link has been fixed. -The #2 docking port issues does exists, gray-out from the leader board. (If Col_Jessep does not fix this problem, his entry will be remove as at 31-Dec-2013) -The calculation for "times" of MET, as all of us already using the .10 decimal, and since everybody calculating the same way, it is fair to everybody. Although it is definitely 'wrong' calculating time in this way. But.... well, you come in too late. And nice entry for your 'Fly'. (You may submit multiple entry.) -
Explore on the anomalies. Plan flags. Build better craft for explore the anomalies. Plan flags. Build even better craft for explore the anomalies. Plan flags.
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Moho phase angle if going to moho's periapsis
Sirine replied to Coupon's topic in KSP1 Gameplay Questions and Tutorials
http://forum.kerbalspaceprogram.com/threads/61478-Oh-bugger-Injection-burn-at-Moho Here...got in-dept discussion. -
No. In foreseeable future... We will get multi-player, and resource mining estimated 2015, 2016.
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Yet another personal advice... Practice makes perfect... And you should choose a good practice ground...go to Minmus and do your docking practice there.... Reason... you will notice the 'important' point of how to rendezvous/dock....more easily there.
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Duna-Veterans advice / estimation needed
Sirine replied to AcidSludge's topic in KSP1 Gameplay Questions and Tutorials
For me... I will replace those 2x LV-909 with 2x LV-T30 (215 kN). Below are my reason:- Generally, LV-909 for anything below 6 tons. Generally, LV-N for anything above 6 tons. LV-T30 for anything above 6 tons, and landing on atmosphere, with precision landing requirement. Just my personal choice. -
Number of RAPIER engines per ton of payload?
Sirine replied to Soda Popinski's topic in KSP1 Gameplay Questions and Tutorials
Honestly...your craft look nice...1st time ever see a plane cockpit to big command pod...fit nicely. -
Merry Christmasï¼Â