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WeirdCulture

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Everything posted by WeirdCulture

  1. Is there a possibility to change TAC to the 6h daylenght of Kerbin?
  2. hmm ok .. my fault. I think i never compared the VAB and Launchpad numbers in pre 1.0
  3. Thank you, this seems to be more accurate.. miss the old setting
  4. I have different deltaV calculations in the VAB and the launchpad. I am the only one?
  5. Welcome to the Anonymous Kerboholics My Error was to the the BACC SRB in low orbit, and i put it in the last stage, forgot to have a last stage that could Change Apo/Periapsis Move the vehicle around Now I have a Kerbonaut on a Orbit around Kerbol..... wait I play with TACLS... so I have a dead Kerbonaut as a Satelite around the Kerbol sun.
  6. In that fact you plan, every mission carefully, just for the immersion: Telemachus
  7. Install RT2, Deadly Rentry and TAC Lifesupport and do it again
  8. well.. I searched the last 15-20 pages and didn't find the answer if RT-2 is now .24-Stock-compliant or not.... This is my "most needed" add-on, which has a potential increase of the immersion of KSP.
  9. Yeah! Thx Waited for this. You say a new agent? Do you generate contracts?
  10. why does this vehicle reminds me of this: LOL... i should read the second page
  11. Running fine, beside the decoupler bug
  12. Deadly Rentry v 4.8 seems to work. TAC Fuel Balancer v2.3 seems to works Procedural Fairings 3.05 doesn't works completly, bigger fairings-base-rings missing, KSPAPI Errormsg at the beginning
  13. I think this is designed to start the x86 version, because the other is more beta-ish then KSP itself
  14. Done absolutly nothing... i am so hot for the 0.24 so I know I will start over again
  15. Isn't the payload, for food, water, etc one of our main problems with a trip to Mars? so quite realistic... (and damn I am playing with TAC LS too, but didn't thought about the Payload yet)
  16. The three are the special orange ones... they have (literally) survived so many deaths, they are more like consultant now, they don't go in space anymore until their retirement.
  17. well you know.. Kerbal Space Agency most fly with this one
  18. you can "deorbit" them from the tracking station, or just watch them aerobrake... second option takes more time
  19. Kerbal Kraken Attack - you have take the F9 Anti-Kraken-Pill if you are F5 vaccinated
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