Hi mate, the reason why is because KSP is built on Unity Engine and this engine is only just starting to support 64bit, it barely supports other features like Multi-threading ect, so in short when you launch KSP it will only ever see 3.5GB anything above that it can access, plus it only see's your first core this is why the game lags so much, i am hoping to convince KSP to drop Unity my self for the same reasons UKD Engine supports everything plus PhysX out of the box, even KSP mentioned they wanted to use a different Engine. It's sad because i really love this game but i hate wasting all the time on crashing ect.