![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Thorbane
Members-
Posts
271 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Thorbane
-
[1.8.x] Contracts Window + [v9.4] [11/1/2019]
Thorbane replied to DMagic's topic in KSP1 Mod Releases
Can we get an option to sort and filter by SoI? That'd be awesome. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Thorbane replied to bac9's topic in KSP1 Mod Development
I found a bug, setting the utilization on the wings to 0% results in a NaN. Changing this and reloading the craft fixes it. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Thorbane replied to bac9's topic in KSP1 Mod Releases
I can't get the air brakes to work, they don't even have show any actions in the action group menu.- 4,460 replies
-
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
Thorbane replied to Arachnidek's topic in KSP1 Mod Releases
Yeah the stack decoupler is a far into the tech tree -
Would it be possible to code a tank that can hold a variety of liquids? Ie. being able to toggle what it holds in the VAB or while it is empty, like you can toggle the propellant the thermal rocket is using. Liquid Nitrogen, Oxygen, and Argon all have similar boiling points, it's probably possible to design a tank to hold any of them. Also wouldn't antimatter reactors simply need to mix propellant with antimatter and vent the resulting plasma out the back, thus freeing them from the limitation of requiring a solid heat exchanger?
-
I liked the old reactor setup better. Reactors shouldn't be balanced purely around thrust and Isp, there is also electrical output, fuel cost, and mass to consider. Edit: You nuked charged particles entirely? Ack! Edit 2: Any chance of us getting a version without the reactor changes for those of us that run RSS?
-
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Thorbane replied to Tiberion's topic in KSP1 Mod Releases
I was just wondering as I deleted a bunch of parts I never use. Edit: Speaking of testing why is the "Run Test" option missing from engines in flight? -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Thorbane replied to Tiberion's topic in KSP1 Mod Releases
If I remove parts from the parts folder will contracts to test them still appear? -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Thorbane replied to Arsonide's topic in KSP1 Mod Releases
Same here, and it was called a tundra orbit for extra weirdness. Oh and there was the contract to establish an orbit with a -260,600,000 ap/pe over the sun. After using the debug menu to complete them mission control appears to have regained their sanity. Mostly. Edit: Do station building missions actually require the said number of kerbals on-board, or just that it has the capacity? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Thorbane replied to ferram4's topic in KSP1 Mod Releases
I had that happen as well, removing the short B9 landing gear fixed it. I'd guess something about them is confusing FAR.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Does this mod allow for recovery of landed debris?