d.frison
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About me
Curious George
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Brazil
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Found this mod via the RP-1 wiki. Great work. What is missing for KCAN to recognize this as 1.12-compatible, since it works normally according to the answers above? Any help needed with that? Cheers!
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[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
d.frison replied to pizzaoverhead's topic in KSP1 Mod Releases
Ok. I know nothing about "when is not too soon" in this community. A week it is then! Feel free to @ me on the new thread if you need any help! -
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
d.frison replied to pizzaoverhead's topic in KSP1 Mod Releases
Any update on that? Cheers! -
Does anyone know if this still works for 1.9?
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[1.11] Ship Manifest (Adopted) 6.0.2.0 (2020-12-30)
d.frison replied to micha's topic in KSP1 Mod Releases
Oh I see. Yeah, that was my first thought. But it can still be used for the crew, resources etc, right? My question was really bad, the correct form should be: Will the game break if I install both mods at the same time? -
[1.11] Ship Manifest (Adopted) 6.0.2.0 (2020-12-30)
d.frison replied to micha's topic in KSP1 Mod Releases
I used to be a big fan of this mod, nice work man! Wondering if this would work with Kerbalism, since the science part can conflict. Any word on that? I can test it at night if no one has done this yet! Thx for the effort! -
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
d.frison replied to pizzaoverhead's topic in KSP1 Mod Releases
There are issues open on the repository. I can try to help updating, if the dev shows up. -
In case someone doesn't know, the Scatterer post has a 1.9 work-oround posted in the OP!
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RP-1 Realistic Progression One for KSP 1.12.3
d.frison replied to pap1723's topic in KSP1 Mod Releases
I'm so sorry for such a noob question, but it's a real doubt. Why is this still only available for 1.7, while 1.8 has been around for some time, and even 1.9 is out now? Is the plan to jump from 1.7 to 1.9, or something like that? Thx in advance! -
Oh, this kind of files are way too "heavy" for NotePad or WordPad. Besides, if you plan to mess with this kind of thing (editing config files etc), I recommend you download a little program called "NotePad++" for windows. Then just right-click the file to open it with NP++. Then find and edit the lines of code I said before. This program is somewhat a little more complex then the default NotePad, but once you get used to it, it's also waaay more powerful. That's gonna do the trick for you! Enjoy it
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That did the trick @Mister_Pig. Many thx!
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Did the same as @Vlad Lastname said. Works. @PTNLemay, edit your .json file on CKAN folder, find the "SXT" part, under v25.1 change the repo's path, as mentioned by Vlad. Worked like a charm for me too! It installed via CKAN normally and everything works. Quote me if you find any trouble. (* remember to uncheck the 'auto-repo-update' thing under CKAN Options tab before doing this. You can re-check the option after performing the install) Hope the dev fixs this quickly
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Hi! I'm trying to get this mod again as part of RSS/RO/RP0 dependencies, for 1.0.5. And CKAN keeps throwing some sort of "unable to download" error. Can someone please check that? Tried this on 2 machines, win and linux. Same error, obviously. Besides, CKAN insists on not recognizing the installation even after downloading myself the mod and placing in GameData. I'm stuck. Some sort of repo's problem maybe? Could someone please double-check that? Thank you guys! And congrats @Lack