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Toyotawolf

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Everything posted by Toyotawolf

  1. So i had something weird happen, a 3.75m stage with 72 stock parachutes, still crashed and burned.....ideas?
  2. Yeah thats cool, i get that, any chance on some new engines or is this mod static for parts?
  3. huzzah! sorry I am at work currently but i will check as soon as i get home thanks
  4. not sure if this has been asked but can bahatmo d's adjustable landing gear be indexed?
  5. Well before i used to build my landers with 1 orbital bertha 2.5m on top of a 2.5m x i think 9m or 6m NP tank cant remember which and then i could lift of from kerbins pad with just that(was how i test my landers to see if they can land on Kerbin without parachutes) and it used to, now when i do the same test it just sits there blasting away not moving, like it doesn't have enough get up and go, plus on landing, if its in atmo, it is almost like it cant fight the gravity and you end up plowing into the ground spectacularly.
  6. I was so sad about how much the Orbital Berthas 2.5m power was nerfed....*crys*....Tiberion i think the engine has lost it's right to wear a trucker hat, it is no longer powerful enough
  7. anyone know why MSI and IR are spamming my toolbar with icons? i end up with 5 or 6 even when now MSI or IR parts are in use
  8. mechjeb is currently being fixed, but it may be an engine issue. make sure to report issues in the mechjeb thread, so Sarbian can fix it.
  9. Got a weird thing going on, the airbags upon launch are already almost over heated and won't cool down, odd
  10. This is the exact same behaviour I am experiencing, it does it vanilla engines and modded, the only thing I haven't tried is a vanilla pod - - - Updated - - - Huh well that's interesting, you can't turn off the landing predictions in the landing autopilot, additionally, the landing prediction automatically comes up stuck to 500km from the target and never moves, it doesnt slowly move as the orbit decays as you burn, very odd. And i just did a vanilla pod and it still didn't come close to the pad, its a regular vanilla 3 person pod, a 2.5 meter rcs tank, 8 rcs thrusters, a 2.5m x 6m nova punch tank and an orbital bertha engine and it can't make the landing, I've tried with a vanilla engine with the same results
  11. I am testing all the bodies with a starting orbit of 100 x 100km, if I should adjust that for testing purposes, someone should let me know and I'll rerun the numbers again once I get back to testing
  12. Landing testing update: So far the landing module works just fine on the Mun, Minmus..... Moho had some difficulties, had to keep turning it off and turning it back on during the landing to correct, but it did hit the mark in the end Kerbin is just pooched of course Eve landed missed the mark by 39km and need parachute assistance Duna missed the mark by 25.28km Update--- Ike missed the mark by 2.1km
  13. How do we get the updated endurance mod in CKAN? it was in .90 and the author has updated it.
  14. Yeah i don't think he was the only one, i just find it laughable that squad pushed out 1.0 and then was like "hmm this aero thing kinda sucks lets tweak it", cue 1.0.1 then "hmm we still haven't quite go the suckage right lets change it again" cue 1.0.2 and you are telling me no one in that office said, "maybe we should test this first before we hit the button and release it?"
  15. so currious thing is happening, am i the only one getting my rocket clipping through the fairings? and still having drag on items inside the fairings? is this related to the KSPAPIExtensions issue?
  16. a stock option, that isnt as effectivelol, but yes you are right, i do hope that Eskandare or taniwha take this over.
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