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Thorbane
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Everything posted by Thorbane
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Can this be used to auto reject those contracts that send you on orbit/rescue missions out by Eeloo, when you have just barely gotten out of the Kerbin system? Also the Min/Max Funds/Science/Reputation values are not saving. I'm seeing "[Exception]: InvalidOperationException: Collection was modified; enumeration operation may not execute." in my log whenever I remove a blacklist parameter.
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KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
Some of us are still working on getting our 1.0 Career Mode saves up to the level where we can use most of the stuff. - - - Updated - - - If your hauling 9 AM reactors around, you're probably better off mass wise just using a Mag nozzle and a lot of fuel. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Thorbane replied to Nereid's topic in KSP1 Mod Releases
Is it normal for Final Frontier to spam the log with kerbal statistics? -
KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
The stock Isp values don't make sense for UDMH. They're far more inline with LiquidFuel being Liquid Methane. -
[old thread] Trajectories : atmospheric predictions
Thorbane replied to Youen's topic in KSP1 Mod Releases
I'm usually re-entering from equatorial orbits and can get the lateral error down a few meters, but I tend to undershoot/overshoot a lot more. Aiming for the center of the runway gives me a margin of error in that direction. I like my 100% recovery value. -
[old thread] Trajectories : atmospheric predictions
Thorbane replied to Youen's topic in KSP1 Mod Releases
Would it be possible to have a saved list of targets? Because the current KSC target is just off the end of the runway, but if you're landing a pod you probably want to aim for the center of it. -
Is the HUD fixed?
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It should definitely be in the config file if you keep it, not everyone plays with the stock tree, and being able to turn the requirement off entirely from the config would be nice as well.
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KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
What files do I remove to force KSPI to ignore NFT or SETI mode? Edit: Thanks -
Um, the source code for v1.7.0 isn't available. And did you really hard code the tech requirement for the HUD? Edit: OK I think I found it. Is it the SteamGaugesTest file?
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How broken are the configurable tanks? Would it be possible to split them into a separate mod? (I rarely use the hangar functionality, but instead rely heavily on those tanks to haul materials with which to build craft on site.)
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[old thread] Trajectories : atmospheric predictions
Thorbane replied to Youen's topic in KSP1 Mod Releases
FAR is out for 1.0.2! We could get a version that works with FAR even if it isn't possible to get Trajectories working with stock, right? -
Is KIS still incompatible with EPL?
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KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
If you can get that working, would it also work for long duration ion drive burns? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Thorbane replied to ferram4's topic in KSP1 Mod Releases
They tend to leave violently, huh?- 14,073 replies
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KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
Wouldn't the impacting neutrons themselves provide thrust? It wouldn't be a lot compared to the rest of the reaction, but it's still 10GW of neutrons. -
KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
Does this mean I won't see tanks magically refilling? -
KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
What do you mean by only 19% efficient? Does that mean 81% of the base 2.5GW is converted to waste heat or 81% of the total reaction energy including the fusion that occurs outside the ship? -
KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
I think I've found an issue with Extra-planetary launchpads and this mod, any ship built with EPL magically refills it's cryostats reverts it's cryostats to default levels when unfocused. Also could we get something like arcjet RCS? I've been wanting something like that for a while, it would cut back on my MP usage. -
KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
That appears to have fixed it. Thank you. -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
Thorbane replied to nightingale's topic in KSP1 Mod Releases
The version on Kerbalstuff says it's v2.2.0 -
KSP Interstellar Extended Continued Development Thread
Thorbane replied to FreeThinker's topic in KSP1 Mod Development
That appears to have fixed it. Thank you.