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KSP2 Release Notes
Everything posted by Talavar
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How big of a memory footprint does this make? I'm sitting on 8 gigs of ram, and quite a bit of mods, and i'm thinking..... no.. lol
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Talavar replied to sirkut's topic in KSP1 Mod Releases
You can use docking ports, they just have to be before the IR part on the part tree.. hence (pod base part),fuel Tank, docking port on the side of tank,second tank on bottom of first tank, IR part attched to second tank. At-least, this is how it used to work. Haven't played since 1.0.5 .. lol -
KSP launches on XBox One, update on EU PS4 release
Talavar commented on KasperVld's article in Developer Articles
Xbox have wheels and landing gear that works correctly, or is this just a money grab with a still broken system? If it's the previous, maybe I'll switch platforms.(*whispers* go back to the old wheel system.. no body gives a crap about sliding wheels.. It's a space flight sim.. not a racing game.) -
Landing gear can't wait for 1.2, needs bandaid.
Talavar replied to cephalo's topic in KSP1 Discussion
Was about to reinstall.. after seeing this, I'll wait. Playing with a lack of technical frustration is key to enjoyment for me. On a side note, can we somehow use the new sliders to make them like 1.0.5 wheels? I'd be fine with that and would be able to play (enjoyably) then.. lol -
Thanks for all the Info/reports, guys.
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Lots of good info. Thanks guys. THink I'll give it a bit longer, till it's a complete game again, (wheels included). Don't want to start a campaign and end up frustrated because something isn't working correctly. That was my main problem before (wheels), then 3 mod-less crashes in a row within 15 minutes sent me off the deep end.. (queue angry forum comments) lol
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Just decided to ask the player base.. I took a LOONG hiatus after the 1.1 fiasco, and had a basic melt-down on the forum, since I couldn't play the game after the new wheel system release, random crashes, etc.. Is all in working order again?
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That's a crock.. There's a lot of posts directly around mine that had already been answered.. they aren't closed... I wonder why that is?.... (rhetorical)
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....if I jacked up my product, then decided to take a months vacation. Welcome to the real world. My latest experience with "moderation" is enough. "Topic closed" because of a realistic complaint? w/e.. Keep your forum, and your game. Am I salty? You can bet your *** I am. complaints are closed so they can be buried with new posts. We all know the trick .. There, moderate that. I'm out. I'll make sure I leave an adequate review. .
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I'd prefer it if they just worked at a medium pace, and released things that are at their normal standard. I'm not sure what happened this time around. :/ .. It's like they rushed, simply because they said it would release in December, and wanted to try to make good, even though they missed the deadline. While that is noble.. I think they should just stick to their guns and release when they are ready. They are always pro when they do that.
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Did I miss something in the notes? We got a game release that I unfortunately can't even play, then they seemed to all but vanish (o.0) The last information released seems to be from April 29th. Forgive me for being blunt, but it was kind of like "Here, let me **** this up for ya... Ok, there ya go.. see ya in a month." I'm a little dissatisfied to say the least (>.<) Squad Troll-face
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Considering I can't even launch a ship in 1.1+ without a random crash occuring, yes. lol.. I'm on 1.0.5.
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Kerbal Space Program patch 1.1.2 is now live!
Talavar commented on KasperVld's article in Developer Articles
Yeah, I just went reading.. Turns out the stable 1.0.5 is in "Beta" in the steam menu.. WTH SQUAD? MAKE THAT YOUR RELEASE, NOT A BETA! Your going to rack up negative reviews simply because people don't know the functioning version is in the BETA LIST! -
Kerbal Space Program patch 1.1.2 is now live!
Talavar commented on KasperVld's article in Developer Articles
Id go with that, except I literally can't even launch a ship now. That being said, I have to disagree. Mainly because you would have the 1.1.2 Beta available to you, and I could have 1.0.5 which actually worked, If done the way I suggested. -
Kerbal Space Program patch 1.1.2 is now live!
Talavar commented on KasperVld's article in Developer Articles
I hate to admit it.. But there is fan-boyism in a lot of these posts. Don't get me wrong, I like KSP and squad as well, but there has to be a point at which you stop releasing broken material. That point is "after full release". You can't have what is considered a "working finished product" get broken with an update. At this point, you simply say "Due to the bugs of Unity 5 we cannot update the engine farther until they are worked out. We will instead work on content updates, and will remain in Unity 4 until said problems are resolved." Granted you don't have the calculation boosts that U5 allows, but who cares, if it's going to break the game, then don't use it. I think Squad is stuck in "Beta mode", which means they are used to being able to release with some problems, However they cannot expect to ingratiate themselves to the players with broken content anymore, because the game is no longer in pre-release. The Full release should still be The unity 4 version, and there should be an opt in "beta" for the Unity 5 version. Always use the functioning version for the release, not the buggy non-functioning version. This isn't really attack on you guys at Squad, I'd rather it be seen as thought inducing constructive criticism. -
Should have ironed out the bugs first, Squad. I can't even use a spaceplane because it simply bounces all over the place.. I thought you guys were the all-time champs of releasing material. However, this time, Your "release party" was premature. Nice improvements in the game, I'd enjoy them If i could actually get off the ground...... I knew wheels were going to be a nightmare >.<
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Yeah, an admin merged it with this thread just a little bit ago.
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For those who missed it! Gotta love the times we live in for "space stuff"
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I used to HATE mechjeb as I saw it as "cheaty", however I now have well over 2500 hours in KSP.. . This has actually made me quite reliant on mechjeb... Not because I'm inept at flying (quite the contrary), but rather because I have done it so many times that it feels mundane. Also, Translatron + Smart A.S.S are practically a requirement for hovering effectively, while switching between vehicles when constructing some advanced bases, or when using firespittter helecopters. (Hold vertical/kill horizontal then switch to IR ground machine for fine tuning).. I enjoy drinking a cup of coffee and letting MJ do the calculations and tedious bits for me. Makes it more like a game, and less like a "physics class" simulator.. That aside, I still end up doing manual stuff regardless, especially when you have to unlock mechjeb nodes in career. In short, I expect everyone will appreciate the simplification that mechjeb allows at one point or another.
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Talavar replied to pizzaoverhead's topic in KSP1 Mod Releases
Just putting in a request for an update to 1.1~. This mod has become one of my essentials, Greatly appreciate the work that's been done so far. Take care bud.- 779 replies
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need a mod that shows biomes from start.
Talavar replied to Talavar's topic in KSP1 Mods Discussions
Great! nah, It isn't a stock contract, but needed anyway since I like to gather all the science I can! Thanks for your help guys, that works fine. I have a basic idea where the biomes are, just hate when i think I'm going to land on "midlands" and it ends up being "highlands" then, I'm out of fuel, and I have to walk 10 minutes because the edge of the biome is miles away lol. -
I'm annoyed at the moment.. contract "go to X biome and gather science" Except there's no way to tell where the biome is.. Is there a mod that has the Mechjeb (landing target) capabilities of showing a biome when you mouse over it in map view? >.< Granted I can get a rough idea.. Just be simpler with a label.. (Edit) 3 hours, and no reply.. how is this not a thing?
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Nope instead they got duped by the x32 cap for 3 years, and the "limitations of unity" that they pointed to so often.. The Big picture!