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KSP2 Release Notes
Everything posted by NathanKell
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Per last week dev notes: solved.
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Yep, despite my Squadcasting last night just fine, and despite OBS claiming to be streaming correctly, Twitch never put me live. Same on both my personal stream and GFL's. That said, despite some issues the Spark-Clydesdale sim that tetryds flew ended very successfully, and the Flicker mission I flew later blew past our required altitude (75km) to pass the Kármán line! Woohoo! Our next scheduled mission is Sunday 8:30pm EDT (12:30am UTC Monday), June 12/13. If tetryds is available it will be another suborbital Flicker flight; if not we will be launching some rockets again! Lastly since we are now rolling in dough I am taking the opportunity to increase our research rate, sinking a goodly amount of that cash into R&D upgrades.
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@archenemy_6 don't use tweakscale. As for the plane itself, pic? With CoM and blue icon (KSP calls it Col) showing?
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@ProtoJeb21 if you drill down in the RSS Textures zip it has install instructions in its readme. Also I have no idea how KittopiaTech will interact with RSS, let alone if it even works on 1.1, so...I wouldn't recommend having it around.
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Go to the RO repo, click releases. Scroll down.
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Second attempt also had an issue landing, and going by the footage and the log (regarding what parts died when) it appears there may have been something weird. The first part mentioned destroyed is the central tank, and it is impossible for that to hit the ground unless the nose, engine, or landing gear are destroyed first. Since in prior (sim) attempts these issues were not encountered, we are continuing to investigate.
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Quoted those who have not yet replied to the doodle. It has been relinked in discord. In other news: Our team is now large enough, and spread out enough across time zones, that we need to divide into subteams. That also means that those interested in being a part of this endeavor now have a chance to be. Please let us know if you're interested.
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@shoe7ess The V-2 used jet vanes in the exhaust to control the thrust vector. That is simulated ingame by using 4 thrust transforms, each with a very slight gimbal. Further, the V-2 did have attitude control generally, and therefore ingame has avionics to match. It is entirely in keeping with the technology of the time to have a large, controllable rocket. It's just very expensive (the avionics in particular) and very heavy / inefficient. @TrooperCooper yes, we don't support recycling etc yet.