Awass
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Everything posted by Awass
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Really interesting. Much more goes into re-entry in real life than Kerbal Space Program would have you believe. So many factors involved.
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How do they get parachutes to deploy at certain altitudes?
Awass replied to Awass's topic in Science & Spaceflight
So how do you design a parachute to "idle"? -
How do they get parachutes to deploy at certain altitudes?
Awass replied to Awass's topic in Science & Spaceflight
I mean within the use of a single parachute, it usually does not fully deploy immediately. It will remain somewhat folded and semi-deployed until a certain altitude, and I'm wondering how that works. Watch how the final parachutes fully deploy at the last second. That's what I mean. -
If I succeed in this, I will uninstall the game and never play again.
Awass replied to Whackjob's topic in KSP1 Discussion
Bump. This thread must never die. -
Soviet-style Mün Mission (with ADDENDUM)
Awass replied to Brotoro's topic in KSP1 Mission Reports
That's awesome and really funny. Looks like an N-1 to me. -
Poll: Kerbal Space Program's Mun Landers
Awass replied to AncientAstronaut's topic in KSP1 The Spacecraft Exchange
How did you mount multiple engines like that under the same fuel tank (pic 1 and 2) -
Poll: Kerbal Space Program's Mun Landers
Awass replied to AncientAstronaut's topic in KSP1 The Spacecraft Exchange
How did you launch the ascent stage of the lander? I see no fuel or engine? Was it all RCS? -
super-heavy lift rocket with stock parts?
Awass replied to deepspacecreeper's topic in KSP1 The Spacecraft Exchange
Did this actually work? -
Here's Johnny!!!
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I'm pretty sure he's kidding. Not sure how "vall" is reverse Spanish for "safari key rings." "Llave" simply means "key," but it is not a very strong connection.
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Post the errors you have made when you started playing at KSP!
Awass replied to goldenpeach's topic in KSP1 Discussion
This deserves some big font: putting Clampotron Sr. Docking Ports on backwards Ruined my first space station. I had to relaunch it. Be very careful, as from the side, it is hard to tell at a glance whether or not it is oriented correctly. -
I could not agree more. Great community and a bunch of helpful replies to my post.
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It's all about isp. Even at 11k meters, the LV-N was already at 760 isp out of a possible 800. That's up from 250 I believe at sea level, so the LV-N was already almost optimally efficient. However, for reasons stated by the others, the LV-N has its own strengths such as when it has a ton of fuel to work with.
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Well actually, the isp at 11k feet was already 760 out of the optimal 800, but yes, I was not using the atomic motor as it really should be.
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Thank you. That is incredibly helpful. You should go get it pinned it up somewhere on the forums. But could you add in the skipper and poodle engines to the graph? I use those a lot.
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The engines were lit at near optimal isp, so that wasn't much of an issue. However, burning from an orbit would allow for greater delta-v, so it probably would better highlight the LV-N's strengths.
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Well obviously the whole launching vertically scenario is not a practical one. I was merely using the test to show some general trends about the atomic motor. I had had a notion (I thought this was generally accepted) that the LV-N was the undisputed best for travel in a vacuum, so the results came as a surprise to me. The latter part of my conclusion was merely speculation, so you you may very well be correct, but for the situations I was considering (a Minmus mission, possibly interplanetary landing missions), the LV-N is not worth it. (I was considering trying to use it instead of a poodle for my main ship and on my lander instead of LV-909s). In fact I'll go edit my conclusion to be a little more specific.