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Der Kosmos
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Everything posted by Der Kosmos
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Now all you need is a better explosion animation.
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[WIP] FLEXrack - Portable Payload Racks
Der Kosmos replied to nothke's topic in KSP1 Mod Development
But that's not even close to what we are talking about here. Read the thread(s). -
[WIP] FLEXrack - Portable Payload Racks
Der Kosmos replied to nothke's topic in KSP1 Mod Development
So are there any ideas for possible cargos to fit into these containers? Perhaps the refit module for NovaSilisko's wet workshops could fit into one (or several) of these. -
Awesome! Fuel tank habs are something I had been dreaming about for a while without actually asking for. Will there be an orange tank version? And connectors so you can make a ring out of them? I want to build the Aries. http://sketchup.google.com/3dwarehouse/details?mid=90fd7febd477edd78be382c3a81ea8a9
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Yes I understand it was designed to be lifted using a saturn-V. But the thing is, once you are in space. thrust matters very little compared to ISP. An Orion drive is less necessary in space than it is in liftoff. As for how the 40m Orion would be launched? I imagine they would dig a really deep hole under it or something so the bomb can be detonated at the right distance.
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Not realistic at all sadly. The whole advantage of an Orion drive is that it's a cheaper way to put heavy payloads into orbit. If you use chemical rockets as the first stage, the orion drive and it's nukes become dead weight. The resulting monstrosity is now more expensive and less effective than either chemical or Orion drives by themselves.
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So Nyrath, are you going to make a Zubrin drive next?
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Aldgas Kerman joins the E-2 club.
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Hmm, that pic is giving me an idea. Radial parts that fit around an L sized piece to make it fit an XL sized piece. They parts would be sort of slice shaped so when you put 8 of them around an L part it adds up to an XL part.
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Ahh interesting. I didn't realize that. So put your hitchhiker containers upsidedown when you build your Orion!
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Ahh that makes much more sense. I'm wondering why the hab module bulges out like that in the 10m Orion then. Overall, I think I'm tired of seeing centrifuges in spaceship designs. Tumbling pigeons are so much more efficient. It gets really bad that artists just slap a spinning part onto a ship so they can call it "hard sci-fi" without considering the mechanical complexity involved. The only ways to get spin gravity that don't involve absurd arrangements of joints and axles are: Spin the whole spacecraft, which is only really a good idea for immobile habitats ;put the spin section on tracks inside a pressurized chamber, which limits the size of the spin section; and the tumbling pigeon. The Pigeon is such a great idea because there are so many different ways to implement it, and you don't have to balance both halves perfectly. You can just put the lander on one end of a cable, the transfer stage on another, and fire the RCS thrusters until they start spinning. Boom! Instant pseudo gravity.
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Sure, pay attention to the direction the men are standing, the orientation of the ladders, and the shape of the decks. The 10 meter orion also has this problem, but it's less of an issue. As Nyrath pointed out, it only has a .5 twr. Another possible design flaw, putting the ladders in a straight stack. Imagine falling from that high at 4Gs!
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Another thing about the blueprints I noticed. There is a spin gravity section. This seems like a really bad idea. Not only is the diameter criminally small, it doesn't jive with the 4g+ acceleration the Orion drive would give. Everything would be sideways and under several gravities of stress.
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It looks centered at more or less the center of mass to me.
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Oh, it looks like I miscounted the number of 20mm guns, it looks like 6 or 8 of them now. As for the Howitzers, what exactly do they look like? I hear them mentioned a lot, but never any pictures? Where are they mounted exactly?
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Amazing. Now all we need is to add in the weapons mods and we can make this 498 nuclear missiles launched from 90 VLS cells, three 5 inch naval guns, six re-entry gliders, and four 20mm CIWS guns.
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I imagine that detonating nuclear explosives near Roche would violate the scientific objectives the same way exposing it to an atmosphere would.
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Will bimodal NERVA engines that can use Liquid fuel and/or oxidizer be implemented in this mod? What about NERVA engines that also generate power when throttled down but still active (at the expense of generating heat)? I always like to use part clipping to hide a RTG inside all of my NERVA using designs. It would be nice to have that feature included normally.
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IIRC, one problem they saw, was if a dud round failed to go off, the rebound could damage the pusher plate as it gets over-extended. Although the same problem also applies if you just stop the engine, so I assume they would have to fix that issue anyways.