-
Posts
2,481 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by AlamoVampire
-
Is someone playing with the recruitment forms, specifically the names? Check out these 2 recruits!!!
-
I just tried to launch KSP from my desktop <got it from steam> and it said: you are about to INSTALL KSP. okay, did I miss an update or something?
-
Behold, an 800 day mission to Jool, Val, Tylo and Laythe AND BACK!! The Jool One entering into the Jool System, with satellites on board for science stuff! 1 for Val, 1 for Tylo, 1 for Laythe and 1 to slam into Jool itself! The Jool one with Bob, Bill and Jebediah <left to right> on TYLO! The Jool One on a return trip for home (inspired by Scott Manley!!) Whats a better way to end a near 800 day mission than to land not more than 100 meters from the launch pad!!!
-
best way to do interplanetary ships?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
I want to thank you all for the wondrous help! Behold, an 800 day mission to Jool, Val, Tylo and Laythe AND BACK!! The Jool One entering into the Jool System, with satellites on board for science stuff! 1 for Val, 1 for Tylo, 1 for Laythe and 1 to slam into Jool itself! The Jool one with Bob, Bill and Jebediah <left to right> on TYLO! The Jool One on a return trip for home Whats a better way to end a near 800 day mission than to land not more than 100 meters from the launch pad!!! -
best way to do interplanetary ships?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
Interesting ships Vanamonde. Given me good ideas, looking forward to see what else the community can offer up help wise. thanks to both of you guys who replied thus far -
best way to do interplanetary ships?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
<pokes his head in the door, hears crickets -
I am having a small issue. I want to send a ship to Jool and perhaps a moon or two while there. I know I need nuclear engines as they are ideal for such a trip. My problem is, well, I cannot figure out how to design one that will not murder my frames per second dead. I tried this: and while it was a great design, 5 nuclear engines and more fuel than I knew what to do with, once it was completely assembled, it caused soo many issues that the game became unplayable. Btw, this had north of 450 parts... I THINK I can make a ship that can get me there, but, I wont be able to land on any of Jool's Moons w/out losing my cruise stage. I just cannot figure out how to connect a proper cruise stage to a lander stage w/out a high part count. Any help would be and is most welcome.
-
This nasty bit of engineering is or I should say WAS the Jool One. In this configuration, she was over 300 tons and had nearly 470 parts total. Took 3 days to assemble in space, and once completed, it broke the game. It caused such lag I could not change to anything else in the game what so ever. So, I had to reload a quick save from when I was launching the 3rd of those 4 orange tanks or as I called them, cruise stages and had to emergency de-orbit that entire thing. What a shame. She had 5 Nuclear engines, one in the center that came up with the core ship and its truss/solar panel segment, and 1 per cruise stage fuel set. She was a beauty to behold, but murder on the frames per second. Time to redesign a Jool Worthy ship. side note: guess I should have taken all the glitches it had as a warning to just abort the entire thing. It broke on launch soo many times, then the bizarre glitch I had yesterday with trying to dock those cruise stages to it where it warped around kerbin oddly.
-
okay, newest proudest moment for me. I did this as a test for something else, to see if a bug was reproduced, and I did my first SUCCESSFUL launch to docking w/out mechjeb, and heres the pic:
-
odd docking behavior
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
okay guys, I know this is a "simple" thing once you learn how to do it, but, holy cow! I just made a test save to see if I could manage a mechjeb free rendezvous and docking and, well, a direct launch to rendezvous later here I am!! no real issues came up, not even that odd glitch this threads about... -
odd docking behavior
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
it isnt MechJeb that caused this, as, mechjeb got me to a rendezvous, it was once I was in docking range, or rather nearing docking range that all hell broke lose, but, to answer you guys on how I do it w/out mech jeb, the answer is simple: I have only done so ONCE w/out it, and then, it was a royal cluster fail of screaming past my target vessel and not being able to zero out velocities, which, necessitated getting mechjeb lol. But, again, the glitch has NOT reproduced itself YET since I now have 2 cruise and fuel stages docked to my target vessel, just need 2 more then off to Jool. I will launch a test save and try a manual docking again to see if it duplicates w/out mechjeb on either vessel and report back success or failure or something in between. -
had something similar, also from steam, but, I usually launch from an icon on the desktop as opposed to direct from steam, but, I do keep steam ON for updates and what not. For me, Id get to about 500 meters down to as close to 250 meters then suddenly the target vessel accelerates away and as it hits 5km distance, it suddenly warped to half way around kerbin. MechJeb and Lazor Docking cam from Romfarer are my 2 mods atm.
-
NICE!! to the one above me
-
odd docking behavior
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
just an update to any who may be following this, the second cruise/fuel stage has been docked on upping it to now 300 parts and like 200 tons give or take... this is just getting ugly, a final product shot will show up at some point also, during this most recent docking, I did not observe the odd behavior mentioned in the op -
odd docking behavior
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
battery power was not the issue, had 4 giant solar panels out + 4 of the 400 rechargables on the thing. I do use launch to rendezvous, but it always ignores me and goes into a full circle orbit, which I find odd, but, it seems to work, usually. After waiting about 10-15 minutes from that cluster bang of a mess, I relaunched into a 212 x 212km orbit, and it worked like a charm. cruise stage 1 now docked, part count is going up, gonna hurt frames badly at some point lol. only 2 mods I use are Mechjeb and romfarers lazor docking cam, and both never seem to conflict... edit: while, yes, at this moment, I managed to finally dock part 1 of 4 of my cruise stage engines and tanks, I will leave this as unanswered to get more input from as many people to see if this is a bug or what not. -
got a new horrid mission. Okay, I do not understand this one. Until today I have had no real issue with docking anything with the help of MechJeb. Today, I launch an interplanetary ship core with no real issues. I get it into a 100 by 100km orbit no sweat. I go to launch the first of 4 cruise stage fuel/nuclear engine components and all hell breaks loose. The thing gets into orbit just fine, I get it into the same 100 by 100 km orbit just fine. As soon as it finishes its final burn to circularize I engage the rendezvous planner and autopilot, it goes to work, matches the inclinations just fine, sets up a Hohmann Transfer just fine, and starts to close for an intercept. The odd and hateful hell is when I get to about 20km out, the targeting sensors come on and show my range and even turn on the target relative velocity indicators like normal. The thing starts to do its burns and what not, and then I see it, my relative speed is not decreasing even with my rockets exhaust pointed right AT my target, its increasing, but, my distance is closing, so I figure, its just a glitch in the display. I get to 500m then 450, then 400 and so on, then it happens. The target suddenly is increasing in distance from me, 450, 500, 1km and so on, then at 5km from me, it suddenly warps to a million or MORE KM ahead of me. I hit the button to get closer and this idiotic dance repeats, this time, I get to about 200m distance then the target whizzes away and I am left with no fuel and a strong desire to cry, because at this point I have spent 2 HOURS trying to dock 1 of 4 modules to a ship.
-
Okay, I do not understand this one. Until today I have had no real issue with docking anything with the help of MechJeb. Today, I launch an interplanetary ship core with no real issues. I get it into a 100 by 100km orbit no sweat. I go to launch the first of 4 cruise stage fuel/nuclear engine components and all hell breaks loose. The thing gets into orbit just fine, I get it into the same 100 by 100 km orbit just fine. As soon as it finishes its final burn to circularize I engage the rendezvous planner and autopilot, it goes to work, matches the inclinations just fine, sets up a Hohmann Transfer just fine, and starts to close for an intercept. The odd and hateful hell is when I get to about 20km out, the targeting sensors come on and show my range and even turn on the target relative velocity indicators like normal. The thing starts to do its burns and what not, and then I see it, my relative speed is not decreasing even with my rockets exhaust pointed right AT my target, its increasing, but, my distance is closing, so I figure, its just a glitch in the display. I get to 500m then 450, then 400 and so on, then it happens. The target suddenly is increasing in distance from me, 450, 500, 1km and so on, then at 5km from me, it suddenly warps to a million or MORE KM ahead of me. I hit the button to get closer and this idiotic dance repeats, this time, I get to about 200m distance then the target whizzes away and I am left with no fuel and a strong desire to cry, because at this point I have spent 2 HOURS trying to dock 1 of 4 modules to a ship.
-
that is one big ship zeke!
-
Laj you poor poor soul. there is 0 difference between science and technology, the one cannot exist with out the other. you seem incapable of believing that we as a species cannot progress beyond what we have now, and that is so fundamentally flawed it is hilarious. The natural laws as we understand them today, the physics we understand today is evolving beyond what understand today. What it will be tomorrow is different than what it is today. What we can accomplish in 1 year or 10 years or 100 or a thousand years will NOT be chained by what we know today. THAT is what YOU need to accept. You must accept that things will change, our knowledge will expand and we will find NEW natural laws that permit such things to exist. This is the last I will acknowledge you, as discourse between you and I can not serve any purpose because you fail to grasp at what we as species will one day be able to do. Safe voyages in this wondrous game, and may you one day see what I see and have the faith that I have in humanity that we will one day see technology that we can only dream of today.
-
Sean: I think the ideals we see in Star Trek are something we should by all means strive for, because honestly, if we are to survive as a species, then, well, that sort of society we see in Star Trek is something we MUST achieve, and doing any less, or saying that glorifying it is a bad thing <at least that is the vibe I am getting, if I am wrong, redact this entire post sir, with an apology for the failed interpretation> then, we are already doomed. The technologies postulated and fantasized about in Star Trek and all its children series are very possible with some having come to pass in one form or another already. I will never back down in such a debate as this when it is important that we do not cower from such ideals, but stand up and embrace them fully. To be fair in my saving those whom nature would demand to die statement, I refer to those who would by some misfortune of birth defect or premature birth, that would, if left to natures own devices would die, those by the dictates of natural law should die, which, unless I have gravely missed something, is what it appears that lajoswinkler would think should die, by his own argument that natural law cannot be circumvented. Given that medical technologies and treatments are what they are today, that natural law is being routinely circumvented with potent medications and long stints in Neonatal Intensive Care Units, which, by and large is a GOOD thing that this is happening. Where I personal stand beyond this on this very charged subject, will, for decency sake, remain private, as ones views on such a subject can and will lead to very ugly debates that can and will get out of hand because of how passionate we all are. Now, with the above said, I say again, that, the ideals postulated and presented in Star Trek are nothing to be ashamed of or spoken of in hushed tones, but are something we all should try to achieve, and one day, those ideals very well may come into reality, as for those technologies, replicators, phasers, warp drive, transporters, deflector shields and so on, we lack the fundamental knowledge right now, as we sit here to make it happen, but again, if you believed lajoswinkler we will NEVER have the fundamental knowledge to make such things happen, which, is naive at best, and harmful at worst. Will we see some iteration, absolutely. How do I know? Because face it, we are an ingenious species, we WILL make it happen. Hell, we can photograph LIGHT ITSELF WHILE IT MOVES. I think we can achieve anything we set out minds to! Behold Femto-Photography: skip to 2:00 if you dont want to listen to him chat http://www.ted.com/talks/ramesh_raskar_a_camera_that_takes_one_trillion_frames_per_second.html
-
well, so far, the proudest ive been is landing a small unmanned rover on Duna, furthest I have ever been, and in a stroke of unimagination I named it Kuriosity, probably too excited after landing it XD
-
6 kerbal EVA, wonder if they had fights on who got to go in last
-
well, my most horrible mission? well, tried to dock this mess: it kept flying apart during launch, IF it did not do that, it well, was uncontrollable during docking, had to abort and revert the whole mission. those cans on bottom of those truss's were for support in atmosphere.
-
Laj, you make me feel soo sorry for you, you really do. You seem so limited, so shackled. I will grant you 1 thing. Not all things are possible TODAY. BUT, who are YOU to say what cannot be done in 10, 20, 50, 100, 1,000 years? Are you so unimaginative to think that humanity will never find the understanding to make what YOU think impossible to become as common place as a trip to London from New York City is today? Are you so limited as to think that just because we lack the knowledge today that we will ALWAYS lack the knowledge? It is seriously people like you who fought soo hard against some of our species greatest minds because they thought what was impossible to THEM was going to remain such. Expand your mind, expand your ideas, then, see what we can do. natural laws say man cannot fly, that we cannot exceed the speed of a rifle round, yet, we do so DAILY. Natural law said we cannot reach beyond Earth, but we have, and we continue to do so. Natural law once said we could not live longer than 30-40 years, but now, we have those who have seen 100 birthdays or MORE. Natural law says SOME must die at birth, yet we routinely save those who NATURE would demand die. Nature is NOT our stopper, it is unimaginative people such as you who try to stop us.