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Wolf123

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Everything posted by Wolf123

  1. I know I tried doing that, but which modules do I put in which one, that's what I'm getting wrong I think.
  2. Hey, im trying to add the target prop to my Mk1 cockpit it wont show up. Iv done the steps, in my Mk1 cockpit Cfg I add the cockpit memory thing, then in my internal cockpit cfg, I know its the right one. I put the prop thing. I try using alt plus various keys, however nothing shows up. I know I mess up somewhere, any help? Thanks.
  3. Ugh, im trying to add the target prop to my Mk1 cockpit it wont show up. Iv done the steps, in my Mk1 cockpit Cfg I add the cockpit memory thing, then in my internal cockpit cfg, I know its the right one. I put the prop thing. I try using alt plus various keys, however nothing shows up. I know I mess up somewhere, any help? Thanks.
  4. Hello! I noticed that the bombs were really powerfull, however they had such a small blast radius. Are you going to amp it in R2? Have a good night:)
  5. Thanks! Also why does it every time I destroy something, like a wing (I was having a dogfight:) ) it turns yellow. That's normal, however when I revert my flight, I haven't quick saved all the parts of the bomber are still yellow? I pretty sure this is a feature. Oopps. I read the manual, the IFF tag does it.
  6. Hey having loads of Fun, its so awsome. Just noticed one thing, when i load a bomb on the hard point, save the craft, launch it. When i come back to the SPH the models are gone for the bombs or rockets, however when you launch the craft the weapons show up and are functional? Weird!
  7. Thanks for the quick reply, this mod is awesome. I should sleep now:sticktongue:
  8. Hey how do you make guns like the internal 50.cal fire auto? Thanks great mod!
  9. Ohh my goodness, amazing work! It has finally come, you deserve a vacation! Just amazing, reinstalling Kerbal just for your mod, OHHH MAAMA!
  10. Dude ya, up I just thought kerbin was going to be the main one. ANNND, cut him some slack, he's working so hard on any of his free time. He has other things, not just day in, day out making the mod. And if you looked at his previous post he said he was just testing for any bugs and writing a user manul. You try making a mod, it's pretty hard..
  11. Just utterly amazing work, ... This is the most excited for a mod... EVER:D take your time, and thanks for what you are doing can't wait to have all out war on the desolated battlefield of kerbin.
  12. Awesome work InfiniteDice! Great model, i hope things clear up for your family. Good luck and awesome, job!
  13. The shear amount of extremely high quality stuff is amazing! How is this possible? God... Just amazing:D Keep the good work!
  14. That tank turret is pretty nice:), but I haven't really heard about rocket pods and unguided rockets? I wonder if implement what it be like, op or not that good? In terms of power.
  15. And,that is what makes this mod awesome. keep up the good work:)!
  16. Why has this been rated three stars?? Hmm... I guess people are inpatient:huh:
  17. Woah!! Totally awesome, great work! Just stunning.. So will the tank turret rotate, horizontally and vertically? Either way it will be beyond cool. Keep up the awesome work!!
  18. Your spoiling us with does pictures, keep em coming:D awesome job
  19. Absoultely awsome, much, much better then i thought! Awsome job, keep up the great Work. I just thought it was a FX when you got shot, but no you got to raise the bar up to space! Modder's these days, JK:D
  20. I don't check kerbal space program forums for a couple a days, and back you just come out with some of the coolest features! I like, I like a lot. So, is this when bullets or shells hit a aircraft/ship? It explodes and awesome some particles, or is it just some special tracer or incendiary rounds that do this, anyway best work anywhere! Great job!
  21. Woah, the tall boy must be devasting to anything thats in its massive (I HOPE SO:D) explosive radius! Man cant wait, great job! AS ALWAYS! Wolf.
  22. That has to be very Bomba class! it also reminds me of a BENENEI
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