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Moby

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Everything posted by Moby

  1. Great stuff. I like the gold foil myself, it's got a taste of Apollo and that's cool. I have always wondered why there were no MK1 lander-ish fuel tanks stock. Nitpicking, Just was not as much fuel as I would like in the can. It's about the same volume as the Libra/LK Lander Tank from Tanteres, and that's got 90/110 which works out great for a fully loaded MK1 can and this. Just a suggestion. Again, great stuff, thanks for sharing with us!
  2. That even nicer than what I was thinking. I was just imagining a 1.25 tube with enough room for a table/chair and a bed. That would be an actual room. And the contracts would be a bonus, a whole new goal to play towards and expand into.
  3. I have suggested this before (perhaps not here though) so please forgive me if you've seen the request, but I am still hoping someone will make bonafide Space Hotel modules, preferably 1.25 and 2.5m versions. A little something to berth the tourists in.
  4. What he said. I wish there was a way you could enable or disable contracts by type. It sucks when you not interested in a certain type of contract and all but two offered are those. If it makes you feel better, your not the only mod having such a problem. I think there needs to be more contract 'pools' based on type or such. So there would be separate tabs for rover missions, aerial missions, space station or base missions...etc and players can just ignore or better yet disable what they are looking for.
  5. Thanks for the reply. I have another bug as well. I removed the ChemCam folder from the gamedata to stop the contract spam, and now I have noticed I am not getting the 'contract completed' signal in the top right (the flashing green with the number one under it). I did a clean install, added just this mod (the whole thing) and it works fine. But again, when I remove the chemcam folder it stops working. not sure why.
  6. Sweet mod, especially the cage to aid in delivery. And the KAS support. And the kamera= moar science and stuff. I like stuff. I like your rover. P
  7. Thanks for the 1.25M inline passenger compartment! I had requested something like that, and there it is!
  8. Same here. No runway or launchpad readings. Also, the contracts offered are almost nothing but chemcam offers and they seem to be crowding out other types of contracts available. Great mod, btw. One of my favorites.
  9. Great shuttle, would like to see some sort of crew cabins for phase 2, something that could be added to the station to double as hotel rooms or such.
  10. What I would like to see is something like a 3-5 meter tube section that is a cabin/hotel room, so we can work those into our stations...you know, bunks.
  11. Sweet Mod. Always looking for new habitats. Keep up the good work, much appreciated and stuff.
  12. Great cockpit, love the bed. Going to be my new standard cockpit, to be sure. Any chance someone could make something like this into a hotel room module, and not a cockpit? Just a thought...the Hitchhiker Module is just a closet basically...this one has a bed!
  13. That's a lot of spaceplane to deliver such a small station, eh?
  14. I'll have to try this one out. I spent all morning working on a SSTO to get a small station core to orbit. It just kept getting bigger and bigger. I was looking for a workable shuttle, would like to find something smaller that would work and be reliable.
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