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Everything posted by CrayzeeMonkey
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If you're throttled up more than me, wave as you go by!
CrayzeeMonkey replied to nine_iron's topic in KSP1 Discussion
Something better maybe? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
CrayzeeMonkey replied to ferram4's topic in KSP1 Mod Releases
Thank you for the quick and interesting answer, i forgot about that fact where the computer "monitors" the pilots inputs. Maybe somebody could make a mod that does this? *wink* *wink*(It's pretty obvious to anyone that only immortal, all powerful gods of programming can create that kind of mod for KSP). Thanks, i just tried out your plane, and when i loaded it up on the runway, took off, and then held S...MY JAW DROPPED TO THE FLOOR, very well made craft you made there . I noticed one thing though, your CoL(Center of Lift) is much higher than the CoM(Center of Mass) and is much closer compared to mine. Mine's CoL is SLIGHTLY higher than the CoM. From this data i am currently making another plane with a bit of the same CoL/CoM positions, see if it works. My Plane: Fueniker's "Spanner" Sorry if these pictures are a tad bit too large, i forgot how to use spoilers, can a mod(I mean a moderator) fix that or something? EDIT: Did it! I made a plane with the CoL very high, i could turn tightly without the bobbing problem, not as tight as Fueniker's spanner though. It's a little bit counterintuitive, because High CoL = Stable and Low CoL = Maneuverable, so i would think to have a balance between the two. Thanks you guys! Pictures http://i.imgur.com/CiX4i6Z.png http://i.imgur.com/60xY2hA.png time to put rockets on these- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
CrayzeeMonkey replied to ferram4's topic in KSP1 Mod Releases
Thank you for the lightning quick answer (There's a mild storm currently where i live in ). I see that my planes that don't have that problem seem to turn like AN-225s. I'll try using Fine Controls a bit more, since i think it increments elevator deflection, or just tap S rapidly. In real life, when you pull a stick back suddenly will the same effects happen too, and i never see fighters do that kind of behavior, is it their stabilization systems(fly-by-wire?), just being curious. Have a good day to you then- 14,073 replies
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- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
CrayzeeMonkey replied to ferram4's topic in KSP1 Mod Releases
Hello I've been trying to make good turning planes with a low turn time/radius. The only problem is when i turn hard, holding S(I usually roll toward the direction i want to turn towards and pull up), the plane briefly stalls and goes back down, and then goes up, as in like it's bobbing it's nose up and down. I get around this problem by tapping S, which is a bit painful for my fingers(Side question: Will joysticks help?). How do you alleviate this problem? My plane is quite small, modeled after the MiG-21. All stability derivatives are green(I think, don't exactly remember)(And obviously, CoM and CoL are in the correct position). Will post a picture if needed. I've got other planes that could turn without this, the best one i lost to the .24 update, forgot where i put the backups. For the other planes that doesn't have this problem, i can't see the reason why it isn't doing it. Don't ask why i am making a plane modeled after the MiG-21 and making it turn very hard without it "bobbing". Lets keep this concise and on topic, mkay? Also, great mod, The space center is scattered with debris from my planes and rockets, 10/10.- 14,073 replies
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What happened! Has the mod been abandoned? Why are all the servers down? Really want to go on, KLF is the reason why i do missions (and amuse people and look dumb). Singleplayer seems so damn barren, like being stuck in dry, dry flat desert. I'll try to set up a server? Can SOMEBODY please set up a server? i BEG of you all! (Post the IP here) Acted dumb way too much
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Is it possible to make a Mining Drill mine two resources at once? Like CFG File editing? I have have EPLP and it would be useful if the drills mine both ore and kethane , i try to make my ships as short and small as possible. Or can i just do this? { Name = Kethane Rate = 1.25 Name = Ore Rate = 1.25 } If i could actually do that, that would help, -1000 tons off my vehicles.
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This is a great mod but after quite a while i encounter problems with my mods. This happen because this seems to turn the ZIP into a folder then plonk it in GameData, which may cause problems, especially with mods that have to search a directory for a folder/sound/texture. For example KAS, it cant find the Sounds when downloaded with this because its set to find at Gamedata\KAS\Sounds, but with this the path to the Sounds folder is now GameData\[Zip File Name]\GameData\KAS\Sounds (NOTE: The directories might be wrong, i had KAS before, but i forgot the directories) so it cant find the Sounds folder. And also its pretty obsolote to me now because i could just put a folder into GameData. This is still an amazing mod though, i love the fact that you are able to manage multiple copies of KSP. I hope you fix this little thing, and i would happily use it.
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The wheels aren't starting, i made sure the wheels are powered wheels, i also have engines and i supplied them with the correct resource. I also tried redownloading the mod but it is still not working. Could anybody help me? EDIT: NVM! The first page LIED to me, you had to physically put the engine onto the wheels, awesome mod though
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You can actually edit the CFG file with notepad. To open it with notepad right click the CFG file, then hover your mouse over "Open with.." then click "Choose default program" then select notepad, then click OK, if Notepad isn't in the menu click Browse and go to the directory of notepad and click on the exe file that runs notepad, if you cant find a file that runs notepad you probably dont have notepad, you can use other text editors too. (Tested in Windows Vista/7 OS) PS: Notepad ++ is awesome
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This is awesome! It would be nice if he could develop a laser that is just, a laser (A laser pointer in other words), so that i could know where or at what object it is pointing at.
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This is the awesomest video i have ever seen IN MY WHOLE LIFE! I wanted to shout out "THIS VIDEO IS AWESOME!" It would be really nice of you to release the railgun, please, PLEASE IM SO BORED! I tried making one myself with the gatling cannon, i tried to lower the fire rate and added more power, but the fire rate and the power doesn't seem to change.
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What? Who am i? What is this? Why was my account deleted? Did one of the developers made a plush jeb then it came alive then made a rocket from all of your computers and crashed it leaving the files of the server corrupt?!