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Everything posted by Talavar
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Just a quick "need to know" as I'm currently doing pen and paper on a mod for small meteorites that can be found and collected for science points. Basically, I want to know if KSP internal will convert it to actual science points if it is labeled in the CFG, or If I will have to have my own module to do it. This is my first mod attempt, So I'm still learning the ins, outs, don'ts, and do's. If It registers as actual science, it will make my job alot simpler.. lol
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"GET OUT NOOB!!!" lol.. Just kidding!!! That's something you'll never see here! The community is great!
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I thought it would be interesting to add "off-color" rocks to the planets to be taken home and analyzed, that were actually objects(not just rightclick like ground samples). Have them peppered around every 1/2 kilometer or so.. have a small "arm" system that would allow you to grapple them with a rover and return them to your ship to be placed in a bin to take home for some bonus science points. Then you would have a reason to go exploring with your rover! Would greatly enhance rover gameplay! Update: Decided to try to make a mod that does this... Still a beginner with Unity.. Wish me luck.. lol
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When you think all you have to do is point your ship at the moon and thrust, and you'll get there. lol (Did this when I first started playing orbiter simulator about 8 years ago)
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SOMEWHERE OVER KERBIN.... Bob: Hey Bill, pass me one of those K-bars.. Im starving. Bill: Yeah, I can't wait to get home.. Im getting tired of eating these things. Jeb: well, Don't worry Bill, we'll hit our re-entry window here within a few minutes, we'll do our de-orbit burn, and you can stuff yourself with K-bobs. Bill: Great! To make it quicker, I think you should push our burn forward to cover more distance at orbital velocity, and drop our periapsis to about 2km, It's not like we have to worry about burning up since physical laws don't apply to our ships. Jeb: Good Idea! We'll make it back in time for lunch instead of Dinner! Bob: I dunno, I've heard some rumors about things changing in the world. We might not want to chance it. Bill: Oh bob, you always worry about everything. Don't you want to get home? Bob: Well, yeah but- Bill: GOOD! Then it's settled! we burn late and arrive early! What do you think Jeb? Jeb: Perfect Idea! Sound great to me, I see no problems with it, and of-course you guys know how Smart I am! .... Bill: (rolls eyes) Uhh.. yeah Jeb.... Smart... Right.. Anyway.. Let's get buckled in for this. Jeb: Right on! Performs de-orbital burn Jeb: .. there we go.. coming in at a nice 60~angle, should be there in no time! Bill: SWEET.. IM STARVED... Bob: Hey guys.. Somethings up with the guages. Bill: What is it now, Bob? For Pet's sake I'm turning into a skeleton over here, and you somehow keep complaining and making it worse.. Bob: we'll you se the temperatures aren't staying at "nominal" like usual, They're actually rising a bit.. Jeb: no worries. Im sure RnD just messed up on them again. You can never trust them for anything "solid". Bob: Yeah, but I was just looking outside at our thermometer and- Bill: Bob, PLEASE just relax............(bump)... What was that? Bob: Well, that's what I was trying to tell you. I was checking out the thermometer out on the wing, and it kind of... well.. melted... Bill: WHAT?! Bob: Yeah. It uh.. turned into something that looked like it belonged in a Goo canister, and kinda fell off... Jeb: WHY DIDN'T YOU SAY SOMETHING EARLIER? Bob: well, I tried but- Bill: OH WILL YOU JUST SHUT UP!? THIS IS CLEARLY YOUR FAULT!!! Jeb, can you pull us out of this? (BANG!) Jeb: Not anymore.. I think that was our wing... Bill: this is a joke right? you guys planned this all along! Jeb, just get us to the ground! Jeb: Uhhh.. Getting to the ground isn't going to be a problem. getting there in one piece might be another story. Bill: You can do it can't you? Jeb: Uhhh... I'll tell you once we're on the ground.... To be concluded...... by you
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I'm pretty sure most of us have mastered "Kerbal ground program" already.. lol
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I know you guys are knocking Mechjeb for inhibiting someone learning how to do things on their own, but I use it primarily for the "suicide burn and DV" status. Nothing else (unless im playing coffee style). If someone has a mod that calculates Suicide burn other than mechjeb that isn't as resource heavy, by all means, please post it! KER is nice, used it months ago, but it didn't have suicide burn, which I find invaluable.
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I would agree with this, except that the wheel has become a mundane thing that, even though it is important, people just look at and go "meh, its a wheel, big deal". This game, while fun, will eventually hit that wall. Then it's time for something fresh and new. Personally, I'm still saying "journey to the center of the Earth (Kerbin)".. Think of the movie "The core" Then plant yourself in command of building it, and then piloting it... I think it would be awesome.
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MY 1 year old daughter loves staging my rockets.. I play, she's on my lap.. If this keeps up, I expect her to be a physics major by age 3 (o.0)
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Some nice comments by our communities An(o)l retentive huns! lol.. jk guys.. .. However, I do have to agree, is there some ultimate goal for all of this?
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To help with your fear, Get mechjeb, find "suicide burn" under custom window, add it to the "orbit info" window, keep it on your screen. Set periapsis to something like 10-15 KM. after entering the atmosphere, set SAS to retrograde and click on your hud and switch from orbit to surface. .. I suggest doing a quicksave before entering the atmoshere, and watching it crash into the ground once.. only watching how the Suicide burn works. It will fluctuate, but after watching it once you'll get a pretty good Idea of what's going on. Suicide burn calculates the last moment that you can save yourself by thrusting. if it goes under 0, you're dead. The atmosphere makes changes to this, so that's why I suggest watching ti first, then reloading and then actually trying to land. Also, use the Delta V window from mechjeb while building your ship. I Try to get atleast 12,000 DV total for vaccume (best to have extra just in-case something goes wrong). these two things are invaluable while Designing and landing manually. Good luck!
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What's your favorite day in "The Daily Kerbal?'
Talavar replied to Yellowburn10's topic in KSP1 Discussion
That's an easy pick! lol -
Dats "purdy!" lol.. I've seen 2 (accidentally) at KSC since I've started playing a few years ago.
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I know we still have more updates to come after 1.0, and we've seen some strange things along the way, but the team definitely has talent. Eventually squad will hit the pinnacle of what they envisioned for KSP, and they will stop.. But hey, modders will continue on, adding more and more content even after it's "finished". As far as I'm concerned, Squad "nailed it" when making the perfect space sim. You can always add to it later with mods.. Hence it's a game with no limits. Now for my question.. What do you guys think squad should do after KSP? What do you think the next target should be as a gaming company? Where do you think they will go? What type of game would be good for their "style"? Just wondering what your opinions are. I know it's gonna be a while before anything new starts, but still... I wonder... What would people like to see them do next? How about "Journey to the center of the Earth!"
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Thanks rover, I just realized what my problem was. *tested it*. When you lower it to the ground, if the ship actually 'touches' the ground it seems to be setting to a random height, which in turn made me think it was not functioning correctly that way. - - - Updated - - - Not meaning "final game update" simply "final alpha/beta placing it into finished status"
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So, here we are, moving into 1.0.. The grand finale of all the updates, placing our favorite destructive kerbaldom tools into the annals of "completed games". However, In the dark corners of the game there are certain features that hide, waiting to throw you into a loop. totally unforeseen gameplay halting design anomalies. Place any of these that you can think of here.. Because if we don't tackle the little "No biggy, they'll fix that later" strangeness now, and bring it to Squads attention, chances are, it may be part of the final product!.. Think hard on this, guys! There are things we are missing that might bite us in the butt later! I would request that mods don't remove this from general, as it holds the bulk of our community. Also, This isn.t a "suggestion post" yet.. this is a general gathering of Data, which I will sort through, clean up, number, and post to the suggestion forum later, Hopefully helping squad see things that even WE missed, and help guide their final product to complete Excellence. Edit: My problem: already addressed, so removed. lol
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For A-symetrical shuttle setups.. Anything thats quick and easy? I tried Davon throttle control, but for some reason, it doesn't seem like it wants to work. Lots of options in there, but would prefer something that just "Does it" If you catch my drift..lol.. anything like that available? - - - Updated - - - nvm. found one. http://forum.kerbalspaceprogram.com/threads/107802
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Sal? Didn't see an off topic post.. ? *shrug* lol Other than that... for anyone else, Was wondering if there is a tutorial on modding this mod to only have a few planets, or if you simply delete files inside to remove ones you don't want?
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POLL: What would you like Added/improved?
Talavar replied to Talavar's topic in KSP1 Suggestions & Development Discussion
10 days till poll ends. -
The feature hidden in the dark..
Talavar posted a topic in KSP1 Suggestions & Development Discussion
I was wondering what the latest activity/comments from squad have been regarding their own integrated multiplayer. I know Recent updates were supposed to set the system up for it (atleast whats what I heard) Anyone have any info on this, and if the system is to be worked on soon? -
Either none, or "ITS ON"
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Talavar replied to Majiir's topic in KSP1 Mod Releases
Exact same thing on my end.. Goto the observatory, BAM kethane is fully functioning again.. Unfortunately you have to do this every time you switch ships. -
Looking for a few good Kerbinauts! I'm firing up a dark-multiplayer server. Looking for a few good people to play in the (coffee-style) Just relaxing and having some fun. mods currently used are: Toolbar ExtraPlanetary Launchpads KAS Kerbal joint reinforcement Kethane MechJeb2 All seem to be functioning currently. (known problems) -- Altering of vessels with the KAS system (adding struts,pipes,etc,etc) while in loading distance of other players (2.5 kilometers) can cause some glitches and problems that may result in a DMP duplication bug (causing explosions and destruction of your vessels). Kethane: you sometimes have to switch to the tracking station at KSC to turn on Kethane grid overview. Other than these two, so far, everything else seems to be stable. You can download the server pack here.. https://github.com/Talavar/Serverpack/archive/7306b258b8df99d4aa744d65c87207acad366db8.zip You'll also need the latest version of module manager. https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/ModuleManager.2.5.6.dll Then install Dark Multiplayer and connect to 24.239.240.240 EPL: Using progressive build (when asked on startup) ---------------------------------------------------------------------------------------------------------------------- Disclaimer: These are NOT my mods. They belong to their respective authors, and are free to use under their respective licenses. If you wish to alter any of these files, and redistribute them as your own derivatives of said works, You should read over the licenses and contact the owner of the mod in question. ------------------------------------------------------------------------------------------------------------- If any of the mod authors have questions or concerns about my link, please just drop me a PM and I will remove the link ASAP until all said questions or problems can be resolved. See you in orbit! (or in a fiery burning pile of scrap metal) Server location: Pennsylvania USA
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I'm firing up a dark-multiplayer server. Looking for a few good people to play in the (coffee-style) Just relaxing and having some fun. mods currently used are: Toolbar ExtraPlanetary Launchpads KAS Kerbal joint reinforcement Kethane MechJeb2 All seem to be functioning currently. (known problems) -- Altering of vessels with the KAS system (adding struts,pipes,etc,etc) while in loading distance of other players (2.5 kilometers) can cause some glitches and problems that may result in DMP duplication bug (causing explosions and destruction of your vessels). Kethane: you sometimes have to switch to the tracking station at KSC to turn on Kethane grid overview. Other than these two, so far, everything else seems to be stable. You can download the server pack here.. https://github.com/Talavar/Serverpack/archive/7306b258b8df99d4aa744d65c87207acad366db8.zip You'll also need the latest version of module manager. https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/ModuleManager.2.5.6.dll Then install Dark Multiplayer and connect to 24.239.240.240 EPL: Using progressive build (when asked on startup) ---------------------------------------------------------------------------------------------------------------------- Disclaimer: These are NOT my mods. They belong to their respective authors, and are free to use under their respective licenses. If you wish to alter any of these files, and redistribute them as your own derivatives of said works, You should read over the licenses and contact the owner of the mod in question. ------------------------------------------------------------------------------------------------------------- If any of the mod authors have questions or concerns about my link, please just drop me a PM and I will remove the link ASAP until all said questions or problems can be resolved. See you in orbit! (or in a fiery burning pile of scrap metal) Server Location "Pennsylvania USA"
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Talavar replied to Majiir's topic in KSP1 Mod Releases
Is there a hotkey for grid overlay? Or is this mod completely toolbar reliant? hmm.. actually.. it isnt showing up in toolbar either... (same as above)