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Status Replies posted by NathanKell
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dear Nathan,
Im thinking of making a challange, but it requires a ship to circomnavigate kerbin, as you probably know there is a contitent that streches from pole to pole, so my idea is to make a canal between
N 47,60 /E 69,16 and N 46 76 / E 88,64
this is the shortest the continent gets. how possible would this be?
Yours,
Jonathan
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dear Nathan,
Im thinking of making a challange, but it requires a ship to circomnavigate kerbin, as you probably know there is a contitent that streches from pole to pole, so my idea is to make a canal between
N 47,60 /E 69,16 and N 46 76 / E 88,64
this is the shortest the continent gets. how possible would this be?
Yours,
Jonathan
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are you gonna be contenting the RSS mod. im just wondering becuase you left the Squad Team
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I saw you're leaving the Squad team. Will you still be working on Realism Overhaul and other modding projects?
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bonjour je vous contacte pour avoir des détaille sur une date pour la localization ?
je joins un mail reçu en avril 2015
De : KSP Info <[email protected]>
Envoyé : mercredi 29 avril 2015 17:20
À : yroucuu manga
Objet : Re: New Message from KSP WebsiteBonjour,Nous ne l'avons pas encore fait parce que le contenu du jeu étais toujours en train de changer, donc un petit change lorsqu'on n'a que l'anglais est simple, mais devient complex s'il y a d'autres langues. Maintenant le contenu ne va pas changer beaucoup, alors nous pouvons penser a des traductions, c'est tout a fait une chose que nous voulons faire.Cordialement,KSP Supportça plus de un ans que je ne peu plus jouet il y avez un moddeur qui a fait un patch fr pour la version du jeu 0.24@Malah yes, localization is very much something we want to do, but we can't comment on specifics.et toujours la même chose que vous devais le faire et rien et fait
aller vous le faire vraiment ou il vous faux encore plus de 2 ans ?
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Hi Nathan,
I recently got interested in mods for KSP. I'm curious about the coding involved for making mods. What can you recommend for me so I can learn how to make mods?
Thanks,
Jake M.
P.S. I can't decide what major I want to pursue after my freshman year so I thought I'd look into computers after becoming addicted to KSP.
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Hi Nathan,
I recently got interested in mods for KSP. I'm curious about the coding involved for making mods. What can you recommend for me so I can learn how to make mods?
Thanks,
Jake M.
P.S. I can't decide what major I want to pursue after my freshman year so I thought I'd look into computers after becoming addicted to KSP.
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NathanKell I just got your RSS mod and whenever i load the game it goes through the load screen like normal then it goes to a black screen and it says loading but it wont load. Please help
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NathanKell I just got your RSS mod and whenever i load the game it goes through the load screen like normal then it goes to a black screen and it says loading but it wont load. Please help
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I got a good laugh out of that last post.
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I got a good laugh out of that last post.
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@sarbian didn't get there first, so...
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Hi OhioBob.
Nathankell suggested I contact you about the nature of the atmosphere in KSP...so here I am. I am at this time working on the static pressures (will tackle static temp after and am collecting data for both) on Kerbin using graphotron 2000. I really don't know much since I have only run numbers on one csv data output (though I have several more wait for analysis) at this point but I will give you my best guess on how I expect static pressure on kerbin to work.
I am guessing that all though the planet rotates every 6 hours the Atmosphere behaves as if it only rotates once a year. (which is to say there should be a174 mph wind at the equator but ... there is no wind in ksp) In other words the temp and pressure above the point 0o 0' 0" latitude and 0o 0' 0" longitude at noon each kerbin day has the highest Temp and lowest pressure at the surface of any point on kerbin at that time. I am further guessing that the pressure with altitude follows the following formula Atmospheric Pressure= Caltitude*e-(A)*Altitude(m)
Pressure versus change in longitude with a fixed time and fixed altitude would follow; pressure=Clogitude*cos(beta)and pressure versus change in latitude with a fixed time and fixed altitude would be; pressure=Clatitude*sin(theta/2)
(this should all be in spherical coordinates)
Am I even in the right ball park? Please feel free to correct me or to tell me I am crazy. I really am looking to derive, from experimental data if necessary a three dimensional formula that will yield the static air pressure (and temperature eventually) for any place and time on kerbin and eventually the other planets with atmospheres as well.
I of course don't have a strong need to do all the work myself, no need to reinvent the wheel if the work is already done, so if you have already figured all this out please feel free to share.
Much of my calculus is very rusty so please go easy on me.
Looking forward to your thoughts.and Thank You,
mcirish3
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Hi OhioBob.
Nathankell suggested I contact you about the nature of the atmosphere in KSP...so here I am. I am at this time working on the static pressures (will tackle static temp after and am collecting data for both) on Kerbin using graphotron 2000. I really don't know much since I have only run numbers on one csv data output (though I have several more wait for analysis) at this point but I will give you my best guess on how I expect static pressure on kerbin to work.
I am guessing that all though the planet rotates every 6 hours the Atmosphere behaves as if it only rotates once a year. (which is to say there should be a174 mph wind at the equator but ... there is no wind in ksp) In other words the temp and pressure above the point 0o 0' 0" latitude and 0o 0' 0" longitude at noon each kerbin day has the highest Temp and lowest pressure at the surface of any point on kerbin at that time. I am further guessing that the pressure with altitude follows the following formula Atmospheric Pressure= Caltitude*e-(A)*Altitude(m)
Pressure versus change in longitude with a fixed time and fixed altitude would follow; pressure=Clogitude*cos(beta)and pressure versus change in latitude with a fixed time and fixed altitude would be; pressure=Clatitude*sin(theta/2)
(this should all be in spherical coordinates)
Am I even in the right ball park? Please feel free to correct me or to tell me I am crazy. I really am looking to derive, from experimental data if necessary a three dimensional formula that will yield the static air pressure (and temperature eventually) for any place and time on kerbin and eventually the other planets with atmospheres as well.
I of course don't have a strong need to do all the work myself, no need to reinvent the wheel if the work is already done, so if you have already figured all this out please feel free to share.
Much of my calculus is very rusty so please go easy on me.
Looking forward to your thoughts.and Thank You,
mcirish3
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For one thing you're not dealing with a perfect sphere, you're dealing with a fairly low-resolution polygonal approximation. That has something to do with it, surely?
Solar panels merely raycast from their position to the sun and see if they hit anything. Landed, that will be the nearby PQS terrain, high resolution near you but lower resolution as you get farther away.
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Hi OhioBob.
Nathankell suggested I contact you about the nature of the atmosphere in KSP...so here I am. I am at this time working on the static pressures (will tackle static temp after and am collecting data for both) on Kerbin using graphotron 2000. I really don't know much since I have only run numbers on one csv data output (though I have several more wait for analysis) at this point but I will give you my best guess on how I expect static pressure on kerbin to work.
I am guessing that all though the planet rotates every 6 hours the Atmosphere behaves as if it only rotates once a year. (which is to say there should be a174 mph wind at the equator but ... there is no wind in ksp) In other words the temp and pressure above the point 0o 0' 0" latitude and 0o 0' 0" longitude at noon each kerbin day has the highest Temp and lowest pressure at the surface of any point on kerbin at that time. I am further guessing that the pressure with altitude follows the following formula Atmospheric Pressure= Caltitude*e-(A)*Altitude(m)
Pressure versus change in longitude with a fixed time and fixed altitude would follow; pressure=Clogitude*cos(beta)and pressure versus change in latitude with a fixed time and fixed altitude would be; pressure=Clatitude*sin(theta/2)
(this should all be in spherical coordinates)
Am I even in the right ball park? Please feel free to correct me or to tell me I am crazy. I really am looking to derive, from experimental data if necessary a three dimensional formula that will yield the static air pressure (and temperature eventually) for any place and time on kerbin and eventually the other planets with atmospheres as well.
I of course don't have a strong need to do all the work myself, no need to reinvent the wheel if the work is already done, so if you have already figured all this out please feel free to share.
Much of my calculus is very rusty so please go easy on me.
Looking forward to your thoughts.and Thank You,
mcirish3
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Kerbin's intiialRot is set to 90 degrees. The heightmap has an offset of 90 as well. Assuming the mapping coordinates are correct for the scaled space mesh (such that U=0 is the same as aligned with the X axis, say) then I would expect that you are looking at an offset for noon of either 0 (i.e. at UT=0 it will be noon at 0 longitude) or 180 (it will be midnight). At the very least it should be cardinal (noon at 0 longitude should happen on the even hour, at some hour).
That's assuming there isn't some other offset somewhere.
And yes, solar day is correct now.
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Oh, hey, if you get bored it'd be awesome to have your better Earth model in RSS
Hi, Nathan.
What do you have in mind? I'm not very familiar with RSS, but if you can give me some instruction on what you need, I'd be happy to work on it.
Bob
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Hey Nathan, are you able to commit pull requests for RealPlume-StockConfigs? I've got an update to the .netkan file there to bring it up to 1.0.5 in CKAN.
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Hello I'm a total noob to ksp and mods and even forums so I'm not sure where to post this but I am struggling with RCS.. I have RP-0 and I believe it is up to date but the thrusters are simply not responding.. I have searched everywhere and cannot find a definite answer..