shepard1701
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About me
Rocketry Enthusiast
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Not to mention the fact that it really starts to up the part count a lot.
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Can anyone make a variety of folding wing parts? Similar to those on carrier aircraft? I've been trying to get something like that to work using Infernal robotics, but I have so far found it clumsy and flimsy. I'm actually surprised nothing like it has actually come before
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Throttle control and keybinding does not seem to recognize my joystick and throttle.
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ASET Avionics Pack v 2.1 (for the modders who create IVA)
shepard1701 replied to alexustas's topic in KSP1 Mod Development
This is . . . Simply wow. Just blows my mind. Personally, I have a strong preference for MFDs, but all of those bells and whistles still look fantastic. Might you actually integrate props for BD Armory systems? There's a number of things that are supposedly in the pipeline for the next patch of that mod, namely involved in detection and counter-detection. Having MFDs that work with them, or not so mf displays, would be really cool. -
I have a question. The Thunderbolt cockpit is giving me a great deal of trouble with several of it's buttons and features. For example, I can't get the back button to work correctly with VesselViewer, nor with the Mechjeb. Everytime I try to hit 'back', it just takes me to the core menu for those things, and reentering the tool brings me back to the screen I was at.
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[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
shepard1701 replied to Porkjet's topic in KSP1 Mod Releases
Oh man these engines are glorioius. I had downloaded the hangars mod and threw a bunch of the really high end, heavy duty hangars on a rocket with 4 lightbulb engines to push it around. At first, I was worried they might not be enough to handle the weight, given this thing had a capacity like a fullblown super-carrier. And then it just carried them right off, up up and away into deep space with nary a problem. I am having some minor trouble. I'm using a tech tree mod and I'm not sure weather it's a problem with the techtree mod, or the atomic engines mod that's preventing me from getting them to appear in the techtree (probably both, I realize). Otherwise, very fun and cool mod. -
[1.1] Improved Chase Camera v1.6 (Apr 23)
shepard1701 replied to BahamutoD's topic in KSP1 Mod Releases
I'm trying to change the keymapping in the config file, but it's not having any effect. I haven't even been able to change it from Tab. Can anyone run me through a tutorial on this? -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
shepard1701 replied to odin_spain's topic in KSP1 Mod Releases
I'm getting a major bug. Every single craft that spawns in does so upside down. :/ They all explode the moment they're done loading in. -
[0.90] Kerbin Shuttle Orbiter System v4.13
shepard1701 replied to helldiver's topic in KSP1 Mod Releases
Apologies if already asked, since 441 pages are an aweful lot to go through: but would a crew only variant of this shuttle be in the cards? -
Spiritwolf/Hanland Submissions
shepard1701 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
In my experience, the best method is to include a Seperatron and Sepperator powered rocket system, ignoring action groups entirely in favor of Staging.