Wolf123
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Everything posted by Wolf123
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Thats a bug that other people also had on the far forum, you have to use a new version on github: https://github.com/ferram4/Ferram-Aerospace-Research/tree/garbage_reduction and click download zip and replace the old ferram in your gamedatafolder with the new one ferram. Hope it helps -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
For me it seems that fixed guns are only accurate when they are radar assisted, otherwise the reticle will be too low or high and it seems like the ai are aiming at the wrong place, they cant hit anything. I might be wrong though Edit: With your target locked on, fixed guns are quite easy to aim, just like 8.3 the reticle is accurate. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
When the ai are using fixed guns they cant seem to hit anything, always aiming too high or low of the target and the aiming reticle seems to be inaccurate. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Is there anyway to permanently increase the guard range past 2500? I know you can increase it to the physics range, but when u restart the game it goes back down to 2500. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Does anyone know how to permanently increase the guard range, instead of the max range being 2500. I know that once you go into flight, then come back to the hangar you can increase your max guard range but it resets it self every time ur restart the game. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Oh, thanks! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
The AI pilot is one of the best features added, amazing job!!! I think a feature that would be cool is that when guard mode selects a fixed gun/turret like a 20mm Vulcan the scan delay should automatically go down to 1 or 0. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
I remember downloading it, and it was a bit outdated for 0.90 because of the authors health there were a few bugs but Ill give it a whirl. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
I wonder if you could add some form of a single 50.cal like on some ww2 aircraft, anyway amazing work! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
I wonder if its possible to add in some kind off dogfighting ai, so you could set certain aircraft as a opposing team so that they try to out maneuver you and shoot at you. Btw, great update and i love the cruise missiles -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
My god... That cluster bomb. Also the goalkeeper looks so awsome GG, this is beyond good! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
The new guard mode is tons of FUN! However I have two glitches/problems, 1. The flares are utterly op! Just a single flare drop and the missile goes away, I can just stay still pop a flare and bam Im good 2. This is more of a glitch, Every time i destroy another craft my HUD starts flickering wildly! Im pretty sure its not with my mods (B9, Far, Pro wings, improved chase cam and KAS). -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Do you guys youse B9 and far? Or just stock? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Nice trailer -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Awsome! did the bomb prediction thing work with far? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Wolf123 replied to bac9's topic in KSP1 Mod Releases
Do you lose FPS while using this mod, It feels like I lose a lot of fps in 32bit rather than 64bit! Or maybe im paranoid- 4,460 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Yay the new update, nice job! Will the bombs be accurate with ferram aerospace in le update? Anyway thx for the update! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Woah! Those are AWSOME which mods did you use for the parts? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
i don't think it was a bug, I asked earlier and BD said that he intended for it. It was a "nifty" piece of code! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
Are you planning on supporting it, and btw your AI thing looks so fun!! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
This is so amazing And the updates keep getting better and better! Gj, however how does far affect the mk 82 bomb it seems fine to me? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Wolf123 replied to BahamutoD's topic in KSP1 Mod Development
I love this mod and wrecking with the Gua 8, I noticed a bug where if you are controlling two planes and both yours and the other plane have their turret on a click will make them both fire kinda cool though!