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jebster

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Everything posted by jebster

  1. Hello! I am trying to get to Jool. Is there a rule of thumb or some way to calculate when you should launch to get the easiest encounter?
  2. I think balloons would be pretty neat! They could be like the opposite of parachutes. Mount them somewhere on your ship and then add a wet container of some kerbal version of helium. When the stage is activated, the balloons fill up and drain the wet containers. They would have unique physics and functionalities, such as not working in vacuum but being especially effective in denser atmospheres like that of Eve's. I didn't see this on the already suggested list so I thought I'd share. Thanks for reading!
  3. Is it possible in KSP to burn directly towards the body you are orbiting and increase your velocity?
  4. However if you press F5 you can quicksave. Hold down F9 at any point and you can load that quicksave back.
  5. Here is the first video that I found helpful, it is a bit outdated but all of the parts and functionality is the same:
  6. But do you have any visual evidence that it doesn't exist?
  7. #1 Rule of KSP: simple is better. #37 Rule of KSP: wing connectors suck. Building surface-to-orbit launchers in the spaceplane hangar don't often work well. I'd instead recommend a spaceplane with jet engines and powerful air intakes - use the liquid fuel and oxidizer tanks instead of the liquid-fuel-only tanks. Those extremely fuel-efficient jet engines can get you up higher than 20 kilometers, burning no less than 50 units of fuel. Take off from the runway, use jet engines until you're out of air. From then on, use a liquid fuel and oxidizer engine. I wouldn't recommend the atomic engine because of how heavy and weak in thrust it is. You'll need to make orbit with that engine. Once you're in orbit, you probably won't have a lot of fuel left. Time to use those orbital refueling stations that you surely have! Check out this video/miniseries by Macey Dean, it makes spaceplanes look easy.
  8. Struts are more powerful than they look. Take those tiny trusses that only cost 10 credits and put them all over your craft on separate parts, then attach them with struts. I started looking through my screenshots folder for an example of this and I found this one. It isn't great but if you look on the right side of the ladder you can kind of see the trusses with the struts between them: Prior to those struts my craft would immediately separate and explode once the parachutes were fully deployed. They're very very useful!
  9. This won't tell you what they are, but it does show you where: http://www.kerbalmaps.com/ Just hit the button on the left side then check the box for Anomalies. This is also very useful for picking sites to build/land. Thanks saik0!
  10. There isn't a way to point it directly retrograde or prograde without mods or manual steering, but you should look at the design of your plane. Is your center of mass at the same spot as your center of lift? Do you have control surfaces on your wings?
  11. The lander isn't making a return trip to the space station and unfortunately the port had to be put on the main view-port of the pod. Once the lander clears the space station for deorbiting, it ditches the extra weight and I can see through the lovely view-port.
  12. I've got two ports lined up perfectly and pressed together but the magnetism doesn't take over and they won't dock together. Screenshots:
  13. Here is my lander with a kerbal trying to climb aboard: My kerbal can't get over that ladder and on to the fuel tank. I've tried pressing SHIFT and using WASD to jump him on to it, but it just doesn't work. I'm aware I can use my jetpack on some planets/moons but I'm planning to take this to Eve. How can I make this ladder work so that I can board the lander?
  14. The situation I had that made me put out this suggestion was returning to Kerbin on a spaceplane. I had three fuel tanks radially attached to eachother in a row of three. The one in the center had a liquid fuel engine, and the one's on the outside had jet engines. The side fuel tanks were empty and the center fuel tank had about 160 fuel. I wanted to put 80 fuel in each engine, close as I got was 83 to 77. It doesn't seem like that big of a difference but it does have an effect on flying. Landing is difficult when your ship is unbalanced.
  15. Support, I hate having to look overhead or zoom in so that my camera clips through fuel tanks so that I can see which radial decoupler is highlighted. This suggestion is very simple and very important! Let's see it implemented!
  16. I think it's a bit shoddy that we have to eyeball it and time when to click "Stop" while transferring fuel. Let us type-in a value of how much fuel we want to transfer when you click two fuel tanks, then initiate the transfer. This is much easier than trying to get them as close to balanced as possible.
  17. Were you in rotational mode instead of linear mode? Pressing space while in docking mode allows you to switch between RCS rotational and RCS linear.
  18. I think that you shouldn't be able to timewarp while your ship is rotating quickly. Just as "can't timewarp while ship is under acceleration" you should get a message "can't timewarp while rotating." You'd have to fix your rotation so that you're hardly moving, and only then can you timewarp. I admit that the instant-halt rotation timewarp exploit has made flying much easier than it should be.
  19. Press R to turn on RCS, then use WASD, SHIFT, and CTRL. Turn on Docking Mode (bottom left corner) and then press V a few times to turn the camera to CHASE mode. This is probably the easiest way to use RCS thrusters. Make sure you have the RCS thrusters positioned accordingly (as far away from the center of mass and in sets of 4).
  20. I don't like perfectly circular orbits, a buffer of around 1km-3km eccentricity prevents the apoapsis and periapsis from shaking all over the place and such
  21. I've got my spaceplane approaching Duna for landing. I quicksaved upon getting near the atmosphere, picked a flat spot to land, and then tried to land it. Problem is, I was going at over 400 m/s. How can I slow this down to a good landing speed of around 80-160 m/s?
  22. I think it'd be pretty neat if we unlocked new parts as we explored the planets and solar system. I.e., you start out with almost no parts in the space category, but you can construct planes/land vehicles. Various space centers would be spread around Kerbin and you can recover parts from them if you can get a kerbal to them. Get into a stable orbit around Kerbin, unlock a new part. Dock two ships together while in orbit, unlock a new part. Plant a flag on the Mun, unlock a new part. Plant a flag on Minmus, unlock a new part, and so forth.
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