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Mygnol

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Everything posted by Mygnol

  1. Not all of us. I didn't like seeing names on the "lost" list, so I sent all of them on a solar escape. Kindest way to say you're fired.
  2. Jennie Kerman, back in .19. We called her the daughter of Jeb, because she spawned with BadS ON by default, something I have never seen since. She passed away when my Kerbin mobile base was shredded by an unfortunate escaped decoupler bomb.
  3. Welcome to the the team Try not to aim too high for your first flight, but I'm sure you'll do fine.
  4. Use Imgur, it's much less hassle and you can embed albums too.
  5. I'd best get my own documentation settled then Ship- Sentinel MK17R5 "Seeder" (Mass Area Coverage Research and Retrieval Shuttle) "It's not how you get there that counts, it's how much you can throw out the window." --Halwell Kerman, Sentinel Handler (KIA, NERVA reactor cowling failure) Company- Argent Institute Company Bio - What makes a good company great? Well, as our Research Department would've put it, more science. Less death, more science. We represent the scientific side of the once-united Argent Institute, may Jeb bless it's shattered corpse. Two missiles was all it took to send this company hurtling to it's doom, splitting the divisions, each to fend for his own. Two missiles, launched by Jeb knows who, targeting both our orbital facilities, sending them tumbling out of the skies. But that time has past. News of conflict has once again reached our ears. We know not what the Military Department plans for this engagement, but we know what we have to do. You have what's left of our ships at your disposal, Spiritwolf. Make them count. Allegiance- Spiritwolf Part count- 255 (Minus launch stage) Craft file- http://www./download/62h2xy8h7s73qea/%5BAI%5D_Sentinel_MK17R5_-_Seeder.craft Proof of Travel: Eve (Crashed during Aerobrake) Duna Jool (Coming soon) Operation Manual 1 - Toggles solar panels 3 - Deploys satellites (2x) 4 - Deploys satellites (2x) 5 - Deploys satellites (2x) 6 - Deploys satellites (2x) 8 - Toggles primary ion drives 9 - Toggles secondary ion drives 0 - Deploys emergency parachute (best used with eject) EJECT - Ejects crew capsule GEAR - Starts up navigational and scientific equipment
  6. What submissions would be deemed viable,then? I suppose ones with complete documentation?
  7. Chozo, seeing most of our posts here are mainly discussions about how specific arrangements of parts make the biggest boom, how about we spare Macey the pain of having to browse through our submissions and instead have links on the first page linked to our submissions back here? It would surely save him a ton of time, and we get to see how many ACTUAL submissions we have. A concept of what I'm saying: AID SHIPS [Company name/Builder's name] Ship name (link to post) -Short description How about it? Macey's probably bogged down with emails right now, and a forage through 60-odd pages ain't going to do him no good.
  8. Rails are the most compact 80 resistance I can find, so railgun it is Sgt_Flyer's Drill Warhead uses structural pylons, which have an impact resistance of 999. I've tried compacting them down for fighter use, but they're best on SRB's or better
  9. My computer apparently doesn't like Sentinels, so I made a tiny pew pew fighter. Half the size of a Shade, thrice as deadly. Two of those rails is enough to rip a Shade in half.
  10. Bravery is equivalent to sensibility in this game. They don't want to get in your suicidal bucket of bolts. Stupidity on the other hand, makes them more cheerful when you try to kill them. If you want a crew that'll keep a straight face, I suggest getting a balance of the two.
  11. Actually, Kerbals with the BadS flag on DO generate, although rare and far between. I've only gotten it once before back in 0.19, and that was one Jennie Kerman. I only found out by checking the persistent when I realized he was giving me grins whenever the rocket flipped out.
  12. By reasonable time you mean how long? An exit burn of about 7~10 minutes is usual for my Sentinel with her two NERVA's. Fuel comes from a '64 with a '32 stuck to it, enough juice to burn for about 20 minutes straight. Also, I managed to send the Sentinel to Eve today. Proof of Travel here. Actually, I crash-landed it due to a failed aerobrake, but hey, first time's the hardest.
  13. That is an impressive ship I made one of my own for the Spiritwolf submission, but for sheer probe deployment yours wins hands down.
  14. And the Sentinel's fully functional again, thanks to a dash more reaction wheels and struts. She handles better than her predecessors, and so do her probes. Anyone care to do a proof-of-flight for me for her current version? I think she's ready for a full-on documentation. Download link here, be sure to test out the rover and probes if you have the time to. Key bindings: 1- Deploy solar panels 3- Deploy probes (2x) 4- Deploy probes (2x) 5- Deploy probes (2x) 6- Deploy probes (2x) 8- Toggle primary ion drive 9- Toggle secondary ion drive 0- Eject pod parachute Eject- Decouples and launches eject pod, be sure to hit 0 if re-entering Lights- Toggles searchlights (and rover lights, if attached) Gear- Turns on pretty much everything else (scientific equipment, communotrons) Rovers are manually deployed, just mouse over the decoupler and decouple it manually.
  15. I thought that was more a battle satellite than battleship...
  16. First battleship I've seen on this thread actively using the Mass Driver concept, well done
  17. Seconded, I have that same problem with my rockets. Wiped the KSP folder clean, launched a rocket, and it decided to fly perfectly fine, until I poked a button to adjust it's heading. The entire thing decided that my prograde marker was going to eat it, turned 90 degrees, and held there. And when I tried to straighten it back up, it sent itself into a slow, painful roll, before deciding to give up on life and cartwheeling to it's death by rotating one axis while keeping the others locked.
  18. I was thinking that, but I ran into another problem. Mainly, the Sentinel stage itself is apparently afraid of it's own prograde marker. I can keep the heading there, but if I try a course correction (just a tap) she'll flee to the other side of the Navball. EDIT: Confirmed. It's totally messed up. Not the atmosphere's problem, not the center of mass's problem, just that fact that it just doesn't like me anymore. The NERVA stage has 2 reaction wheels and 4 winglets, yet it can't even fly straight up without doing a snazzy U-turn and splattering itself. But I have to say though, the new controls make anyone flying the stock planes a high-class pilot. EDIT: I've been wandering around the forums, and I fear I might be one of the unlucky ones who got a buggy version. SAS will try it's best to derail my flight if I make a course deviation, and this carries all the way down the chain. I tried launching a simple rocket with SAS (4 winglets, SAS, 1-seater pod, medium tank, 909 engine). Still flipped and died. Worst case scenario, I may have to hand the Sentinel over to someone else to fly.
  19. Gah, doing Sentinel tests in 0.21 My launch stage now has a perpetual clockwise roll. Any fix ideas besides "rebuild the whole darn thing"? EDIT: I'm probably going to have to, the SAS can't hold my space heading whatsoever and I end up doing (very graceful, SAS assisted) backflips.
  20. When things get messy, launch satellites at them. Even the Sentinel herself has 8, which is overkill, IMO. The Tribunal has enough for hardcore probe shenanigans.
  21. Have you guys tried sharing a .craft file around, just to see if it's a localized bug? Either that or it's something wrong with our designs. All my rockets end up in high-speed destructive cartwheels now.
  22. 0.21's finally out, so Macey can get his ships now THe bad news is, my Sentinel (and in fact all my ships) now suffer from such a bad case of jittering due to the new ASAS that if I don't do anything during burns it rips itself apart.
  23. Working on a warship-sized research vessel, because everyone likes warships. Oh, the lengths I go in the name of Science. Estimated Tribunal payload: (When completed) 16x Compact "Tin Can" Microsatelites 4x Medium Rovers 8x Microrovers 8x "Care Package" Surveyor Landers Often seen in the night sky as a twinkling speck, many a young Kerbal have gazed at the Tribunal through a telescope in awed wonder, only to think: Why does it have SO many probes?
  24. The Shade keeps a small profile, though. It's not much bigger than my Sentinel. How small can you compact those decoupler cannons?
  25. You're welcome to join. Macey needs all the professional planes he can get, what with all of us tossing battlecruisers around.
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