Wolf123
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
InfininteDice my 7.62 mm gun keeps blowing itself up or shotting my own craft? any help would be glady apprectiated! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
when im dogfighting and the other plane is turning into me a slowerfiring gun is not that good and the 7.26 are preety op they can shoot down every small to medium fighter! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey ID im having troubles with the 7.26 mm gun, it seems to blow the barrel up itself or seems to go through your own aircraft, its far from the body of the plane and has a lot and I mean a lot of space! It shouldn't be going through my parts! thx! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hi again Im having so much fun dogfighting and its so fun I use the enemy plane y mechjeb smart A.S.S target pointed to try to get on my tail. I play in my jet and if the mechjeb controlled one gets on my six I switch to it and hold down the fire key and destroy my plane. It matters which is the most maneuverable! Also I noticed that the 7mm always destroy my plane anywhere I put it, it seems like the bullet starts at the back of the plane and just goes through everything and destroys my plane, the other guns work perfectly! Keep up the outstanding work! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
I know I stated that wrong lol:D I ment something like flares hard right or left evasive movuners and stuf ! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
HEY! Wow, your flares are truly impressive it will be so fun popping some, slamming hard rudder and pulling up! And also does anyone have any rules for a fair turn based system of dogfighting or air combat? And guns only, the missiles are a garnted one shot one kill so I like sticking with my 50 cals thx! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
I don't think so -
Spaceplane mouse flight control
Wolf123 replied to Bobe's topic in KSP1 Suggestions & Development Discussion
I really want this to happen! I hope some Modder might make this or squad could graciously implement it! -
Say it ain't so joe.... b9 is back, dun dun dun.
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey! Just wondering do you know about how you can be about 500 meters from a heat source/fire on the ground and your aircraft just starts exploding it seems the heat range is huge! And cant wait for the boats part .5 release going to be awesome, your mods are the only reason I stay on Kerbin and spend most of my time there! Thanks for the great mods! -
Nice one Snjo, always on top of your game! By the way remember my firespitter water launch didn't work, it still doesn't!
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey ID that new material thing is awesome and has nobody noticed the amazing new FX of the grey/orange smoke pillars they are great! Also I still have trouble adding a targeter to my objects/cockpits, ill post my cfg if you want. thanks for the great mod. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Woah! Sam turrets nice job, i guess proximity detonation is going to be preety effective! Keep up the amazing work:D -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
oh okay, great!! Thanks for the quick reply, how everthing works out. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey ID love how everything is going, um one thing is that I wonder if you could possibly implement something that makes parts be damaged and destroyed without using IFF tags, they are really cool however when I'm not using the auto turrets it just lags up my game term doubly, normally I would be getting 80 to a 100 FPS, but with the IFF it's lag city.. Just a suggestion -
TT's Mod Releases - Development suspended till further notice
Wolf123 replied to TouhouTorpedo's topic in KSP1 Mod Releases
Wow great Job Touhou, really liking the new animation! Keep it up! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Did you put an IFF tag on the ship, i had the exact same problem, the IFF tag is what enables part damage... And make sure its an enemy IFF tag, like if you have one that is red make the other one blue, or dont put one on your craft at all..hope it helped -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
WOW ID great Work!!! Anyway people who are experiencing lag with their game, go to this Space port download, http://kerbalspaceprogram.com/fps-fix-performance-tweak-guide/ , the Author basically just tweaks the setting.cfg and changes some values which make it run sooo much faster like 30 to 60 plus! So you just replace your setting.cfg with the new one downloaded! Its awesome, if your ground is really dark put Terrain shader SM3 on and restart your game, took me a while to figure it out. This tweak is not mine, but of the authors, I just thought it would help because some people are expiring lag! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
I think you can change its max trust in the VAB/SPH -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Inside the MBT the stuff is just clipping like nobody, it least its possessed.