d.frison
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Everything posted by d.frison
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Found this mod via the RP-1 wiki. Great work. What is missing for KCAN to recognize this as 1.12-compatible, since it works normally according to the answers above? Any help needed with that? Cheers!
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[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
d.frison replied to pizzaoverhead's topic in KSP1 Mod Releases
Ok. I know nothing about "when is not too soon" in this community. A week it is then! Feel free to @ me on the new thread if you need any help! -
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
d.frison replied to pizzaoverhead's topic in KSP1 Mod Releases
Any update on that? Cheers! -
Does anyone know if this still works for 1.9?
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[1.11] Ship Manifest (Adopted) 6.0.2.0 (2020-12-30)
d.frison replied to micha's topic in KSP1 Mod Releases
Oh I see. Yeah, that was my first thought. But it can still be used for the crew, resources etc, right? My question was really bad, the correct form should be: Will the game break if I install both mods at the same time? -
[1.11] Ship Manifest (Adopted) 6.0.2.0 (2020-12-30)
d.frison replied to micha's topic in KSP1 Mod Releases
I used to be a big fan of this mod, nice work man! Wondering if this would work with Kerbalism, since the science part can conflict. Any word on that? I can test it at night if no one has done this yet! Thx for the effort! -
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
d.frison replied to pizzaoverhead's topic in KSP1 Mod Releases
There are issues open on the repository. I can try to help updating, if the dev shows up. -
RP-1 Realistic Progression One for KSP 1.12.3
d.frison replied to pap1723's topic in KSP1 Mod Releases
I'm so sorry for such a noob question, but it's a real doubt. Why is this still only available for 1.7, while 1.8 has been around for some time, and even 1.9 is out now? Is the plan to jump from 1.7 to 1.9, or something like that? Thx in advance! -
Oh, this kind of files are way too "heavy" for NotePad or WordPad. Besides, if you plan to mess with this kind of thing (editing config files etc), I recommend you download a little program called "NotePad++" for windows. Then just right-click the file to open it with NP++. Then find and edit the lines of code I said before. This program is somewhat a little more complex then the default NotePad, but once you get used to it, it's also waaay more powerful. That's gonna do the trick for you! Enjoy it
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That did the trick @Mister_Pig. Many thx!
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Did the same as @Vlad Lastname said. Works. @PTNLemay, edit your .json file on CKAN folder, find the "SXT" part, under v25.1 change the repo's path, as mentioned by Vlad. Worked like a charm for me too! It installed via CKAN normally and everything works. Quote me if you find any trouble. (* remember to uncheck the 'auto-repo-update' thing under CKAN Options tab before doing this. You can re-check the option after performing the install) Hope the dev fixs this quickly
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Hi! I'm trying to get this mod again as part of RSS/RO/RP0 dependencies, for 1.0.5. And CKAN keeps throwing some sort of "unable to download" error. Can someone please check that? Tried this on 2 machines, win and linux. Same error, obviously. Besides, CKAN insists on not recognizing the installation even after downloading myself the mod and placing in GameData. I'm stuck. Some sort of repo's problem maybe? Could someone please double-check that? Thank you guys! And congrats @Lack
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Hi! By installing KSP through Steam (using the "Previous Stable Release" option), the version on the bottom of the main game window says "1.0.5.0", no build data. Just to clarify, I'm planning to stick to 1.0.5 until some bugs of 1.1.1 are fixed, which completely breaks game-play - in my particular case I say. My question: is this build "1028", with all the latest bug-fixes of original 1.0.5? If not, how can I get those? Many thanks!
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Agreed, although I also think no company would do this on purpose with it's own public. It's suicidal and would have caused Squad to fail many versions before. Maybe it's just that some things are just too hard to fix and wouldn't pay for the pain, or maybe it's a Unity bug... But some trues just can't be told to the general public, because they would cause unnecessary rage. So documenting the bug and put a low priority on it might be the best option. A word to the wise, however.
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Oh boy, really good news! Keep up with it, it's a MUST!!!! Congrats btw
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Hey guys, I might just be waaaaay too stupid for this. But anyway: Lost almost half an hour trying to get this mod to work (and almost gave up). Followed many times the instructions exactly as they are on the first post: get the RSS textures, unzip the SSS folder and so on, try to open the game...And nothing. Just then I found out that one needs Kopernicus to get things working properly...I know, it should be clear for anyone. But i've never messed with RSS or anything like it before, so it was a really painful path. Anyway: just saying all of this so that maybe @Niemand303 could include that in the inst. instructions? Second: There's another discussion in the RSS thread about too much water covering the globe in SSS, and no rings in Saturn. As follows, @emtguf said there: Yet the Saturn's rings part also remains a problem. Any help about that? Many thanks!
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-- sorry for the bad English -- Hi guys. In some other thread - or maybe Reddit? - i've heard of a "ROMini". Haven't seen any instructions about that in any place though. It's a config file that I should put inside RSS's folder, is that it? Or do I have to download RO and put that inside of RO's folder? Finally, is it true that the "Mini" version is working with KSP 1.1 and RSS v11? Thank you very much for the patience!
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[old thread] Trajectories : atmospheric predictions
d.frison replied to Youen's topic in KSP1 Mod Releases
Awesome news!!! Many thanks to that! -
[1.0.5] RSS Planets & Moons expanded v0.12.0 Sedna is finally here!
d.frison replied to pozine's topic in KSP1 Mod Releases
I'd love to know this too! Anyone?