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Jivaii

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Everything posted by Jivaii

  1. Wish we could find out if that will get changed. Would make scanning alot easier to just drop a multi-probe launch vessel into orbit of a planet, launch them all, set them up, and go start prepping for the base to drop down.
  2. Are we gonna see the ability to have the scanner work while we're not flying the ship or is that something that isn't possible atm?
  3. Hooligan Labs has a set of launchpads and runways that I use over the EL-stock stuff. Now just to find a good solid model to swap for the smelter. Though, eve that I might swap out with Kethane stuff again, like I did the scanners.
  4. Are you planning on having a list of compatible/incompatiable mods made up or is there already a list around that I haven't seen yet. That way I don't end up destroying the balance.
  5. I want to know if there's a way to add a mono propellant type tank to hold said B9 compressed air for longer thruster duration.
  6. Only thing I don't readily love about this mod, is that all the resources are _TAC. If I could get rid of that, I'd offer up my first 2 children.
  7. I wasn't getting the popup for Lazor Systems at all and couldn't use or operate any laser (Anything from Rom's mods it seemed). Dynamic Warp worked wonderfully though, and I'd love to get it back, but the lasers are proving very useful atm.
  8. So sad, was having fun with this mod, then installed Lazor Systems. They don't get along at all, and I removed Dynamic Warp since I'm going to get more use from Lazor Systems
  9. Oh, I'm not bothered by the lack of animation, I just don't like how the current ore scanners look. Might see about swapping out other models if I can figure out how to successfully swap the scanner models.
  10. I almost want to say that's the point of "Why?!?", then you just build an even bigger one
  11. I can't get the lazorsystem popups to show up at all. Don't know if a log would catch that or not, or if I'm missing a plugin or something. Found my issue, Dynamic Warp was interfering with it, and keeping it from operating.
  12. Lawls, I got it though, and that mod was worth it =D I'm loving how nice it works out. Gonna be putting a couple airships on Eve once I get my launchpads up.
  13. How can I swap the scanner model that comes with EL to say, the one that comes with Kethane or one of the stock comm dishes?
  14. Is it possible to add other resources to the converters? I've got Deuterium as an available resource to burn, but don't know if I can make Kethane convert into it.
  15. Getting an error about a HexCanRGT not being found? Figured it out. Needed HexCan mod
  16. Where are the downloads? I see what should be links, but get a 404 error.
  17. Wouldn't have asked if I didn't already have the mods =D
  18. Oh wow....Afraid to ask, but any chance of a .craft file?
  19. You realize that the F-35 is a single engine aircraft, correct? Talking Alpha and Charlie models. The Bravo model has the forward duct fan, which is powered by drive shaft from the single engine sitting in the back.
  20. Was getting ticked that it was picking an envelope on the far corner to use as lead, rather then the one centered over CoM (when launched, loaded is another story)
  21. So I can go into the .craft and edit that for the lead envelope? My airship I'm trying to fix has 5 envelopes, 4 being cirrus, one being a ray, and I want the ray to be the lead, but a cirrus always seems to take the spot.
  22. This might be an old question due to the current talk of underwater, but how is lead envelope decided by the plugin? and can it be changed to a different envelope?
  23. Granted, but every time the gnome uses his powers, someone you love gets torn apart by the changing physics of space and time. I wish for....intergalactic travel in KSP, complete with real time travel times. (no time warps allowed)
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