

braininator
Members-
Posts
231 -
Joined
-
Last visited
Reputation
13 GoodProfile Information
-
About me
Spacecraft Engineer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
It appears that SRBGAMING did not include the .obj files. Currently RSS will produce a .obj for a planet that once built will reduce loading times. However they take a long time to make. Since he didn't include any it will make them for you under the title "wrapping mesh" Just leave it for a while and as long as you do not run out of RAM it will be ready for you.
-
That looks great! I will check it out, srbgaming! BTW, you might be able to get better textures from SE for those planets of which you used the textures from my pack, which was from metaphor's pack. Nathen: Do you mind removing my old pack from the original post? I have stopped supporting it, and SRBGaming's is going to be better.
-
That's great! I have been trying to fix it since december to no avail. I have no idea if my licence allows it, even with my permission, but I would not mind if you redistribute your new planets(and the fixes) if you so desire.
-
Which Neptune pack are you talking about?
-
Sa-Fire Planet Pack for Planet Factory CE v.4
braininator replied to braininator's topic in KSP1 Mod Releases
In all honesty, I cannot get Kopernikus to produce any planets even with the updated DLL. It also appears that the creator of Kopernikus core, augustus, is also having that problem. If that problem is fixed, I will probably convert it over so that it works with Kopernikus. BTW... I think PF has been updated to work with .90 -
Yep... Kopernikus as it was in that download is broken in .90 I am going to test and see if this quick fix I came up with works...
-
If you don't mind me asking, what are you adjusting the orbital periods of the planets for? Does it has to do with an approximation to the n-body problem?
-
[0.90] Working Multiple Star Systems(WITH PLANETS!)
braininator replied to Duracelle's topic in KSP1 Mod Releases
This looks great! How much of a RAM issues does this cause? If under openGL or DX11 and ATM There is enough for some part mods I will definitely be doing a play through once I get on christmas break -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
braininator replied to KasperVld's topic in KSP1 Discussion
I am excited for the update(Though admittedly I can't comment on my experience in game yet because it's not downloaded yet). I am just curious about this. From what I've seen so far this update looks great -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
braininator replied to KasperVld's topic in KSP1 Discussion
If you don't mind me asking... What is the point of leveling engineers and pilots past three or scientists past 4? It seems to be the highest level that you get something from it. -
It's saying that it cannot find the textures for the additional planets. Can you check what they look like please? BTW... I am going to try and convert my textures to DDS tonight. What is the easiest way to do that?
-
Output log please.
-
I found that this fights having a numbered mm, to the point of not working, and that the work around I came up with, in September... I think, was removing the numbers. Based on his response,it still works even though admittedly there may be a better solution. Edit: checking my Bonus planet files... I think I ended up using something else. I can experiment again when I have time.