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WeirdCulture

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Everything posted by WeirdCulture

  1. you can "deorbit" them from the tracking station, or just watch them aerobrake... second option takes more time
  2. Kerbal Kraken Attack - you have take the F9 Anti-Kraken-Pill if you are F5 vaccinated
  3. Deadly Rentry derivation: the parachute burns down first
  4. Multiple Quicksaves came with the last update
  5. Hi do we know anything about development costs? I mean the cost for developing a new rocket. Will it be cheaper to reuse a previously used design, then build a rocket from scratch every time?
  6. In fact that I use some mods on nearly every craft (Engeneerer (all craft),RT2 Antennas, TAC Life for manned craft etc.), I have an extra save for that, which every modded part is used, and launched into space. So when a new version of the mod or KSP is coming around, I test it first. Learned this the hard way...
  7. "If you calculate your fuel, you will end up not having enough fuel to do what you want to do, or have an insane amount of fuel left"
  8. youhave forgot to set the sharing settings right. or put the picture of it in imugur or something similar
  9. Created a onepart mun science base, put it into mun orbit and forgotten the solararays, so all seven Kerbals froze (TAC Lifesuport). Now i have a flying grave about Mun, and nobody want to dock there... it is cursed and hounted there...
  10. Hi fellow Kerbals, are there any mods with moving structural parts? so i can build a foldable rover, or something else which would like very ugly on the launchpad if started unfolded?
  11. This biggest hint I've to remember is, when your orbits are matching, and you are at the closest point where the spacecrafts are together (if the closest point is 20 km it is OK), you have to reduce your relative speed to the target to nearly zero first THEN start to manoeuvre towards to the other one.. after a while I all ways forget this and getting bad approaches
  12. Kerbals in Hard Space build you by the famous well known Kerbal Space Agency (KeSA)
  13. 12 € in a steam sale last year (maybe summersale 2013?) I had it on my whishlist as a "interresting" game, in early-access stadium v.020 or 0.21 didnt know excactly. Didn't know anything about it, but it contains space, and rockets, so I bought it. It downloaded in the background and a few days after that, short before go to bed I just wantet to test what I have bought... I skipped the tutorials, (hadn't any time for that wanted go to bed), just went to the VAB, trialed and error the first rocket, and get hooked... so has KSP stolen my first hours of sleep
  14. Hi Kerbals, i'm loving Satelites! I am loving satelites which are circulating Kerbin, and do something usefull. (generating science.. or something other funny stuff like RemoteTech) I found RT2 and ScanSAT and I'm searching for antother type of equipment which could be brought into orbit and do "something" (Scanning, Mapping, Blinking, Transmitting, Observating.. etc etc). Which Mods (except Kethane and Interstellar) could be used, which generating data? (and science)
  15. Hi are there any data collecting mods? So i can trac the temperature, pressure and all the other stuff which I can scan with science instruments and have a textfile or simmilar with raw data ? Cheers WeirdCulture
  16. I got, it, the MOD Admin installed it wrong!. The partes were there, now it works. Thx for inspiration!
  17. Does anybody has the same pink squares? I don't think they are right
  18. Ahh... now I see the problem No command pod at the station. I build it complete passive, with a small reusable "building" vehicle which connects the parts, diconnects and land on kerbin again. No command pod there. Will try to attach one. Thx EDIT: Wait... there is one... this works! Now how to class that thing as a Space Station? EDIT2: PEBKAC found that Thanks Guys! Cheers WeirdCulture
  19. Hi Guys, have two questions, didn't find any answer for that 1.) I've build a space station, but the first module gave the name to that thing. Can I change it? 2.) In the Map and Space Center the whole thing is a capsule not a station Is there any possibility to change that? Cheers WeirdCulture
  20. My problem is that the parts didn't attach in the right position, they spin before they couple
  21. Hello Kerbals, Pioners, Voyagers and Launchpad-exploders, I'm building my first Kerbal Space Station, and the fact that I have to put it module by module in orbit, the problem occurs that the Kerbal Engineers don't know that a module spins in space in the wrong position. Is there a way or a mod which disable the position of the magnets in the docking ports? Cheers WeirdCulture
  22. I set up my first space station extra for the purpose to dock the new lap to that
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