Jump to content

TinyPirate

Members
  • Posts

    212
  • Joined

  • Last visited

Everything posted by TinyPirate

  1. Thanks for the tips. I will chuck parachutes on things and go for the lower refund on spend stages and only the big refund on things meant to land.... or I guess I could build an SSTO shuttle workhorse to complete satellite missions!
  2. Anyone got any tips on building a very recyclable rocket? I have a solid state stage and a liquid stage, both with a probe core on them and chutes that deploy on jettison and landing legs to bring them down neatly. However, the game destroys them when they end up out of range of the main rocket and I can't then go back to them and recycle these automatically landed pieces. I want the.. what is it.. 85% payback rather than the... 60% payback for "has chutes and vanished". I had hoped the probe cores would give the stages persistence :/
  3. Love this thing! Any chance of some mind of integration with the TEK sampling mod? That, mapsat, remote tech and this - if they could... Talk to each other.. Well, that would be a science mission based game built right there! Sorry for the derpy description. I don't really know how all the mods actually work.
  4. Awww, I'm sad my sexy Duna airship with KAS-deployable rover didn't make it in to the new post.. well, a few versions old now, my post I guess!
  5. So I was thinking "What's better than KAS?" and I had the answer pop into my head! PUTTING ROCKETS ON A KAS MAGNET! Have a look at my album. Sample picture of a KAS magnet grapnel in flight. The potential uses are limitless!
×
×
  • Create New...