Jivaii
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KSP2 Release Notes
Everything posted by Jivaii
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MechJeb 2 - Patch test bed release (October 10)
Jivaii replied to sarbian's topic in KSP1 Mod Releases
Conti, your version has the fixed delta V calculations? -
There were quite a few mods that couldn't be accessed even with cache scraping though
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That's fine, but do we even have an eta?
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Was thinking the last time the forums went down, no one could get their DLs for mods, right? Some of the other sites that show off mods mostly just re-link to the forums, which were down at the time. What if we could have a site dedicated to the mods, only for showcasing, showing off the most up-to-date version, along with a system of up-vote/down-vote for them. Mod-makers would be the preferred group to add mods to the system, hoping that we could make a search function better then the SpacePort, allowing more accurate tags, user added tags (which could be voted on for accuracy), comments for the registered users. No mod would be hosted on the site, merely a repository for the DL links that the mod-makers have. For some mods, such as MechJeb, which have three people (iirc) working on it at separate stages now, all who worked on the latest iteration would get the credit for it. If you're interested in something like this being started, have an idea on it, or want to help with it, let me know with a reply to the thread. Will be cross-posted to Reddit as well.
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Yea, sure. SSTO doesn't include the word "land" in it, so landing is not a requirement.
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SSTO Single Stage Take Off. Not "plane that can go into space" He fulfilled the requirement of being a single stage getting into orbit.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Jivaii replied to Fractal_UK's topic in KSP1 Mod Releases
Oh, I have other issues, like hitting the ram cap. Sucks having 32 gigs of RAM, and KSP crashing at 4 gigs. -
It....works? =P
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Jivaii replied to Fractal_UK's topic in KSP1 Mod Releases
Haha, I'm getting ready to repurge my mods, and reinstall the ones I use/want to expand on, but I've got 60 something mods running atm, and it's getting to the point of crashing alot. This one, I soo want to expand on and keep playing with cause there's so much to do with it. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Jivaii replied to Fractal_UK's topic in KSP1 Mod Releases
This would be epic, I'd do it, but I barely understand the mod myself. Anyone willing? =P -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Jivaii replied to MacTee's topic in KSP1 Tools and Applications
E-mail sent -
My roundtrip ships for download.
Jivaii replied to Vanamonde's topic in KSP1 The Spacecraft Exchange
I've got a modification in mind for your craft, I'll load a picture up once I get it done. Having issues getting any of my heavy lifters to lift 210 tons up using stock only parts =/ -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Jivaii replied to MacTee's topic in KSP1 Tools and Applications
I know about the validation portion already being there, just have it check to see if we have all the parts already there, don't need it to tell us what mods, though a list of missing parts (can be retrieved from the .craft file, which is already getting a look at) we could possibly figure it out ourselves. That said, I've got it throwing red for a few craft that I recently put together saying I don't have the mods for them, when I built them an hour earlier and haven't removed/installed any mods. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Jivaii replied to MacTee's topic in KSP1 Tools and Applications
Like how we have the mod loader to help install mods, but for .craft files instead. Could also verify that we have the mods needed as well? -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Jivaii replied to Majiir's topic in KSP1 Mod Releases
Doesn't mean that we can't add the resource to the scanner for it to look for. Majiir doesn't want other mods to use his parts for their mods out of the box, haven't heard anything about not adjusting .cfg files (and possibly borking the install) to allow it. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Jivaii replied to MacTee's topic in KSP1 Tools and Applications
Could we get a craft loader added to the crafts tab? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Jivaii replied to Fractal_UK's topic in KSP1 Mod Releases
Ah, no, I want to get the interplanetary ship built first before I start another project. Once I get the station into transfer phase, I can start building other things, such as a Low Orbiting Kerbol Initiative plant (Yes, a LOKI plant) -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Jivaii replied to sirkut's topic in KSP1 Mod Releases
The game will let you swap craft midflight sometimes, there's certain flags it looks for though, and I don't remember what they are. MechJeb will force the game to allow it if it's in an autopilot type mode though. -
Looks like you used LLL? Any other mods? Might want to put up what mods you used when you put a modded .craft file up.
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TAC Fuel Balancer for the CoG on take off, can set all tanks to remain balanced, you can also use EditorTools for the building process, it'll let you swap between SPH/VAB building methods. Neither one adds parts, so it would still be a stock craft.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Jivaii replied to Fractal_UK's topic in KSP1 Mod Releases
That looks epic =D Now I kinda want to build my own, but I'm still trying to get my interplanetary ship together. -
I found that top/bottom, or middle on the sides, in order to keep CoM kinda centered. You could just put it on the bottom or top though.