Wolf123
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
ok, thanks will do Hmm.. It kind of helps, when I launch a craft and the saved craft is still spazzing out.. -
Last time I tried in 23.0 it worked, It should atleast..
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hmm.. I sort of just found this problem and it just keeps happing clean, 23 AND 23.5 with skillful both updated DL. when I save a craft on the ground like your MBT/my rovers or what not, when I start again the craft just starts spinning out of control and damaging them selves or flipping. It says something like the Wheel colliders are not attached to a surface? Any thoughts.. -
It is already integrated with the newest boat parts... He and Snjo did it. Use shift plus move the mouse:D
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Hey when i replace my setting.cfg with yours, Kerbins ground becomes much darker.. Any help ?
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Yeah, when I go to cockpit view, it also seems to blow up the whole craft. It seems like the bullet is clipping the gun and destroying it? Or just its overheating, firing too much and the barrel gets to warm and KA BOOM, down she goes...Just a opinion! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Wait so does the IFF tag enable damge? or is it a bug (please don't be a bug) And, everthing "works now" I was confused because every missile I fired "missed", now its on target 90 percent of the time! Cant wait to see what the Tall bot does...hehhehe -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
HOLY CRAP! YESSSSS! If you put an iff tag on something it seems like any weapon does the damage it should! Iv been living this mod a lie -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey ID figured out you need a IFF tag to explode/damage a vessel. I could blow up the APC with my 50.cals so easily and some weird "fuel rover". I don't know what it is but it seems like it consider me the opposite IFF even though im sure I don't have one. I guess that was it, but thanks for trying! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hmm...something is of...I can easily hit and destroy your APC that compes with the pack, all the armour and structural componets. However, with the fuel tanks and the Mk3 fuselage, it seems to go right through or just do no damage? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Oh hey, I guess something was wrong with that fuel rover in paticular. I used your apc and blew it up using 30 he, don't know what happened? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey ID, hope everything good. All the guns, 50.Cal and 30mm DEFA, the bullets seem to either pass through anything or the actually bullet hovers above the part the got hit then just goes through. I'm using your update Dl, also. Ill try testing now. Edit: Hmm.. I di some testing, the 50.cals do huge amounts of damage to a fuel tank. Wonder why, when I am in a plane, they do nothing? -
[WIP] CoffeeIndustries Plane Parts - Jetliner and cargo planes
Wolf123 replied to CoffeeSE's topic in KSP1 Mod Development
WOW I just found this Great job on everything, cant wait for the jetliner and the 5m parts! Ill finally be able to transport my tanks, so tanks to you I can -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
I think it might be a nuke, with a drag chute behind it? Just my a opinion. I am probably wrong! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Well there is already, a sort of AI, with the IFF tag and the auto turrets. I guess you mean like crafts, that maneuver, dogfight, or shoot at your or something right? It is a interesting idea, and it would be awesome to have a dogfight with the "enemy" AI. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey loving this mod, gave up on the target thing Whateves! I dont know what that is, but is it some kind of buker buster on a parachute? Or some kind of small nuke, like a B83. Something like that -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey Im still having trouble, fresh reinstall. I have done what you have told me. Think I messed up somewhere. Now could you please show a picture (a screen shot) of the actual part cfg, with cockpit memory in it. And the ID prop in the Internal Mk1 cockpit. Thank you for the great mod and help, if it dosent work then, ill wait till R2! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey Im still having trouble, fresh reinstall. I have done what you have told me. Think I messed up somewhere. Now could you please show a picture (a screen shot) of the actual part cfg, with cockpit memory in it. And the ID prop in the Internal Mk1 cockpit. Thank you for the great mod and help, if it dosent work then, ill wait till R2! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey Im still having trouble, fresh reinstall. I have done what you have told me. Think I messed up somewhere. Now could you please show a picture (a screen shot) of the actual part cfg, with cockpit memory in it. And the ID prop in the Internal Mk1 cockpit. Thank you for the great mod and help, if it dosent work then, ill wait till R2! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Hey Im still having trouble, fresh reinstall. I have done what you have told me. Think I messed up somewhere. Now could you please show a picture (a screen shot) of the actual part cfg, with cockpit memory in it. And the ID prop in the Internal Mk1 cockpit. Thank you for the great mod and help, if it dosent work then, ill wait till R2! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Wait, this Part CFG is located in the command folder. Its something called Mk1 cockpit or something, and i just slap that cockpitmemory in the/below the other moudules. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
Umm so no cockpit memory, right? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
So, did it work for you on the MK1 cockpit, the targeted, if so can you please link me a pic or the file or something so I could do the same, that would be hugely appreciated. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
IGNORE PLZ, sorry post didn't show up, internet glitch or something srry. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Wolf123 replied to InfiniteDice's topic in KSP1 Mod Releases
So, did it work for you on the MK1 cockpit, the targeted, if so can you please link me a pic or the file or something so I could do the same, that would be hugely appreciated.