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monophonic

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Everything posted by monophonic

  1. No, I am not hiding anything. The termination of contracts with Jebediah, Bill and Bob Kerman immediately after my assumption of the position of the manager of the space program was carried out in full accordance of labour laws. The three untrained kerbals that were hired immediately thereafter had already been selected as suitable candidates for the space program. The fact that they asked for a fraction of the salary had nothing to do with it. Again I stress that everything was done in full accordance with labour laws and the original trio was in no way a threat to my utter and complete control over the space program. All these steps were made with legitimate reasons and will stand up to full public scrutiny. There is nothing hidden about this affair, not even the tiniest detail. It was all carried out in full accordance with labour laws.
  2. Today I did my first Kerbin survey mission. The order of the day was temperature readings at three points on the highland surface just behind the mountains west of KSC. First I designed a small rocket powered (48-7S) flyer. I took it to a trip around KSC and decided that as nice a toy as it is, it just doesn't have the endurance. Then I spent some 300 science points from my accumulated 2k to get basic jet and some other useful components like the unfolding ladders. With those parts I designed a better plane that could actually fly to the mission area. Then I launched around 10 times before I managed to get the last of the three readings requested. My landing parachute design (2 radial chutes just ahead/behind the CoM) worked really well but taxiing in the undulating terrain to precisely hit the waypoints was much harder. I didn't reload at all though, since Dudlong survived every mishap. Moving uphill without an engine of any kind just wont happen, so I had to recover and launch again. In the end the mission probably cost me much more than I gained from it. It was fun to do though, and I don't have shortage of cash or science (1,5M and 2k respectively in the bank). Yes I'm cheap with my resources and try not to upgrade or research anything before I need to. No screen shots, sorry, I had concentrate too hard to hit the F1. I could probably use a mod that automatically made screenshots at key moments like staging, flag planting, etc.
  3. "A week from wednesday" is wednesday March 25th for me. Failed joke, @KasperVld, failed your joke.
  4. I think it goes the other way round, it's yet another attempt to sell something that has wings on it but no market that needs those wings.
  5. Another idea crossed my mind this morning. When do you typically drop the first stage? If it happens very low, and the boosters hit the ground before going out of physics range, they well could blow up the clamps in the process. I don't think that explains the one hovering mid-air though.
  6. Frustrated that I have to go to bed so I can get any sleep in before having to wake up for work.
  7. Do you have any mods installed that might remove debris left on Kerbin, e.g. StageRecovery? I play stock, and haven't ever seen the clamps disappear on their own. I also always fly a new launch to a stable orbit before doing anything else, although after that I tend to quite soon recover the clamps. I just don't like their markers cluttering the launch pad on the space center screen, so I click on them and hit the recovery button.
  8. You might get better response at the add on specific forum. Building the outpost from multiple parts certainly works with stock docking ports, as long as all parts were launch after the contract was accepted. I have also heard rumors of tricks that allow all but one part of the outpost to be older, but I have no closer knowledge of those. I cannot help with the mods though, since I have yet to use any apart from the stock bug fixes one.
  9. There is a bug where the docking ports sometimes keep believing they are docked even when they are not. Then they refuse to dock again. Try right clicking both of the reluctant docking ports and see if they display an undocked status. If either one says it's docked, even though they obviously aren't, you have hit this bug. I don't know if you can fix it with the right click menu, but save file editing has been mentioned before. Also I'm sorry that I cannot give more detailed instructions. I haven't done anything with docking ports in KSP so far.
  10. What do you mean? An African or European swallow? ... What? You must have seen that one coming!
  11. 1. Graph your ships mass over time as the engine burns 2. Then graph your TWR on top of that (use a separate scale for Y) 3. Then graph your acceleration, too 4. Then you could graph your speed 5. And finally travelled distance. I'm posting from phone right now, so its too difficult to help with the how part for now. The last parts are a bit hazy for me as well, so hopefully someone can step in for me there. I think it would be an interesting exercise though.
  12. I lived through a previous eclipse in the early 90's. Back then the first one was among the more commonly recommended designs recommended in newspapers for observing the eclipse. A few weeks later it was in the news being cited as a dangerously inadequate protection, alongside a few other contraptions. Luckily it was rather cloudy where I was watching, so I can still see just fine. So, please, just stick to welder's goggles or a projected view.
  13. Awesome! I can't wait, although I know I must. I'll just rep you in the meantime.
  14. Its... over? Noooo... can't be. The taste of the ratsquirrelthingy has been mentioned and re-mentioned. It has to have a purpose in the story, it has to be explained. Has to. It... can't... over... can't... please?
  15. Maybe for the things that 1.0 removes? Bug fixes that is. Unless you are just that lucky that 0.90 never crashes or glitches on you. I know I ain't, so I'll change to 1.0 when it comes.
  16. You think there wont be a dramastorm if they drop a secret feature? A secret feature that they have talked about but not told what it is, so that everyone thinks it is the one dream feature that makes the game perfect for them? Would it not be better to keep the secret feature, ahem, secret? That is, not to even mention it until it is ready to be unveiled completely.
  17. Umm... Sorry, I don't speak Physics so most of what you say is way beyond my understanding. Was hypothesis too strong a term to describe my idea? Maybe my phrasing was off? I meant that when travelling back in time you could not actually change anything because those changes were already part of the history when you left for your time trip. So all you can do is go and act out things that must happen exactly as they happened. The same fixedness would then likely extend the other way into future as well. This would have big metaphysical implications too, like completely eradicating the concept of free will. But, well, yeah... It is mainly idle thinking, there is no serious theory behind it.
  18. I have a couple of hypothesis of my own on the subject. 1) You can go back in time, and you can do anything and everything you want, and go back. That changes nothing, because the future you came from was already the result of all the (mis)deeds you did in your past. 2) Travel back in time requires a receiving station. Therefore no-one can travel back to earlier than when the first time machine was switched on, and even then travel is limited because the receiver has a limited bandwith.
  19. Since this thread is up now, I'll throw a question out here. So, I play in Linux (64bit, Ubuntu 12.04 right now although I will be migrating to 14.04 soon). I have been looking at the Thrustmaster T-16000M and Logitech Extreme 3D Pro. I cannot find any clear, understandable (to me) information about their compatibility with Linux though. So if you have either and use it with Linux (any flavor) please tell me how hard was it to get work.
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