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steuben

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Everything posted by steuben

  1. Mine does that too. Though usually after I've had it running for a day or so. After it crashes, a restart brings things into line. But delays in launching are proportional to the size of craft. My standing record is about an hour, on a 30 kilo-part monster.
  2. Easter-egging: n. to change components and/or settings of a device at random in the hopes of resolving a problem. verb form easter-egg. ex. - I don't know how she fix the terminal. It looked like she was easter-egging it. - No. She's a wizard, and really groks the deep magic on the gear.
  3. Rummaging around it's known issue, and unpublished behavior. You may have to easter egg the power settings on your laptop windows or brand specific battery utilities to find the right combination. The only other option I can think of is not recommended and will void the warranty.
  4. VTOLs are hard with stock tools. Something like KER will help you balance out the torques.
  5. Yes... Ike is [redacted] jealous about Duna's orbital space. It will kick out anything and everything.
  6. Field trip! Check the dampers and the springs. They are found under advanced tweakables. <obvious pun> Carlos! I knew I should have stayed home. Wahahoo!
  7. There maybe a refresh required. I don't know if it is real time or not. (having just checked it is real-time) As for translation... grandparent is two parts closer to the root part. So not the part it's connected to but the one after that.
  8. Root can/will change sometimes when building stuff out of modules. So relying on first part can be problematic. Alt F12 to go to the Debug Menu/Physics Tab/Visualize Autostruts, that will let you the see auto-strut map. With the rules of caveman however... I think it might be allowed. But that is something for the jurists there to decide. But short of running EVA struts, if you strut to grandparent across both sides of the join, should tackle most of it. Then when built you run a couple of struts to root from each module, it should work.
  9. Screenwriting is just a different angle on the Craft!. It's all bout telling a good story.
  10. Try again on the download. I managed to pull down three of the packages without a problem. As for the cert.. panicking is always a good option. But, wait until you've got that fresh copy in and see.
  11. Yes and no. This is one of the reasons why rocket science is hard. There is a whole bunch of Math! there that I will skim over. Because, I half understand it, and couldn't explain it. But if you want to you can look up PID controllers. There are better ones... but the math is very much heavier. IIRC, this is what the KSP stability control system use, and NASA in the Canadarms. In KSP, most oscillations are caused by "ship flop". I'm guessing on the code, but when the SAS tried to do its job, based on your settings, it looks at the shape of ship, mass, available force vectors, and distance to setting, all of which is relative to the "Point of Control", at that slice of time. It does it mathamagics and spits out the controls to the various devices. Now with a perfectly rigid spherical cow in a frictionless vacuum, it isn't a problem. The math can be solved over an espresso. But, in KSP we've only got one of those things, a frictionless vacuum. The ships have varying degrees of floppiness. This, means that in every time slice the ship has a different shape, which changes the force vectors, which changes the torques they generate. These changes can either increase the available torques or reduce them. Which then changes what the SAS has to work with. Depending on Factors! this will usually cause the SAS to drive the ship through it's desired setting, and then starts the oscillations that you see. I think there's something as well with regards to there being too much control force available... But that'll require a deep dive into the literature and something I don't want to do standing at the kitchen counter making lunch.
  12. Like talking and transforming, gimbaling is a free action. Yeah, it could have been made default... but given the nature of software I'm settle with an aesthetics issue over having to write one of the letters to the boss explaining why I just splashed a few million worth of hardware across a few square kilometers of landscape.
  13. Though if you are looking for stories, with varying degrees of lack of canonicity, and quality, you can rummage around in here: https://forum.kerbalspaceprogram.com/index.php?/forum/39-ksp-fan-works/
  14. By searching the fora ... or clicking here
  15. check your video drivers version., against the manufacturer's website. given it's tanking in the vab/sph points it in that direction to start.
  16. Ah alas, if only the solution was better specs. KSP cares not about specs. So, the question is: what were you doing at the time the rate tanked? how many parts did your ship have? and are your drivers up to date?
  17. About the same way. Much the mechanics are the same, just one axis is greatly reduced, but trickier to work with. Assuming your initial bit has an available docking port on it; you just drive, or fly if you want to get really fancy, up to it and dock. But, the height of the two docks needs to be pretty close before you start trying.
  18. Buried deep in the code itself. There isn't a directory/file for such things
  19. Special relativity doesn't really kick in till you are around 1/2c and even then the clocks run at about 85% of normal to the outside viewer. To the inside view they still run at 100% of normal. What you are most likely seeing the fact that rocket science is hard. Well one aspect of it anyways. Rocket science is mathematically hard. You thought high school calculus was hard, this stuff makes HS Calc look like a cake walk. There are very few closed form equations in rocket science. unless you are dealing with spherical cows in a vacuum on a frictionless plane. Things get really ugly when dealing with varying masses and curving space-time. Pretty much one of the reasons that the Good Lord Math! asked the Good Lord Electronics! for the miracle of electronic analog computers. So to keep things simple some approximations are made. The majority of what you are seeing the accumulated errors from the approximations. They are much more visible with longer burns than short ones. The errors are kind of ignored since usually the burns are live monitored rather, than in a set and forget chain, so they can be extended as required.
  20. "I can grab the right end of a sword given three tries." "Those who don't study their technological history are forever doomed to reinvent it."
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