Jump to content

ghimb2000

Members
  • Posts

    92
  • Joined

  • Last visited

Everything posted by ghimb2000

  1. Try installing the latest Dev build and latest Toolbar version? http://jenkins.mumech.com/job/MechJeb2/ http://blizzy.de/toolbar/download.html
  2. Hey Tiberion, love your work and it's been good to me so far. I have one question about NovaPunch's aerospace part. Is NovaPunch aerospace parts FAR compatible? This is because, I still see lift ratings in the parts and I'm just curious if the parts take into account FAR values. The details of it are here: http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-4-2-14/page368 Thanks for your time and sorry if I made a mistake when posting this.
  3. Should this something be done by other mod developers, or can FAR make some changes on its end to make it compatible with other non-stock aerospace parts? Not having support for non-stock aerospace parts is a bit of a downer though.
  4. Ok. That's good to know. The lift rating of other mods does show up though (non-stock aerospace parts). Should FAR remove those as well? It's a bit confusing to see some parts offering lift rating while others don't.
  5. I'll get the output_log.txt when I get back to my PC. But yes, it seems like something is horribly breaking and it only occurs spontaneously. The lift rating disappearing however, happens to me all the time when FAR is installed, even without any mods.
  6. Actually, it's a quirk. It sometimes changes CoL, but sometimes it won't, especially after loading a plane that was created when FAR wasn't installed. I can create a video to show this, but it only occurs sporadically. And the weird thing is, flying with and without the stock parts that don't create CoL leads to the same lift.
  7. That's weird. Stock parts also fail to change/alter the CoL for me. Is this known as well?
  8. Is it a known issue that after install FAR, the lift rating of stock parts just don't show up anymore? I'll post pictures if needed, but it should be easy to test.
  9. I fully support this. It supports the immersion value as well with having more science as Kethane mining activities increase.
  10. Make sure you're modifying unlockTechs and TechRequired. It works for me.
  11. Looks like this is due to the Active Texture Management. After upgrading to 3.1, it works well. Sorry for the mistake.
  12. Hi, I'm not sure if this is a known issue. I was using Kethane and an unmanned probe with a Kethane Scanner. After scanning for a while, I went back to the KSC, then went to the Tracking Station again. When I was at the Tracking Station, I zoomed out/in a bit, focussed on some other planets. After that my Kethane Grids started to get haywired (as seen in this video I've uploaded): http://youtu.be/4XWRiUNirVw Tried reinstalling Kethane and revalidating KSP's files using Steam. Also facing the same problem when starting a new game. It was working fine before I went to the Tracking Station. This is weird.
  13. It's seriously worth it I'm enjoying every second of it.
  14. I'm basically using MechJeb most of the time for most of my KSP activities.
  15. It works for me. Make sure you edit the TechRequired as well as unlockTech fields as well. I have no problem starting the career with MechJeb available.
×
×
  • Create New...