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reschke

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  1. Have you thought about awarding actual "wings" to the different crew members that have successfully completed aircraft and rocket flights? Like takeoff=landing=5 and they get basic aircraft wings and then if they actually get to orbit they get one type of wing and if they successfully orbit the planet at least 5 times they get a different wing that has stars added to it like the US does for pilots that become astronauts. https://en.wikipedia.org/wiki/United_States_Astronaut_Badge
  2. I for one enjoy(ed) getting all my little green people to have various ribbons and to get them various awards based on their own accomplishments. I was thinking of attempting it but I realized that 1) I don't know where to start and 2) I wouldn't know how to code it or which things to look for to make it ever come close to functioning properly. Even for simple things like basic pilot wings for successfully taking off and landing in an aircraft without crashing/dying 5 times; or getting advanced wings when you do it 10, 15, 20 times. Not counting wings or rocket badges for successfully launching/riding a rocket up and returning from the launch. Landing on the various objects out there or even better making orbits or ribbons for fast times to orbit...seems like it would be easier for someone with a little more code ability in their brain than mine.
  3. Well there is K2D2 at the moment but it requires a lot of quick saves and some basic understanding of the physics. I also call it Kraken bait since the Kraken attacks it quite often.
  4. Thanks for the site. Are there KSP 1 ships in there or modded ships? Some of the ones I have "copied" don't seem to load and I can't paste them into anything. Just checking and thanks for the site.
  5. Also take a look at the workshop on Steam for Kerbal Space Program; znatrix (steam workshop name) has some pretty good landers and stations done and they use this mod quite a bit. https://steamcommunity.com/sharedfiles/filedetails/?id=2375635857
  6. Already done and after an hour of pulling one and restarting it would seem that the Spacedock one you linked is functioning on my system as it should now. Going to add in another mod and see what happens but the KSP.log file is not showing any problems with that KSPUtil error right now. I have no clue where the version I got came from; the numbers on the download I had were 1.0.13-2539 and the version you linked is 1.10.0-3485. Working FF, Squad and Squad Expansion KSP.log
  7. No compromised binaries....no exceptions found when loading stock KSP. I'm thinking that my copy of FF is the culprit for sure right now. Here is the KSP.log file and it is showing the old faithful KSPUtil problem on my end.
  8. That mod was forced on my via CKAN...because it was a dependency for some other mod. Once I get finished with this quote for a customer this morning I am going to spend my lunch break tearing apart the KSP Gamedata folder ONE MORE TIME! Here is the KSP.log from the good run last night. And the one from a quick boot up this morning and it shows Tweakcale had 6 parts fail "sanity checks"
  9. Just tried reinstalling Final Frontier after confirming all the steps from @Lisias in the previous post. Still getting the same error message in the log file pointing at the following in the spoiler. Here is the newest KSP.log --------------------------------------------------------------------------------------------- Updated Information --------------------------------------------------------------------------------------------- Just pulled Final Frontier from the mods and restarted the game and it is loading correctly. I can't come up with any other reason the game doesn't work with it installed.
  10. Haven't been around much since Friday evening my time but I will give it a shot. I went through late Friday afternoon and pulled all the MM dll files out except for the 4.2.1 version that is showing and found the multiple folders as well and moved all those items into one folder under Gamedata. As far as Firespitter goes I was already using the V7.17 download and I had installed it manually; but the Comorant (aka Shuttle Lifting Body) and Kerbalized Suits were done via CKAN.
  11. Has anyone heard from Nereid or reached out about taking over FF? I saw that the last time his profile showed activity here was back in February of 2021. Just wondering if it might be worth it to at least ask.
  12. Yep found and removed the extra MM files that were screwed up thanks to weird file structures. I usually use Imgur or Gyazo to grab screen shots but I happened to have my phone handy and it was easier than using snip for the 1-2 seconds that the second screen was up.
  13. Give it a try again. I just redid the links on the images.
  14. Yeah I know but having downloaded it via CKAN it was loaded that way and it was causing errors when I tried loading KSP. Don't know why it wasn't working as it should. My post was just a reminder in case someone else had the same issue.
  15. @Lisias I removed FF and the game loaded and seems to be working correctly. I am going to reload VVC here in a few minutes and restart and see what happens. As of right now it seems that whatever that KSPUtil function points at is jacked up on and isn't allowing the game to load properly.
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