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RabidMonkey
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Everything posted by RabidMonkey
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Name KSP's currency (or at least suggest it)!
RabidMonkey replied to SkyHook's topic in KSP1 Discussion
Another vote for Kerbits. -
Will the asteroids only be present in the mission pack, or will they be in career/sandbox modes as well?
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Now-defunct-thread-that-should-not-appear-in-google-search.
RabidMonkey replied to Cilph's topic in KSP1 Mod Releases
I've got the hotfix installed, but I'm still seeing duping. The difference is that if I catch it in the Tracking Center, I can delete the duplicate vessels. -
Now-defunct-thread-that-should-not-appear-in-google-search.
RabidMonkey replied to Cilph's topic in KSP1 Mod Releases
Use the DP-10 antenna for launches. It doesn't break from atmospheric pressure, is omnidirectional (so no need to target), and has a range of 500km. Once you're out of the atmo, then extend other antennas for more long-range operations. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
RabidMonkey replied to ferram4's topic in KSP1 Mod Releases
Would it be possible to get a CP calculator or performance calculator for rockets similar to the one provided for planes? I'm horrible at aerodynamics, but I enjoy the challenge FAR provides when building rockets. It would be nice to see a plot of how stable the rocket is through various angles of attack (starting at 90) and various speed regimes. Or is this possible with the existing calculator?- 14,073 replies
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Would it be possible to add the ability to specify a particular amount of allowable error in the "Land at Target" routine? It seems like if I'm coming in for a landing site and the path crosses a cliff, my ship starts oscillating between "correcting" for a difference of a couple hundred meters and starting its coast toward a landing within millimeters of the target location.
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Now-defunct-thread-that-should-not-appear-in-google-search.
RabidMonkey replied to Cilph's topic in KSP1 Mod Releases
After some trial and error, I figured out that what you need to do is point the dish on the active vessel to a craft with a dish targeted to "active vessel". It's a shortcut for making the necessary two-way connection so you don't have to manually target both ends, but it is only present when you're actively flying the "active vessel". When you go to something else, the connection is severed. -
Radiators.
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To underscore the pure distilled awesomesauce that ran through the veins of the Mercury 7, it must be noted that there were no manual controls. When Gordo Cooper had to take control of his craft, he did it using his watch, the window, and powering things on and off by unplugging and plugging in the wires that led to them.